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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 | |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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#212 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#213 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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#214 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
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These GR2 are really giving me hard time!
![]() Not only that but Granny Viewer starts to complain about CRC of GR2-files I try to edit and won't open them anymore - this can bring more grave troubles later. ![]() If only Paris was here to tell how he has done it... I'll continue looking for a solution. Maybe debugging Goblin to see how he reads waypoints will help, although my meager skills with debugging will not help for sure... Last edited by Vanilla; 04-09-11 at 04:03 PM. |
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#215 |
Stowaway
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Goblin nor SH5 cares about the CRC.
Just don't add or remove anything as that corrupts the Section Pointers. Changeing the names of things in a GR2 also changes the ID it will be assigned. So as long as everything in the file is renamed there should be no ID conflicts. |
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#216 | |
Helmsman
![]() Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
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gday fellas...just to keep the information flowing in this topic...from post:
http://www.subsim.com/radioroom/showthread.php?t=182540 the following info from the man himself ![]() Quote:
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#217 |
Seasoned Skipper
![]() Join Date: Nov 2008
Location: Colorado and California
Posts: 726
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thank you for this idea and work..hope it comes out...look forward to it when it does thanks again.
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Erlaubnis an Bord zu kommen.
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#218 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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someone should take care of this work, paris has done!!! i think paris does not find the time to work further on this...
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#219 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#220 |
Helmsman
![]() Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
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im willing to help if someone is willing to teach
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#221 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
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I am sorry for being a bit slow here. It is rather tedious thing to do. So far I have added custom waypoints for one room and made one sailor appear on those 'extra' waypoints just as a proof of concept. It works fine, however the problem is that with the way new waypoints are addeded it is not possible to check animations in Goblin needing to launch the game each time. My idea is to work around it by creating several 'submarine file sets' each one holding one waypoints set, check animations there and then combine them all together. Since it will take quite some time I switched to simple adding missing crew, it has to be done anyway, extra waypoints or not, and many people are eager to get extra crew ASAP. But having some issues in RL I've managed to add only 8 sailors in the time given. Need 12 more. And unfortunately I am away untill the 10th. I will continue to work on it afterwards. Sorry the delay.
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#222 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
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Thanks mate! As soon as I finish the template there will be a need for somebody to give a hand in animations, since animating 50 sailors is quite big thing to do. I'll let you know.
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#223 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
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Hi Vanilla,
Good to see you're working on this! I wish I had the time, but I haven't touched SH (or anything else for that matter) since February. Hope the method I described helped out a bit. Best P |
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#224 |
Soundman
![]() Join Date: Aug 2010
Posts: 144
Downloads: 79
Uploads: 0
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oh -- and the underwater part of this thread has been handed to Stoianm who is already working on his mod Env that covers much the same as I was preparing to do -- only he's way ahead of what I had.
Finally, if anyone wants dolphins (whales, sharks etc) -- they're added the same way as DWs iceburgs. If you can find SH3 or SH4 dat files you can just add them to campaign (get the mod authors permission of course). I say 'just add them' as if that's sooo easy, but you know what I mean ![]() Good luck and good hunting ![]() P |
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#225 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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