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Old 03-30-11, 03:37 AM   #106
ingsoc84
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Quick questions.I have steel vikings interior mod...can I install yours OVER it..or should I use ONE or the OTHER? Both are very nice..I really like Steel Vikings.and also like much of what has been done here..ie.the gauges..caps..etc..my eyes are just not so good..and the ?brigher? interios is a bit easier fo rme to look at..but I do like your mod...can I use them both? or will that just cause problems..thanks!
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Old 03-30-11, 05:45 AM   #107
pascal4541
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Set it after Steel Vikings
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Old 04-01-11, 02:12 PM   #108
BogdaNz
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just pls replace the map . why you put there whole mother asia ????
pls ony the krigsmarine grid map
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Old 04-01-11, 02:30 PM   #109
etheberge
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Quote:
Originally Posted by naights View Post
Hi !!

___________

Need some help, I need some photos from:

- enigma label
- old radio band display (this one of the link side of the gramophone)
- vinyl disc ( old label for the center and a good view from over)
- and photos for the radio sender near the radar ( for label and lighting indicator)

(this is for Bigred that is working on some new updates for his mod)
Is this photo useful for the enigma?

http://img198.imagevenue.com/img.php..._122_474lo.JPG
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Old 04-03-11, 01:12 PM   #110
naights
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Hi:

Quote:
Originally Posted by etheberge View Post
Is this photo useful for the enigma?

http://img198.imagevenue.com/img.php..._122_474lo.JPG
Thx, that photo is useful for BigReg, he is doing great progress.

Bye !!
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Old 04-04-11, 09:48 AM   #111
NONONO
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Quote:
Originally Posted by [URL="http://www.subsim.com/radioroom/member.php?u=239334"
naights[/URL]]WORKING ON V1.2

- Submarine internal shadow maps + Lighting
- Some officers uniforms
- Custom floor + New textures
- BigRegs wogadi and some new tweaks like custom posters and labels.
- Various texture/maps FixesWORKING ON V1.2
you mod Immerses for real ambient sub.Good luck in working out.
and one more about custom posters - propaganda posters of a Reich and Kriegsmarine probably do not need to be put, it is better photos and posters of women about what in a campaign the seaman thinks of women and home, instead of about a Reich and daddy Denitse.
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Old 04-06-11, 03:50 PM   #112
naights
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Hi:

Fixed more "black; dark" of Command room.

Screenshot example (look background, now is visible from near)



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Old 04-06-11, 06:03 PM   #113
pascal4541
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Old 04-10-11, 03:30 PM   #114
naights
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Hi:

I have been trying to fix some dark parts of the radio room, but no luck, dont know what happens, maybe they are bugged because in stock game they also look "bad" (this can be "fixed" adding much more light to the sub and reducing input black, but thats not the objective of my interior mod).



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Old 04-10-11, 03:33 PM   #115
stoianm
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you have only there dark parts?
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Old 04-10-11, 03:44 PM   #116
naights
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Quote:
Originally Posted by stoianm View Post
you have only there dark parts?
Hi:

What you mean? I dont undestand your question, screenshots are from stock game with no interior mods.
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Old 04-10-11, 03:47 PM   #117
stoianm
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Quote:
Originally Posted by naights View Post
Hi:

What you mean? I dont undestand your question, screenshots are from stock game with no interior mods.
I mean if in your interior you will have only these parts of the sub darker... if yes i do not think will be a problem ... i never used the radio station in game... you have nothing to folow there (no dials and no tools that you can control... as far as i know)... so if some parts of the radio station are darker i think it is not big deal

EDIT: ,,(this can be "fixed" adding much more light to the sub and reducing input black, but thats not the objective of my interior mod).''
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Old 04-11-11, 12:45 AM   #118
TheBeast
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Default Radio Room is To Dark when using Red Lamp

Would it be possible to make the Radio Room Red Lamp light brighter?

I can not read the Bearing on the Radar Bearing Wheel at night with Red Lamp as it is.


White Light Table Lamp is missing. it should be on right side of Picture. The White light is there in SH4 but not SH5.
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Old 04-11-11, 01:29 AM   #119
Zedi
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Quote:
Originally Posted by naights View Post
Hi:

I have been trying to fix some dark parts of the radio room, but no luck, dont know what happens, maybe they are bugged because in stock game they also look "bad" (this can be "fixed" adding much more light to the sub and reducing input black, but thats not the objective of my interior mod).
In stock the sub interior is pretty dark, SteelViking mod was the one that turned on the lights and had bring back to life many details that was covered by darkness. Das-Boot was dark only when the blue lights got turned on.
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Old 04-11-11, 09:03 AM   #120
naights
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Hi:

Thx to BigReg (master) I have little fix for QR1 dark walls, he added EnvMappingCtrl to QR1_walls, so now I can add new reflectcube.dds to light up the walls, for now seems that the "trick" is working...

Quote:
Originally Posted by TheBeast View Post
Would it be possible to make the Radio Room Red Lamp light brighter?

I can not read the Bearing on the Radar Bearing Wheel at night with Red Lamp as it is.


White Light Table Lamp is missing. it should be on right side of Picture. The White light is there in SH4 but not SH5.
Fow now, as I now, no way to add more light to especific Lamp.

Bye
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