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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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Still, couldnt there be a little less pitch black? I cant imagine people working succesfully in such week visibility |
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#92 |
Weps
![]() Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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You should try SteelVikings Light Interior mod, it is what you are speaking of. I like the fact that Naights is providing us with an alternative. It would be a shame if all mods were the same.
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#93 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#94 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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Remember that the author of this project clarified that the colors are not real, that suits your taste.
![]() It is difficult to obtain as they were the real colors of the interior of this boat, SteelVikings and his collaborators made extensive research in their work SteelViking's Interior Mod, the problem is the arrangement of the textures within the file. GR2, creates an obstacle for the relocation of the colors inside the submarine. To make handling these files, which I believe will soon be, thanks to the people involved in this project, we will see a breakthrough in this type of work ... ![]() ![]() |
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#95 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The textures used have great quality, nicely done but the feeling is like being in a burnt down wreck. Is like the boat suffered a major catastrophic damage, all lights are off and the boat is completely burned down.. I can almost smell the smoke and I have the urge to abandon ship. If this was intended, nothing more to comment, really great work.
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#96 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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I agree i think the darkness adds to the game, I also think a more smoky look would be good as i am sure when on surface some fumes escaped likewise when submerged
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#97 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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http://www.subsim.com/radioroom/album.php?u=239334 |
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#98 |
Silent Hunter
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![]() Looks very nice ! ![]() |
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#99 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
Added water to tile_metal_04.dds file, this adds some little water droplets to base submarine texture. (based on das boot when they are on heavy weather (not the same but... its something ![]() ![]() ![]() ![]() I think that with reboots water drips 1.1 mod looks much better. Bye !!
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http://www.subsim.com/radioroom/album.php?u=239334 |
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#100 | |
Silent Hunter
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Quote:
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#101 |
Bosun
![]() Join Date: May 2005
Location: SPARTA,TENNESSEE
Posts: 67
Downloads: 133
Uploads: 0
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Very nice work you fellas have done.
looks like a museum piece. However you have to remember that 99% of these subs were brand New and Freshly painted,Inside and out, not 90 years old LOL But thats just my way of thinking and i respect urs, Nice work. To each his own ![]()
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![]() Reenacting the 10.Komapany Großdeutschland Div. |
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#102 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi:
Fixed periscope shadow map // texture, now looks good. ![]()
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http://www.subsim.com/radioroom/album.php?u=239334 |
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#103 |
Soundman
![]() Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
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oh god. i simply cant wait for the release
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#104 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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I like this mod...
Greater immersion ... This is just my personal opinion ... Thank you naights |
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#105 |
Sparky
![]() Join Date: Mar 2008
Location: Spain
Posts: 154
Downloads: 384
Uploads: 7
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Hi !!
___________ Need some help, I need some photos from: ![]() - enigma label - old radio band display (this one of the link side of the gramophone) - vinyl disc ( old label for the center and a good view from over) - and photos for the radio sender near the radar ( for label and lighting indicator) (this is for Bigred that is working on some new updates for his mod) ___________ Added custom reworked Hat textures (based on pascal and conus works, so first need permission for release) ![]() Bye !!
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http://www.subsim.com/radioroom/album.php?u=239334 |
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