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Old 04-08-11, 11:52 AM   #31
Dogfish40
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Originally Posted by I'm goin' down View Post
Okay, enought with the bulls**t. The fact of the matter is that Ducimus is out to **** us. If you think the dds are too hard, you're screwed. Likewise, if you think they are too easy.

*Message written at 4:07 a.m. on 4/8/2011 while the SS Barbarinna lies wounded on the ocean seabed, with its crew fighting for their lives and fighting what will likely be another losing batte to save their boat, after enduring an ongoing 4 hour hammering by dds designed, released and commisioned for sea duty by none other than the one and only Duc of Death himself.
I'm goin Down, Referring to your entire statment, all I can say is I think YOU should write some sub history, that'd be a blast!
Yours truly, getting up off the floor
D40
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Old 04-08-11, 01:46 PM   #32
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See, now I don't feel that TMO is too hard, or too easy. I may be one of a very few that feels that it's just right. Right now anyway. Apart from a few close calls early-on, I've had nothing but satisfaction playing it. Any tweaks that I need are done in the GamePlay Options menu. Other than that, I tweaked the "next" and "previous" camera settings according to the guidelines in the accompanying .pdf file.
When I load up somebody else's mod, I feel that they're the real driver and, apart from some suggestions in the direction we're traveling, I'm just along for the ride.
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Old 04-08-11, 01:54 PM   #33
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The fact is, some aspect are too hard, some too easy, I guess that's what they call balance. I think Duc keeps adjusting to find more balance, unless they let him have at hardcode not much more he can do. Anyone that plays long enough can still sink 100K tons each patrol playing TMO using 100% realism. The problem I've found, if I adjust one value to make something easier or harder, it may change another aspect of gameplay. To keep adjusting values and tryin over and over until you find that perfection you seek would drive a sane person mad, Duc is a prime example.

I hate the damage control and zones of the game, knowing not much further can be done. Subs were fragile. I sometimes wonder if we changed the splash zones of the depth charges to a smaller radius, why increasing the damage zones of the sub would give more balance?

Last edited by Armistead; 04-08-11 at 02:31 PM.
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Old 04-08-11, 01:59 PM   #34
I'm goin' down
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I don't like to tweek the settings because it makes me try to develop tactics to defeat them.

I always save with first contact with a convoy or Task Force.

This way, if I set up for an attack and I'm discovered, if they depth charge me to oblivion, I can load the save and try again.
Yep. I rmember that after Midway, Yamamoto sent a message to Comsubpac using the Morse Code mod, said he was only practicing, wanted another chance, and requested we give him four carriers and a cruiser.
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Old 04-08-11, 04:59 PM   #35
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I guess if you wanted it to be more "realistic" every time you're sunk you could always trap yourself in the shower and then flush your head a couple'a times in the toilet until you pass out.
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Old 04-08-11, 05:24 PM   #36
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I just have the wife walk in and throw a cup of water in my face. She seems to enjoy it and, well, it adds to the immersion effect.
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Old 04-08-11, 05:38 PM   #37
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Yep. I rmember that after Midway, Yamamoto sent a message to Comsubpac using the Morse Code mod, said he was only practicing, wanted another chance, and requested we give him four carriers and a cruiser.
Hey hey hey. No need to be rude to the guy. It's actually a decent way for newer players to practice, try new methods, see how far you can push things, etc. Think of it as an impromptu scenario.

I used to do it all the time when I was learning the game (and again with I began using TMO). And while I'm not a great player, I no longer embarrass myself. Usually. So these practice runs helped.
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Old 04-08-11, 05:57 PM   #38
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Yep. I rmember that after Midway, Yamamoto sent a message to Comsubpac using the Morse Code mod, said he was only practicing, wanted another chance, and requested we give him four carriers and a cruiser.
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Hey hey hey. No need to be rude to the guy. It's actually a decent way for newer players to practice, try new methods, see how far you can push things, etc. Think of it as an impromptu scenario.

I used to do it all the time when I was learning the game (and again with I began using TMO). And while I'm not a great player, I no longer embarrass myself. Usually. So these practice runs helped.
Hey, hey, hey. NOT! Your point is extremely well taken except for one fact. The captain has been a member since March, 2008.

Aside from the fact that I was kidding, which was apparently lost on you, I have no problem or issue with practicing. I do cheat in one instance. When I run into an island because I have not zoomed the Nav Map or am dancing to Radio Hawaii with my crew, I apologize to Le Duc for my poor manners and the faux pas' and restart from my last save.

Last edited by I'm goin' down; 04-08-11 at 06:06 PM. Reason: added a note
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Old 04-08-11, 07:18 PM   #39
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Don't feel bad IGD. After my last patrol, I spent 3 hours evading my elite set escorts, banging away at me with 15 mph winds. After escaping, I was underwater at 180 ft when bam..Thought it was a mine, but it was one of Duc's MAD planes. I had 80% damage. I about got to base, Manus, when it was switched to Subic, so turn around and head back through the San Bern. I plotted and ran into a small island in a narrow strait and died anyway.

I figured it was time to quit for the night.
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Old 04-08-11, 08:15 PM   #40
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My apologies man. It can be hard to convey emotion and tone through text, which can result in miss-communications.

Further, I play WoW..... trust me. Go on those forums some time. You are quickly ingrained with a thorough sense of cynicism and mistrust, and begin to see rudeness and bad attitude even where it might not exist.

So, again, my apologies for jumpin to conclusions.


As a side note, I too hate those tiny little islands in the middle of sod-all that don't show up on the maps unless you comb the map over with the highest zoom and the magnifying class up your wazoo.
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Old 04-08-11, 08:29 PM   #41
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Oh, least IGD doesn't go around correcting everyones spelling...
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Old 04-08-11, 08:38 PM   #42
I'm goin' down
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Activate OM/OMEGU/KIUB. You will be an ocean away from the Duc of Death. Plus, if you are like my crew, you will never see any targets other than 330 ton steamers. Why? Because the Brits are all over the sky. Plus, the torpedeos settngs and crew ranks are all in German and there is no Position Keeper, so being confused is par for the course. Just come up for air every once in awhile and you will never miss the dinner bell. (Ahem! (Clearing voice and starts singing) "It's a long way to Tipperaree."

What? Yes! Of course I took all of my medication! Do you think I am a crazy person who does not take his meds?! (Now singing Lily Marlene.)

Last edited by I'm goin' down; 04-08-11 at 11:33 PM.
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Old 04-08-11, 08:44 PM   #43
I'm goin' down
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Oh, least IGD doesn't go around correcting everyones spelling...
You are one gutsy SOB. If IGD sees it, I can guarente he won't be pleased.
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Old 04-08-11, 10:00 PM   #44
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Oh, least IGD doesn't go around correcting everyones spelling...
HEY! I resemble that remark!




Whether it was aimed at me or not!
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Old 04-09-11, 07:23 AM   #45
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If you're playing TMO, just hit the ID button, you don't have to use the manual. Must be something Ducimas added, never seen a sub in a convoy, althought I've sink many single subs roaming the sea.
Armistead, what is the "ID Button"? I've gone through all the TMO documentation and cannot find any reference to an "ID Button". Thanks.
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