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Old 03-28-11, 10:01 PM   #1
Armistead
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Quote:
Originally Posted by CptLoonee View Post
There's a submarine with this convoy too. How to I attack that? I do not have it in my target recognition manual.
If you're playing TMO, just hit the ID button, you don't have to use the manual. Must be something Ducimas added, never seen a sub in a convoy, althought I've sink many single subs roaming the sea.
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Old 03-28-11, 10:22 PM   #2
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Probably a single sub that happened to be in parallel course with a convoy. I don't recall ever embedding a sub with a convoy.
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Old 03-29-11, 12:09 AM   #3
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Quote:
Originally Posted by Armistead View Post
If you're playing TMO, just hit the ID button, you don't have to use the manual. Must be something Ducimas added, never seen a sub in a convoy, althought I've sink many single subs roaming the sea.
Wait...whaaa? lol all this time...I have been using the damn book...
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Old 03-31-11, 01:28 PM   #4
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My research shows that Japanese DDs in TMO have Superman on board. He uses his x-ray vision very well. They will often depth charge you with deadly precision and never ping you. TMO has a deviant personality and it isn't very nice about it.

All I can say is that although for somebody new, TMO seems possessed of Satan, and it may be , Satan can be dealt with successfully. Just not 100% of the time......
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Old 04-05-11, 03:47 PM   #5
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Been said many a time, TMO does not result in realistic AI. It results in tough AI.
In TMO, sometimes The Computer is a Cheating Bastard. And it will feed on your tears.


I've occasionally been rumbled by DDs when they had no logical right to know I was anywhere nearby. But in such cases, I jot it down to what would, in real life, be termed "****ing ****ty *** luck!".

Perhaps a tired midshipman tripped and had some heavy equipment land on exposed metal, perhaps a german POW was onboard tapping out morse code on a bunk with a spoon, etc.

I actually like how the DDs in TMO sometimes catch wind of me for no reason.

Why? Because it introduces an element of uncertainty. Even if I do everything right, they might still catch wind. To me, this keeps it interesting.

Your mileage may vary, ofc, so you might want to try out the easier AI mod Ducimus (read: god's roomate) cooked up.
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Old 04-05-11, 05:51 PM   #6
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Me VS TMO Destroyers

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Not so long ago...

Last edited by rein1705; 04-05-11 at 09:06 PM.
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Old 04-07-11, 03:46 PM   #7
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This should help you out with the destroyers that see all...

Go into the SHIV directory under Data/Cfg and open the Sim file using Note Pad. Make sure that you open the Properties for the Sim file and set the permissions to allow for all users so the changes you make to the file will save.

Once there you'll change Hydrophone and Sonar settings to look like this:

[Hydrophone]
Detection time=5 ;[s]
Sensitivity=0.15 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.5 ;1.0 ;[>=0]
Speed factor=12 ;[kt]
Noise factor=1.0 ;0.35 ;0.25 ;[>=0]
Thermal Layer Signal Attenuation=3.0 ;[>0], 1 means no signal reduction, 3 equals signal reduction to 33%

[Sonar]
Detection time=5 ;[s]
Sensitivity=0.05 ;(0..1)
Waves factor=1.0 ;[>=0]
Speed factor=15 ;[kt]
Enemy surface factor=200 ;[m2]
Lose time=15 ;[s]
Thermal Layer Signal Attenuation=5.0 ;[>0], 1 means no signal reduction, 5 equals signal reduction to 20%
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Old 04-07-11, 04:32 PM   #8
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Quote:
Originally Posted by Overkill View Post
This should help you out with the destroyers that see all...
BOOOOOOOOOOO!

Yeah, make the ultimate game of warfare into playing Frisbee with yourself. You can play submarines, but you aren't allowed to have any explosives in the torpedoes, the opposition will use leaky rubber rafts with no weapons of any kind. And one more thing. Water isn't allowed. Somebody might drown.

This ain't supposed to be a girlie game! Bring on the real Japanese Navy! It's war and we're up to the challenge. Or perhaps not. Why not just decide the conflict over a nice game of cooperative Frisbee.
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Old 04-09-11, 07:23 AM   #9
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Originally Posted by Armistead View Post
If you're playing TMO, just hit the ID button, you don't have to use the manual. Must be something Ducimas added, never seen a sub in a convoy, althought I've sink many single subs roaming the sea.
Armistead, what is the "ID Button"? I've gone through all the TMO documentation and cannot find any reference to an "ID Button". Thanks.
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Old 04-09-11, 09:05 AM   #10
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Originally Posted by torpedobait View Post
Armistead, what is the "ID Button"? I've gone through all the TMO documentation and cannot find any reference to an "ID Button". Thanks.
I think he's referring to one of the tabs on the bottom, possibly when you're in the PS/TBT view.
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Old 04-09-11, 11:02 AM   #11
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Quote:
Originally Posted by WernherVonTrapp View Post
I think he's referring to one of the tabs on the bottom, possibly when you're in the PS/TBT view.
Yep, one of the tabs when you're at the scope or TBT, think it has a ? mark. One of those items you tap so much you no longer pay attention to what it looks like.
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Old 04-09-11, 05:30 PM   #12
I'm goin' down
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Default Nuances of the Duc of Death mod re the "question mark" issue

To be more precise, without correcting Armistead's spelling, the question mark symbol appears on the TMO user's HUD (Head's Up Display) buttons. It is the button that contains a "question mark" symbol. But wait, there's more. To activate this particular HUD button, one must lock the view on their chosen, potential target with the TBT or Periscope. This is accomplished using the "L" key when the potential target is in the middle of the periscope or TBT view. Once locked on the chosen target, if one taps the HUD button "question mark" button, the identity of the target will be displayed. Then you can complete the set up for manual targeting. Tapping the HUD button when the scope/TBT is not locked on the target will not yield results.

My three poodles have advised me that my explanation is brilliant.

Last edited by I'm goin' down; 04-09-11 at 05:40 PM.
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Old 04-10-11, 01:30 AM   #13
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I feign stupidity thus encouraging others to explain the details..
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Old 04-10-11, 03:27 AM   #14
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Originally Posted by Armistead View Post
I feign stupidity thus encouraging others to explain the details..
Only amateurs have to fake it, noob.



:P
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Old 04-10-11, 08:23 AM   #15
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Quote:
Originally Posted by I'm goin' down View Post
To be more precise, without correcting Armistead's spelling, the question mark symbol appears on the TMO user's HUD (Head's Up Display) buttons. It is the button that contains a "question mark" symbol. But wait, there's more. To activate this particular HUD button, one must lock the view on their chosen, potential target with the TBT or Periscope. This is accomplished using the "L" key when the potential target is in the middle of the periscope or TBT view. Once locked on the chosen target, if one taps the HUD button "question mark" button, the identity of the target will be displayed. Then you can complete the set up for manual targeting. Tapping the HUD button when the scope/TBT is not locked on the target will not yield results.

My three poodles have advised me that my explanation is brilliant.
Thank you, Gentlemen! My 2 Shi Tzus and 1 Lhasa concur with your 3 poodles!
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