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Old 04-07-11, 09:18 PM   #1
I'm goin' down
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Quote:
Originally Posted by Overkill View Post
There's no "right" or "wrong" here.
WOW. Thanks for letting us know. None of knew that. We will all sleep better tonight.

Personally, I like 'em harder than hell. It force me to think, plus I get to kick the dog if they get me. And who cannot but love spending an hour having your crew repair damage only to be reamed when the crafty (no pun intended) SOBs take you out just when your boat is ready to refloat.
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Old 04-07-11, 09:34 PM   #2
Hylander_1314
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If the AI are too tough, get better at your tactics. The AI in TMO 2.1 is great! Very challenging. I have to time things just right, so that if I'm detected, I can hide under convoy or task force ships. Wait for the right moment, have the fish ready to fire when at PD, open the tubes as soon as we are shallow enough, duck out from under the vessel I'm using as a screen, fire the bow and stern tubes as quickly as possible, duck back under the ship(s), and take her deep. Very deep. I run my Balao at 600+ feet deep. More speed is needed to keep the boat trim, but I can usually avoid the DCs the DDs and DEs drop.

Once had my boat down over 700 ft, and the boat sounded like it was going to crush any minute.
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Old 04-08-11, 12:08 AM   #3
rein1705
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The chances of being killed and the worry, the waiting caused by this and the shear joy of actualy sneeking by them and scoreing makes TMO's AI worth its salt to me.
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Old 04-08-11, 02:40 AM   #4
TorpX
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The subject of the AI in TMO (in general) is one of those things that has gone off and assumed a life of its own. No matter what i do with it, somebody will be upset with me.
So true.

I've noticed the posts roughly fall into two catagories:


Ducimus:

The Japanese escorts are much too weak and wimpy, and I can easily penetrate their pathetic screens and sink their aircraft carriers 99.9% of the time. After I have sunk everything else, I pick off 2 battleships from 8,999 yards, with 1 torpedo, just because I can. You should make all IJN units "Elite", and add at least 500 well equipt hunter-killer groups (using the most advanced radar and sonar sets), with double loads of depth charges, so that they might offer me a slight challange. Otherwise, I will sink the entire Imperial Japanese Navy in six weeks and there will be nothing left for anyone else to shoot at.

- Capt. I. Sinkalot




------------------------- or ----------------------------



Ducimus:

i think your TMO is waaaaaaaaay too hard. Whenever i play the TMO stuff i get hammered big time. All day long the red planes fly around looking for me, and gee whiz, if one sees me, he tells all the others! its really unfair. Even when i'm lucky enough to get near the big ships, all the little ones get mad and start dropping all sorts of loud and scary, explodey things on me. i am beginning to think, they can like hear me or something. Pleeeease make them stop! Admiral Ubisort says i'll be relieved if i don't sink something soon.

- Commander (junior grade) Swab D. Dex



I have full confidence Ducimus will sort it all out. After all thats why he get paid the big bucks.
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Old 04-08-11, 05:53 AM   #5
I'm goin' down
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Okay, enought with the bulls**t. The fact of the matter is that Ducimus is out to **** us. If you think the dds are too hard, you're screwed. Likewise, if you think they are too easy.

You see, the Duc (as in the "Duck" of Death [refering to Little Bill in the Unforgiven]) is the pure, consumate evil computer genius, and this is his playground. He constructs this fantastic mod, and makes it all perfect just like the witch's house in Hansel and Gretel. We, being idiots, gobble it up of course, only to find out too late that he has prepared a wonderful Sunday dinner. What we are now realizing is that he planned the meal far, far in advance and that our asses are the main course. And who delivers that delightful message? dds designed, modded and released by none other than the Duc of Death.*

Kindly address replies to the "Delusional Patients" ward at the Happy Dale Sanatarium (where for obvious reasons TMO is banned by Nurse Ratchet who has been promoted to the position of Patients' Rights Advocate.)

*Message written at 4:07 a.m. on 4/8/2011 while the SS Barbarinna lies wounded on the ocean seabed, with its crew fighting for their lives and fighting what will likely be another losing batte to save their boat, after enduring an ongoing 4 hour hammering by dds designed, released and commisioned for sea duty by none other than the one and only Duc of Death himself.

Last edited by I'm goin' down; 04-08-11 at 08:20 PM.
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Old 04-08-11, 07:23 AM   #6
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I'm not using RSRD, but I am using TMO 2.

As it is stated, some like it easy, and some like it hard.

I don't like to tweek the settings because it makes me try to develop tactics to defeat them.

I always save with first contact with a convoy or Task Force.

This way, if I set up for an attack and I'm discovered, if they depth charge me to oblivion, I can load the save and try again.

I started a new career three days ago, Lt. Commander Sam Gamewell. I was ordered to patrol within 108 miles of Convoy College for 4 days.

Well I know where the attack on Manila is going to tke place and from what direction.

I placed myself right in front of the lead destroyer.

Sure enough, I was picked up and three DD's came straight for me.

I found out that when they are within 1500-1000 yards of me, I can "crash dive" and turn either 20 degrees to port or starboard until the DD's pass, get back on course and order "Periscope Depth" and come up usually with one or two of the DD's directly behind me. If I time it just right, I can sink them leaving just one more between me and the convoy.

Then its just a matter or picking them apart.

This don't always work, but sometimes it does.
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Old 04-08-11, 08:05 AM   #7
Overkill
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No good deed...
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Old 04-08-11, 01:59 PM   #8
I'm goin' down
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Quote:
Originally Posted by Sandman_28054 View Post
I don't like to tweek the settings because it makes me try to develop tactics to defeat them.

I always save with first contact with a convoy or Task Force.

This way, if I set up for an attack and I'm discovered, if they depth charge me to oblivion, I can load the save and try again.
Yep. I rmember that after Midway, Yamamoto sent a message to Comsubpac using the Morse Code mod, said he was only practicing, wanted another chance, and requested we give him four carriers and a cruiser.
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Old 04-08-11, 11:52 AM   #9
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Quote:
Originally Posted by I'm goin' down View Post
Okay, enought with the bulls**t. The fact of the matter is that Ducimus is out to **** us. If you think the dds are too hard, you're screwed. Likewise, if you think they are too easy.

*Message written at 4:07 a.m. on 4/8/2011 while the SS Barbarinna lies wounded on the ocean seabed, with its crew fighting for their lives and fighting what will likely be another losing batte to save their boat, after enduring an ongoing 4 hour hammering by dds designed, released and commisioned for sea duty by none other than the one and only Duc of Death himself.
I'm goin Down, Referring to your entire statment, all I can say is I think YOU should write some sub history, that'd be a blast!
Yours truly, getting up off the floor
D40
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Old 04-08-11, 01:46 PM   #10
WernherVonTrapp
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See, now I don't feel that TMO is too hard, or too easy. I may be one of a very few that feels that it's just right. Right now anyway. Apart from a few close calls early-on, I've had nothing but satisfaction playing it. Any tweaks that I need are done in the GamePlay Options menu. Other than that, I tweaked the "next" and "previous" camera settings according to the guidelines in the accompanying .pdf file.
When I load up somebody else's mod, I feel that they're the real driver and, apart from some suggestions in the direction we're traveling, I'm just along for the ride.
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Old 04-08-11, 11:14 AM   #11
Ducimus
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Quote:
Originally Posted by TorpX View Post

So true.

I've noticed the posts roughly fall into two catagories:


Ducimus:

The Japanese escorts are much too weak and wimpy, and I can easily penetrate their pathetic screens and sink their aircraft carriers 99.9% of the time. After I have sunk everything else, I pick off 2 battleships from 8,999 yards, with 1 torpedo, just because I can. You should make all IJN units "Elite", and add at least 500 well equipt hunter-killer groups (using the most advanced radar and sonar sets), with double loads of depth charges, so that they might offer me a slight challange. Otherwise, I will sink the entire Imperial Japanese Navy in six weeks and there will be nothing left for anyone else to shoot at.

- Capt. I. Sinkalot




------------------------- or ----------------------------



Ducimus:

i think your TMO is waaaaaaaaay too hard. Whenever i play the TMO stuff i get hammered big time. All day long the red planes fly around looking for me, and gee whiz, if one sees me, he tells all the others! its really unfair. Even when i'm lucky enough to get near the big ships, all the little ones get mad and start dropping all sorts of loud and scary, explodey things on me. i am beginning to think, they can like hear me or something. Pleeeease make them stop! Admiral Ubisort says i'll be relieved if i don't sink something soon.

- Commander (junior grade) Swab D. Dex


So , so , so true! That's priceless!
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