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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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There's no "right" or "wrong" here.
If you find the AI too hard you can make these minor adjustments. If you like it were it is then ya just leave it be. Everybody's happy (yeah, like that's ever going to happen in the history of mankind ![]()
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#2 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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WOW. Thanks for letting us know. None of knew that. We will all sleep better tonight.
Personally, I like 'em harder than hell. It force me to think, plus I get to kick the dog if they get me. And who cannot but love spending an hour having your crew repair damage only to be reamed when the crafty (no pun intended) SOBs take you out just when your boat is ready to refloat. |
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#3 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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If the AI are too tough, get better at your tactics. The AI in TMO 2.1 is great! Very challenging. I have to time things just right, so that if I'm detected, I can hide under convoy or task force ships. Wait for the right moment, have the fish ready to fire when at PD, open the tubes as soon as we are shallow enough, duck out from under the vessel I'm using as a screen, fire the bow and stern tubes as quickly as possible, duck back under the ship(s), and take her deep. Very deep. I run my Balao at 600+ feet deep. More speed is needed to keep the boat trim, but I can usually avoid the DCs the DDs and DEs drop.
Once had my boat down over 700 ft, and the boat sounded like it was going to crush any minute.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#4 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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The chances of being killed and the worry, the waiting caused by this and the shear joy of actualy sneeking by them and scoreing makes TMO's AI worth its salt to me.
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"Diesel Pig" Not so long ago... |
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#5 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#6 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Okay, enought with the bulls**t. The fact of the matter is that Ducimus is out to **** us. If you think the dds are too hard, you're screwed. Likewise, if you think they are too easy.
You see, the Duc (as in the "Duck" of Death [refering to Little Bill in the Unforgiven]) is the pure, consumate evil computer genius, and this is his playground. He constructs this fantastic mod, and makes it all perfect just like the witch's house in Hansel and Gretel. We, being idiots, gobble it up of course, only to find out too late that he has prepared a wonderful Sunday dinner. What we are now realizing is that he planned the meal far, far in advance and that our asses are the main course. And who delivers that delightful message? dds designed, modded and released by none other than the Duc of Death.* Kindly address replies to the "Delusional Patients" ward at the Happy Dale Sanatarium (where for obvious reasons TMO is banned by Nurse Ratchet who has been promoted to the position of Patients' Rights Advocate.) *Message written at 4:07 a.m. on 4/8/2011 while the SS Barbarinna lies wounded on the ocean seabed, with its crew fighting for their lives and fighting what will likely be another losing batte to save their boat, after enduring an ongoing 4 hour hammering by dds designed, released and commisioned for sea duty by none other than the one and only Duc of Death himself. ![]() Last edited by I'm goin' down; 04-08-11 at 08:20 PM. |
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#7 |
Captain
![]() Join Date: Mar 2008
Posts: 547
Downloads: 279
Uploads: 0
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I'm not using RSRD, but I am using TMO 2.
As it is stated, some like it easy, and some like it hard. I don't like to tweek the settings because it makes me try to develop tactics to defeat them. I always save with first contact with a convoy or Task Force. This way, if I set up for an attack and I'm discovered, if they depth charge me to oblivion, I can load the save and try again. I started a new career three days ago, Lt. Commander Sam Gamewell. I was ordered to patrol within 108 miles of Convoy College for 4 days. Well I know where the attack on Manila is going to tke place and from what direction. I placed myself right in front of the lead destroyer. Sure enough, I was picked up and three DD's came straight for me. I found out that when they are within 1500-1000 yards of me, I can "crash dive" and turn either 20 degrees to port or starboard until the DD's pass, get back on course and order "Periscope Depth" and come up usually with one or two of the DD's directly behind me. If I time it just right, I can sink them leaving just one more between me and the convoy. Then its just a matter or picking them apart. This don't always work, but sometimes it does. |
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#8 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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![]() ![]() Quote:
![]() ![]() ![]() ![]() ![]() ![]() Yours truly, getting up off the floor D40 ![]()
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Dogfish40 |
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#9 | |
Rear Admiral
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![]() Quote:
![]() ![]() ![]() So , so , so true! That's priceless! |
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