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#136 | |
Black Magic
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Remember privateer said you have to follow something just right in order to make it work with his method. My method uses .DAT files and they are much easier to work with ![]() |
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#137 |
Black Magic
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Now I've sent this to two people to confirm that what I saw wasn't a fluke thing. Once I get feedback from them that it is working like I have shown pictures of then I'll let you all know that we can infact import new units into SH5
![]() My mind works in funny ways. Sometimes I just have to push something to the side that I'm having trouble trying to figure out and let it rest for some time. Usually when I come back to it I can figure it out like I've done here. Although this one took 7 months.... ![]() Now I'll take a little break and enjoy the nice weather outside. Perfect day to bring out the R/C helicopters! |
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#138 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Oh god, I just realised something. We have to add all these potential new units to the Campaign individually right? ![]() ![]()
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#139 | |
Black Magic
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[QUOTE=The General;1634346]
Quote:
It will be a huge undertaking adding new units to SH5. The reasons why are: - the .zon files will need to be completely redone as SH3/4 units .zon files are not compatible with SH5 (Goblin Editor is your friend here) - The .eqp and .sns files will need to be redone as the equipment in SH3/4 more than likely doesn't exist in SH5 - Maybe making new equipment/sensors for SH5 based on the needs of the new unit's .eqp and .sns files - the new units have to be added to the Roster (and to each nation using them) - the new units will need to be added to EACH campaign. That alone is a large undertaking. And that's just thinking off the top of my head.... |
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#140 |
Seaman
![]() Join Date: Aug 2008
Location: 54.346028,13.755192
Posts: 36
Downloads: 91
Uploads: 0
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![]() ![]() are there any possibilities to import new u-boat types, in far future; maybe? ![]() and what about the interior, the pov-movement? is it a hard nut to crack, or is it even possible? respect!!! ![]()
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#141 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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interesting news...thanks a lot!
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#142 |
Black Magic
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got feedback from the 2 I sent this to and they had the same results - the PT boats took damage from deck gun fire and torpedoes
![]() Now I have to finish the PT Boat (add the missing .eqp and .sns entries) and let them test it again. Then I need to make another ship from SH3 but this one has to have more than one hull. I need to verify this new method will work with ships with more than one hull. The PT boat only has one hull so I know it works with single hull ships ![]() |
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#143 |
Black Magic
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Fixed missing aft 2 torpedo launchers on PT Boat. Added guns (ported over from SH3) to the PT Boat. Guns are firing
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#144 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Nice... geting closer
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#145 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Well done TDW.
Does the PT Boat fire its torps at the Sub?
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***THE GENERAL*** |
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#146 |
Black Magic
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Not it does not. Not sure if I'll be able to make that work or not. It's definitely on my list of things to try and make work though
![]() Just ported over all the SH3 AI sensors. This PT boat should be fully operational now ![]() |
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#147 |
Black Magic
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Some good news: can use the SH3 .zon file now
![]() PT Boats are fully operational. You're not going to like to run into these guys ![]() I have 2 PT Boats closing in on my position! Time to dive ![]() My two testers will be receiving an update here soon ![]() EDIT: their wakes need some work. They aren't rendering correctly when they turn. Need to add caustics to them also. EDIT2: I can only post one more picture ![]() ![]() |
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#148 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i never played sh3... what are those boats.. some hunter kilers... but smaller?
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#149 |
Black Magic
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These are very fast patrol boats. They are usually found near the coasts or a small distance from land. They have a max speed of over 40+ knots. Very hard to shoot at. They have 3 guns on them that will shred your uboat to nothing in no time. They do not fire torpedoes or DCs but they will call in re-inforcements to do their dirty work. They do have radar starting in '40 also. One word: Nasty!
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#150 |
The Old Man
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Will the PT boats have DC and Torpedo's in the future?
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