![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#361 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
Hi stormy,
Afetr i installed the sh5.exe patch v0.0.2 each time when i prepare my torpedo shoot from hydro station the game is starting to play the das boot sound when the oficer prepare torpedo atack ![]() thanks |
![]() |
![]() |
![]() |
#362 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]() Quote:
__________________
Stormy...... |
|
![]() |
![]() |
![]() |
#363 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]() Quote:
does it occour onfly from hydro station, and what do you do exactly before ?
__________________
Stormy...... |
|
![]() |
![]() |
![]() |
#364 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() Quote:
se here: ![]() is make me crazy because each time when i ask range to conttact the wav is start - first time he scared the hell of me... i was in the middle on the night and the volume was high ![]() so i do not pres the key combination that you asked... i just click on the estimate range to contact icon when he start thanx EDIT: to duplicate the problem instal sh5.exe patch... go to hydro station... ask the sonar guy to follow the nearest sound contact.... ask what is the nearest sound contact... send data to tdc (from hydro station notepad button) and then ask the sound guy to estimate range to contact... wright then the sound is start playing. Last edited by stoianm; 03-18-11 at 09:33 AM. |
|
![]() |
![]() |
![]() |
#365 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
|
![]()
I'm not trying to hijack this thread from stoianm's question but I have one quick question of my own.
I noticed that this mod changes some other things like key assignments and some of the UI. How do I install JUST the sound mod portion of the mod? Thanks. |
![]() |
![]() |
![]() |
#366 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]() Quote:
...or simply delete those files from the mod folders and reenable it. ...or delete the sound entry in \data\cfg\commands.cfg ([Cmd487], Sound_0=ELO_Navig,Estimate_range_to_contact).
__________________
Stormy...... |
|
![]() |
![]() |
![]() |
#367 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
i knew that will be easy for you to figure out a solution... tnx
![]() |
![]() |
![]() |
![]() |
#368 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]() Quote:
many sounds of this compilation need entrys in commands.cfg, but if you want to miss some of the best things with it, simply delete \data\cfg\commands.cfg in the mods folder and disabale, reenable it.
__________________
Stormy...... |
|
![]() |
![]() |
![]() |
#369 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#370 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#371 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]()
this one from here:
http://www.subsim.com/radioroom/down...o=file&id=3073 illyustrator version regards |
![]() |
![]() |
![]() |
#372 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
|
![]()
Hi Stormy. Really liking this mod. Nice work. Two questions...
1. I'm not hearing anyone calling out when depth charges are in the water. Is there something extra I need to enable? 2. Can you hear sinking ships on sonar in this mod or in stock for that matter ? I know it was a problem in SH4 but not sure about SH5. Thanks EDIT: After listening to the sounds in the folder I realized what you've done. I might have heard them but may not have noticed it was a wasserbomben file. Last edited by Dignan; 03-19-11 at 05:30 PM. |
![]() |
![]() |
![]() |
#373 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]() Quote:
2. no, not via hydrophone (bug or missing feature). But if you are close enough you hear it from inside the sub in 3D if not using the hydrophone station (i expanded also volume and range in the SDL file). A working sound for the hydrophone, if i renember correct, is a sound which is playing if the ship hit the ocean floor, could be that this is also missing after patch 1.2...
__________________
Stormy...... |
|
![]() |
![]() |
![]() |
#374 |
Helmsman
![]() Join Date: May 2003
Location: australia
Posts: 101
Downloads: 134
Uploads: 0
|
![]()
gday, just downloaded ur great mod.
![]() Some very familier sounds contained within I must say. ![]() Some credit is due for sure me thinks ![]() just sayin`..... ![]() |
![]() |
![]() |
![]() |
#375 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
|
![]() Quote:
![]() ''just converted my Living SH3 DBSM Collection to SH5. This Sound Mod Compilation also uses sounds from other sound mods like DBSM Project Schwertfisch, Trigger Maru or Thomsen`s and Paulsens Sound Mod, the more real Ktl KUrtz`s BritishAsdicMkI v1.02K and of course the fresh work of Rongel`s "Wasserbomben" + "Battlestations" sound mod`s, just to name a few, ...but of course it have many new high quality sounds i overhauled or resampled for a new set of mixtures. So this means, credits go to all contributers Thank You for all of your hard work. Credits also to Church, because i used his keyb. mod as a base. Thank you !'' regards |
|
![]() |
![]() |
![]() |
Tags |
favorite |
|
|