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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 |
Stowaway
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@Makman
I know the first post states this mod is compatible with GWX but is there any intention of releasing an NYGM and/or WAC version ? Cheers, UG |
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#182 | |
Hellas
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this is discussed again in the past and i have said that i am not going to do any other version bye
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#183 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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There is a conflict with my 34 additional ships mod and TMT that has been causing CTDs which has a fairly simple fix.
TMT has adjusted the values for a number of ships and my adjusted values in the 34 additional ships mod caused CTDs. Three users kindly reported the problem and, with the help of these users and the TMT team, I have managed to create a fix which is on my FF page. Thanks go to tomfon, =F1=Ghost and jdkbph who reported the problem and helped me work through it and makman94 who has given permission to use the TMT files for the fix. The fix will be included in any future updates of my additional ships mod.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#184 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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makman94 has kindly pointed out that my original TMT fix had a couple of file names left over from testing meaning that it may not work
![]() I've uploaded the new fix to my FF site and apologise for any CTDs the old file may have caused. Many, many thanks to makman94 for checking the files and correcting my mistake.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#185 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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How goes the work with enhanced funnel smoke for TMT? Was it released? Long time without information about it...
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#186 | |
Hellas
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it isn't released . this project is a work of Rs77 and he is 'disappeared' ! it is infinished and i don't know at what level is Rs77's progress on this bye
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#187 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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Hi to all,
actually I have this (stable) MOD configuration: - Thomsen sound pack v3.2 cg - GWX VIIc41 Player Sub - OLC 'Gold' MkIIc ~ Option 4 - OLC 'Gold' MkII ~ MkIId Update (Enable After MkIIc) - ACM Reloaded for OLC 'Gold' MkII - ACM Lite Map - FM_NewInterior_V1.0 - FM_NI_Fix_for_ACM_Reloaded I want to use TMT v2 but if I activate it the game CTD. Have You any idea ? ![]() Thanks |
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#188 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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Update: I have activated TMT v2 mod in any position but SH3 crash
![]() If I apply the change of TMT mod manually (editing some file) ? |
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#189 | |
Silent Hunter
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http://www.mediafire.com/?jwlqjngm2t5 or http://www.mediafire.com/?mornwxzmgyf Maybe one of these versions work for you ???!!! Please note: The version from second download link is with ThomsensShips, h.sie merged both MODs together ! Best regards and good luck, Magic ![]() |
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#190 |
Rear Admiral
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#191 | ||
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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All change is applied to "OLC Gold MkII - Option 4" Even the game crashes during the startup screen ![]() Best regards to all |
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#192 | |
Rear Admiral
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Unless someone else comes along who knows both mods well enough to confirm that there shouldn't be any conflict. |
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#193 | |
Silent Hunter
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Best regards, Magic |
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#194 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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#195 | |
Hellas
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you can be sure that TMT mod is NOT responsible for your CTDs. are you sure that you are using TMT ? please, write the EXACT name of the mod as you see it in jsgme's window bye
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