SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-15-11, 05:37 PM   #16
TteFAboB
Admiral
 
Join Date: Oct 2004
Posts: 2,247
Downloads: 4
Uploads: 0
Default

PC Gamer said this was the best RPG of the decade! LOL!

What trolls!

I'd be selling this for $20 right now if it weren't for the tied-to-Bioware/EA account bull****...

TL;DR at the bottom.

It's an OK game in its own right for the first 8 hours you put into it, because you still believe the show is about to start at any moment, expecting the many things that will happen in this bustling and conflicted huge city. From then on, you realize there's no show, there's nothing else to see and it's just about recycling the same map 30 times over.

DA2 is an educational game about saving the environment: why waste resources creating when you can recycle? Spare mother nature by working less - as the builders of this game sure did!

Importing a DA:O save is pointless and irrelevant, aside for a few lines of text (text, not even dialogue) and one or two unimportant flash cameos.

Kirkwall is empty, hollow, there's nothing to do and nothing going on. Amazing. It's a complete ghost city. Nobility? Gangs? Merchant's Guild? All illusions. You don't deal with any of them. A long time will pass, but not a single speck of dust will change its place in Kirkwall: the immovable city. By the end game the city will be in the exact same state that it was in the beginning, no matter what goes through. An NPC that was in one place in day one will be in that same place forever, as will every rock, pole and barrel!

I was wondering when my character would wake up to discover all along he was just dreaming in the Fade of this impossibly fake ghost city. Never has a rise-to-the-top story been so boring and uneventful.

The daily routine of any country mail man is far more interesting and eventful than the story of Hawke in Kirk-boring-wall. When grass grows it has to strive through more quests, dilemmas and dealings with its grass society than Hawke will ever do in this game, that is, watching grass grow is more exciting.

The problem isn't that this isn't about saving the world, but that there's nothing to do, nothing happens, Kirkwall is a lie, the city of missed opportunity. If Hawke was charged with delivering pizzas that would be more fun than nothing or going through the same dungeon for the 50th time, even though delivering pizzas has nothing to do with saving the world either. This is about resolving a drawn-out conflict you learn about in day one, after being distracted by 500 boring, repetitive and irrelevant side-quests and doing nothing else.

The game fooled quite a few times. When you first arrive, it tricks you into an alternative, making you believe the rest of the game will go that way, splitting roads all the way up. Nope. Then it offered me a business opportunity. Wow! That'll be fun! A business in Kirkwall! But... nothing happens! The business is a lie! Then you may be able to ascend in your social status. Wow, that'll open up a bunch of doors, close others, change how I'm viewed and such, but nope. All is just the same. All is always the same. Nothing ever changes. Welcome to Kirkwall, the city where all is stone, ever immovable, ever standing, ever dull, ever boring.

TL;DR: 3/10 is my review. Should've been no more than an Origins DLC.

/rant over.
__________________
"Tout ce qui est exagéré est insignifiant." ("All that is exaggerated is insignificant.") - Talleyrand
TteFAboB is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.