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Old 03-14-11, 06:34 PM   #76
kiwi_2005
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Hey are there Armor sets you can grind, the review I read states there isn't the only armor is the one your character starts with. But reading on another forum they say that's wrong their is armor sets just not like DAO but they are there. If there is armor sets to grind I will get this game.
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Old 03-14-11, 07:04 PM   #77
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Originally Posted by kiwi_2005 View Post
Hey are there Armor sets you can grind, the review I read states there isn't the only armor is the one your character starts with. But reading on another forum they say that's wrong their is armor sets just not like DAO but they are there. If there is armor sets to grind I will get this game.
Yes, there are armors and armor sets for Hawke. He's the only one you can outfit though. Your companions have set pieces of armor that you can find upgrades for.
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Old 03-14-11, 07:54 PM   #78
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Originally Posted by mookiemookie View Post
Last night I had an irksome moment. (Trying to remain spoiler free as possible here) During a high tension moment, a "will they or won't they?" moment, one of your companions actually utters the line: "I like big boats and I cannot lie."
Great! I'm about ten or so minutes into this game.
Looking forward to this great immersion-killer! Not.
They certainly didn't lie about the combat system being quick. Too quick for my liking, and then the slo-mo on occasions when you kill something, zooming in on that.
Can't help but think of Batman AA when that happens.
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Old 03-14-11, 10:16 PM   #79
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Can't help but think of Batman AA when that happens.
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Old 03-15-11, 01:12 AM   #80
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Ok this is frustrating,
anyone else have a problem with enabling cutscene after killing Ogre on the way to Kirkwall?
I can't progress, dam it.
I killed the Ogre and the Dark Spawn, and the 2-handed swordsman got killed, which was a cut scene.
But that's where it stops.
Looks like others are having a similar problem:
http://social.bioware.com/forum/1/to...ndex/6442642/3

http://social.bioware.com/forum/1/to...ndex/6408439/8




Edit: Ok now i've progressed, i'm in Kirkwall.
Re-loaded game.
Cool cutscene before, with Flemeth, who is by far my favourite character!!! She rocks!
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Old 03-15-11, 01:54 AM   #81
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Little bit too negative perhaps, but there you go: http://www.rockpapershotgun.com/2011...dragon-age-ii/

Hopefully there'll be some more complete reviews soon.
* which Kotaku aparently offers. Seems balanced enough, and seems to touch on all the issues and strong points people who actually played it are going on about: http://kotaku.com/#!5781447/dragon-a...-gritty-action
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Old 03-15-11, 08:26 AM   #82
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Anyone started modding files in DA 2 yet here?
I'm currently modding weapon stats, adding enchantments, removing class restrictions and soforth.
Having a bit of fun, seeing what i can do.
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Old 03-15-11, 09:58 AM   #83
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Well I've played some so far, made it to Kirkwall and to [/SPOILER]the Black Emporium[/SPOILER], been okay so far but I haven't really tried to get into I guess, at least for now. What exactly did they change in the combat system from DAO?

My only gripe so far is that (at least on the Xbox) the text is so freaking small I thought it was just the projector (kinda old, lower resolution), but even on a regular TV I can barely read any text on screen. I almost got a migraine trying to keep up with the dialogue last night. That alone is almost a game killer for me
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Old 03-15-11, 10:14 AM   #84
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So much is so unclear this time out. The tutorial as part of the codex seems completely abandoned, instead loading up tips that disappear of their own accord before you’re finished reading them, normally on the third or fourth time whatever it’s relating to has happened. So at no point has the game told me about the day/night options for the maps. I can choose to visit areas of the game in either timezone, with some quests only available in one or the other. But the game didn’t feel the need to tell me that.
IN-deed! So much is left to the player to figure out on their own with no explanation. If anyone can point me to an explanation of all the little icons next to the enemies names and what they mean, let me know. I have determined that a crossed swords icon means that they're my character's current target, but I have no idea what any of the other ones mean, or why theres a little circular dotted line around it sometimes.

BLECH! Crap interface.

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More weird are the objects you discover in various areas that trigger a side quest. Sort of. You find a book, or a bit of cloth, and the game maybe tells you it belongs to someone. Somewhere else you see someone with a quest marker over their head, click on them, and it tells you you’ve completed a quest. Maybe I’m some sort of psychic who can discern the owner of any object.
This bugs the ever loving sheet out of me, too. It's stupid and pointless.

This game isn't horrible, but it's a huge step back from DA:O.
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Old 03-15-11, 05:37 PM   #85
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PC Gamer said this was the best RPG of the decade! LOL!

What trolls!

I'd be selling this for $20 right now if it weren't for the tied-to-Bioware/EA account bull****...

TL;DR at the bottom.

It's an OK game in its own right for the first 8 hours you put into it, because you still believe the show is about to start at any moment, expecting the many things that will happen in this bustling and conflicted huge city. From then on, you realize there's no show, there's nothing else to see and it's just about recycling the same map 30 times over.

DA2 is an educational game about saving the environment: why waste resources creating when you can recycle? Spare mother nature by working less - as the builders of this game sure did!

Importing a DA:O save is pointless and irrelevant, aside for a few lines of text (text, not even dialogue) and one or two unimportant flash cameos.

Kirkwall is empty, hollow, there's nothing to do and nothing going on. Amazing. It's a complete ghost city. Nobility? Gangs? Merchant's Guild? All illusions. You don't deal with any of them. A long time will pass, but not a single speck of dust will change its place in Kirkwall: the immovable city. By the end game the city will be in the exact same state that it was in the beginning, no matter what goes through. An NPC that was in one place in day one will be in that same place forever, as will every rock, pole and barrel!

I was wondering when my character would wake up to discover all along he was just dreaming in the Fade of this impossibly fake ghost city. Never has a rise-to-the-top story been so boring and uneventful.

The daily routine of any country mail man is far more interesting and eventful than the story of Hawke in Kirk-boring-wall. When grass grows it has to strive through more quests, dilemmas and dealings with its grass society than Hawke will ever do in this game, that is, watching grass grow is more exciting.

The problem isn't that this isn't about saving the world, but that there's nothing to do, nothing happens, Kirkwall is a lie, the city of missed opportunity. If Hawke was charged with delivering pizzas that would be more fun than nothing or going through the same dungeon for the 50th time, even though delivering pizzas has nothing to do with saving the world either. This is about resolving a drawn-out conflict you learn about in day one, after being distracted by 500 boring, repetitive and irrelevant side-quests and doing nothing else.

The game fooled quite a few times. When you first arrive, it tricks you into an alternative, making you believe the rest of the game will go that way, splitting roads all the way up. Nope. Then it offered me a business opportunity. Wow! That'll be fun! A business in Kirkwall! But... nothing happens! The business is a lie! Then you may be able to ascend in your social status. Wow, that'll open up a bunch of doors, close others, change how I'm viewed and such, but nope. All is just the same. All is always the same. Nothing ever changes. Welcome to Kirkwall, the city where all is stone, ever immovable, ever standing, ever dull, ever boring.

TL;DR: 3/10 is my review. Should've been no more than an Origins DLC.

/rant over.
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Old 03-15-11, 06:27 PM   #86
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Yogscast part 2:
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Old 03-15-11, 06:32 PM   #87
kiwi_2005
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Quote:
Originally Posted by TteFAboB View Post
PC Gamer said this was the best RPG of the decade! LOL!

What trolls!

I'd be selling this for $20 right now if it weren't for the tied-to-Bioware/EA account bull****...

TL;DR at the bottom.

It's an OK game in its own right for the first 8 hours you put into it, because you still believe the show is about to start at any moment, expecting the many things that will happen in this bustling and conflicted huge city. From then on, you realize there's no show, there's nothing else to see and it's just about recycling the same map 30 times over.

DA2 is an educational game about saving the environment: why waste resources creating when you can recycle? Spare mother nature by working less - as the builders of this game sure did!

Importing a DA:O save is pointless and irrelevant, aside for a few lines of text (text, not even dialogue) and one or two unimportant flash cameos.

Kirkwall is empty, hollow, there's nothing to do and nothing going on. Amazing. It's a complete ghost city. Nobility? Gangs? Merchant's Guild? All illusions. You don't deal with any of them. A long time will pass, but not a single speck of dust will change its place in Kirkwall: the immovable city. By the end game the city will be in the exact same state that it was in the beginning, no matter what goes through. An NPC that was in one place in day one will be in that same place forever, as will every rock, pole and barrel!

I was wondering when my character would wake up to discover all along he was just dreaming in the Fade of this impossibly fake ghost city. Never has a rise-to-the-top story been so boring and uneventful.

The daily routine of any country mail man is far more interesting and eventful than the story of Hawke in Kirk-boring-wall. When grass grows it has to strive through more quests, dilemmas and dealings with its grass society than Hawke will ever do in this game, that is, watching grass grow is more exciting.

The problem isn't that this isn't about saving the world, but that there's nothing to do, nothing happens, Kirkwall is a lie, the city of missed opportunity. If Hawke was charged with delivering pizzas that would be more fun than nothing or going through the same dungeon for the 50th time, even though delivering pizzas has nothing to do with saving the world either. This is about resolving a drawn-out conflict you learn about in day one, after being distracted by 500 boring, repetitive and irrelevant side-quests and doing nothing else.

The game fooled quite a few times. When you first arrive, it tricks you into an alternative, making you believe the rest of the game will go that way, splitting roads all the way up. Nope. Then it offered me a business opportunity. Wow! That'll be fun! A business in Kirkwall! But... nothing happens! The business is a lie! Then you may be able to ascend in your social status. Wow, that'll open up a bunch of doors, close others, change how I'm viewed and such, but nope. All is just the same. All is always the same. Nothing ever changes. Welcome to Kirkwall, the city where all is stone, ever immovable, ever standing, ever dull, ever boring.

TL;DR: 3/10 is my review. Should've been no more than an Origins DLC.

/rant over.
You should write reviews for some gaming mag or site Good review sealed it for me man, I'll wait for the bargain bin.
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Old 03-15-11, 06:43 PM   #88
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Quote:
Originally Posted by TteFAboB View Post
PC Gamer said this was the best RPG of the decade! LOL!

What trolls!

I'd be selling this for $20 right now if it weren't for the tied-to-Bioware/EA account bull****...

TL;DR at the bottom.

It's an OK game in its own right for the first 8 hours you put into it, because you still believe the show is about to start at any moment, expecting the many things that will happen in this bustling and conflicted huge city. From then on, you realize there's no show, there's nothing else to see and it's just about recycling the same map 30 times over.

DA2 is an educational game about saving the environment: why waste resources creating when you can recycle? Spare mother nature by working less - as the builders of this game sure did!

Importing a DA:O save is pointless and irrelevant, aside for a few lines of text (text, not even dialogue) and one or two unimportant flash cameos.

Kirkwall is empty, hollow, there's nothing to do and nothing going on. Amazing. It's a complete ghost city. Nobility? Gangs? Merchant's Guild? All illusions. You don't deal with any of them. A long time will pass, but not a single speck of dust will change its place in Kirkwall: the immovable city. By the end game the city will be in the exact same state that it was in the beginning, no matter what goes through. An NPC that was in one place in day one will be in that same place forever, as will every rock, pole and barrel!

I was wondering when my character would wake up to discover all along he was just dreaming in the Fade of this impossibly fake ghost city. Never has a rise-to-the-top story been so boring and uneventful.

The daily routine of any country mail man is far more interesting and eventful than the story of Hawke in Kirk-boring-wall. When grass grows it has to strive through more quests, dilemmas and dealings with its grass society than Hawke will ever do in this game, that is, watching grass grow is more exciting.

The problem isn't that this isn't about saving the world, but that there's nothing to do, nothing happens, Kirkwall is a lie, the city of missed opportunity. If Hawke was charged with delivering pizzas that would be more fun than nothing or going through the same dungeon for the 50th time, even though delivering pizzas has nothing to do with saving the world either. This is about resolving a drawn-out conflict you learn about in day one, after being distracted by 500 boring, repetitive and irrelevant side-quests and doing nothing else.

The game fooled quite a few times. When you first arrive, it tricks you into an alternative, making you believe the rest of the game will go that way, splitting roads all the way up. Nope. Then it offered me a business opportunity. Wow! That'll be fun! A business in Kirkwall! But... nothing happens! The business is a lie! Then you may be able to ascend in your social status. Wow, that'll open up a bunch of doors, close others, change how I'm viewed and such, but nope. All is just the same. All is always the same. Nothing ever changes. Welcome to Kirkwall, the city where all is stone, ever immovable, ever standing, ever dull, ever boring.

TL;DR: 3/10 is my review. Should've been no more than an Origins DLC.

/rant over.
Unfortunately, you've hit the nail on the head. The flashy new graphics are only window dressing on a shoddy quest line that's like a linear roller coaster ride - plenty of ups and down, but the scripted track will never change, no matter what illusion of "choice" they throw in your face. They've really screwed the pooch on this one.
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Old 03-15-11, 06:55 PM   #89
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DA2 is a good game for what it is supposed to be - a story.

If you were expecting a branching campaign or a freeform world, I'd have to ask why? DA was not an open world. Sure there was freedom of movements (and there is in DA2) - but the story itself was linear. The gripe about the world seeming "smaller" is fair - but that is because the story your being told is smaller in scale as well. The strength of this game is the interaction, the story and the character relationships maturing. If you want to judge the game on its weaknesses, you can, but your doing yourself (and anyone who reads your views) a disservice - because this game is not supposed to be a sandbox, opened ended campaign.

Its good for what it is - bad for what it is not. Still, if you expected it to be what it is not, then I don't know what to say, because few who know Bioware would expect them to change the game drastically from its successful formula - why move from strength when you can produce a quality product. And DA2 is quality - if you go into it with the thought of what it is.

As for the "I like big boats" line - the situation was entirely appropriate for the statement. Context is everything. Its not like a person was yelling this in combat - it was specific to a circumstance. In no way was the line an immersion killer for most..... To leave out the context is trying to get others to fault something without sufficent knowledge.
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Old 03-15-11, 07:08 PM   #90
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Or as one finnish review started: DA2's gotten a lot of bashing. Am I surpised? No, this is the internet, where every sequel which isn't exactly the same as it's predecessor is automatically labeled as sh*t.

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