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Old 03-09-11, 08:32 AM   #34
mookiemookie
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Quote:
Originally Posted by TteFAboB View Post
It'll be really odd to have these characters talking so serious, and a minute later go VROOOM, SWOOOSH, dashing and jumping all over the place, swinging their huge plastic swords at the speed of light. Insert Coin. Insert plausibility. Insert harmony between oh-so-serious storyline and ridiculously childish combat.
THAT'S what it is. I played around with it for about an hour or so last night. Something irked me and didn't seem quite right, but I couldn't put my finger on it. Now that I think about it, you're right - it's the over exaggerated, swishswishswish kind of movement in combat. I guess they were going for a comic book feel, but it's kind of corny. I thought the combat animations in DA:O were just fine. Not sure why they felt like they had to monkey about with it.

The voice acting seems done well enough from what I've heard. Kind of meh on there only being 3 dialogue choices for each interaction you have. Each option is plainly marked as goody, neutral or bad guy. I prefer a little more ambiguity and less clear cut, black and white choices.

My first impressions...
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