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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
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Excellent post, I have upgraded my JSGME, superb find for me, Danke !!! I tried the FM new interior mod, but my PC nearly had a heart attack...had to take it off right away. :-( To be honest I am unsure what most of the mods that came with the GWX are for so I am trying them out one by one , upsetting my PC with some of them and trying to find the threads on others to see what they do. John |
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#17 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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There are just sooooo many to choose, is it a sound mod, a graphics mod (skins/textures/dress/ocean/sky...), a realism mod, a 'helpful' mod (like a 50kts boat and 50 eels
![]() I love the lifeboat and debris mod, if it's early years (pre-Laconia) and it's a solo vessel I love to surface and slowly work my way through telling the people which way land is! So that'd be it. Or there's always the... ![]()
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#18 |
Eternal Patrol
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Aye, there's the rub...
And that's why I hate threads like this. "Hate" in a good way, of course. The question is good, the answer not so much. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#19 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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I'm sure you know that already. The readme will tell you what changes occur upon enabling the mod. Or ask away here ofc. Always happy to help, if i can't then there is a plethora of Gurus here that will. Might save you more time and heart attacks by your PC ![]() |
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#20 |
Eternal Patrol
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![]() ![]() Also GWX comes with a monster manual which explains everything (and is a fun, if hefty, read to boot).
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“Never do anything you can't take back.” —Rocky Russo |
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#21 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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#22 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Let's drop a new charge.
Hitman's GUI. Can't and won't shoot eels without it. |
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#23 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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Check this thread out matey. It could be handy:
http://www.subsim.com/radioroom/showthread.php?t=170090 Cheers
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#24 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
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#25 |
Gunner
![]() Join Date: Oct 2006
Location: Finland
Posts: 97
Downloads: 10
Uploads: 0
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#26 | |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
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#27 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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FM interior, the standard of his detail is the best. The more this mod could be expanded with extra crew members
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#28 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Navigating or basically plotting anything on the map is a pain if you don't have the propper tools. So thumbs up whoever developed those reverse bearing scales for the mouse cursor. To bad they never took it the next 3 levels further:
http://www.subsim.com/radioroom/show...postcount=1308
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My site downloads: https://ricojansen.nl/downloads |
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#29 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
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I like to install my own mod.
In commands_xx.cfg under [cmd5] add this line: Key1=0x6a,R,"Npad*" It gives you instant maxTC with NumPad * ![]()
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#30 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Hmmm... I wonder if it could be preset to have different levels of TC? 128, 512, 8k.
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