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Old 03-14-11, 07:00 AM   #1
Feuer Frei!
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Quote:
Originally Posted by Johnfb View Post
And I guess it is over kill but I love the news at the beginning, and the WB patrol orders too.
It's never overkill, the best thing to do is to try them all, and see which ones work and which ones dont.
Everyone is different and that's the beauty of it isn't it?
16km Atmosphere is a good one too, it raises the 'draw' for distance, you can see further, so can your crew!

Also if your PC can handle it, enable the FM new interior mod, it is a must imho:
GET IT HERE

Update your version of JSGME, i notice yours is 2.2.0, from 2008, new version:
GET IT HERE


Quote:
Have to say I didn't like the Das Boot clothes mod though, I prefer my men in dress uniform.
Agree, i don't use it either.
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Old 03-14-11, 07:35 AM   #2
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Quote:
Originally Posted by Feuer Frei! View Post
It's never overkill, the best thing to do is to try them all, and see which ones work and which ones dont.
Everyone is different and that's the beauty of it isn't it?
16km Atmosphere is a good one too, it raises the 'draw' for distance, you can see further, so can your crew!

Also if your PC can handle it, enable the FM new interior mod, it is a must imho:
GET IT HERE

Update your version of JSGME, i notice yours is 2.2.0, from 2008, new version:
GET IT HERE


Agree, i don't use it either.


Excellent post, I have upgraded my JSGME, superb find for me, Danke !!!

I tried the FM new interior mod, but my PC nearly had a heart attack...had to take it off right away. :-(




To be honest I am unsure what most of the mods that came with the GWX are for so I am trying them out one by one , upsetting my PC with some of them and trying to find the threads on others to see what they do.

John
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Old 03-14-11, 08:37 AM   #3
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There are just sooooo many to choose, is it a sound mod, a graphics mod (skins/textures/dress/ocean/sky...), a realism mod, a 'helpful' mod (like a 50kts boat and 50 eels ), don't make me choose!

I love the lifeboat and debris mod, if it's early years (pre-Laconia) and it's a solo vessel I love to surface and slowly work my way through telling the people which way land is! So that'd be it.

Or there's always the...
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Old 03-14-11, 08:40 AM   #4
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Or there's always the...
Aye, there's the rub...

And that's why I hate threads like this. "Hate" in a good way, of course. The question is good, the answer not so much.
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Old 03-14-11, 08:40 AM   #5
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Quote:
Originally Posted by Johnfb View Post
To be honest I am unsure what most of the mods that came with the GWX are for so I am trying them out one by one , upsetting my PC with some of them and trying to find the threads on others to see what they do.John
John, you will find that a lot of if not most Mods d/l either from here or ubi forums or silenthuntermods page have a readme file included.
I'm sure you know that already.
The readme will tell you what changes occur upon enabling the mod.
Or ask away here ofc. Always happy to help, if i can't then there is a plethora of Gurus here that will.
Might save you more time and heart attacks by your PC
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Old 03-14-11, 08:42 AM   #6
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Also GWX comes with a monster manual which explains everything (and is a fun, if hefty, read to boot).
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Old 03-14-11, 08:46 AM   #7
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Also GWX comes with a monster manual which explains everything (and is a fun, if hefty, read to boot).
True, i forgot about that
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Old 03-14-11, 09:30 AM   #8
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Let's drop a new charge.

Hitman's GUI. Can't and won't shoot eels without it.
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Old 03-14-11, 12:46 PM   #9
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Originally Posted by Obltn Strand View Post
Let's drop a new charge.

Hitman's GUI. Can't and won't shoot eels without it.

Good choice. Besides GWX, a good "manual targeting" GUI is the most important add-on in my opinion too. (I use a slightly customized version of OLC GUI v1.2.7 myself.)
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Old 03-14-11, 02:49 PM   #10
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FM interior, the standard of his detail is the best. The more this mod could be expanded with extra crew members
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Old 03-14-11, 03:16 PM   #11
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Navigating or basically plotting anything on the map is a pain if you don't have the propper tools. So thumbs up whoever developed those reverse bearing scales for the mouse cursor. To bad they never took it the next 3 levels further:

http://www.subsim.com/radioroom/show...postcount=1308
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Old 03-14-11, 07:06 PM   #12
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I like to install my own mod.

In commands_xx.cfg under [cmd5] add this line:

Key1=0x6a,R,"Npad*"

It gives you instant maxTC with NumPad *

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Old 03-14-11, 07:27 PM   #13
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Quote:
Originally Posted by Mittelwaechter View Post
I like to install my own mod.

In commands_xx.cfg under [cmd5] add this line:

Key1=0x6a,R,"Npad*"

It gives you instant maxTC with NumPad *

Hmmm... I wonder if it could be preset to have different levels of TC? 128, 512, 8k.
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Old 05-15-11, 04:32 PM   #14
Pisces
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Quote:
Originally Posted by Gargamel View Post
Hmmm... I wonder if it could be preset to have different levels of TC? 128, 512, 8k.
In My Documents\SH3\Data\cfg\main.cfg:

Code:
...
[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=256
CriticalDamage=1
CrewEfficiency=1
AirEnemyDetected=1
SoundEffects=2
CharacterAnim=64
EnemyDetected=1
RadioReport=1
Particles=32
PrayState=256
HunterState=256
3DRender=128
Maximum=256
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Old 05-15-11, 05:10 PM   #15
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I've not seen a mod for it, but I hate dealing with crew fatigue and having to cycle people around.

To Remove Crew Fatigue Entirely:

Open root folder/SilentHunterIII/Data/Cfg/Basic.cfg and scroll down to [FATIGUE_COEF]

Replace all POSITIVE values with zero. Compartments 6 and 7 are negatives by default and do not get changed.



[FATIGUE_COEF]
;comp 0
RegularFactor00=0.00
SpecificFactor00=0.00
BadWeather0=0.00
;comp1
RegularFactor10=0.00
RegularFactor11=0.00
SpecificFactor10=0.00
SpecificFactor11=0.00
BadWeather1=0.00
;comp2
RegularFactor20=0.00
RegularFactor21=0.00
SpecificFactor20=0.00
SpecificFactor21=0.00
BadWeather2=0.00
;comp3
RegularFactor30=0.00
RegularFactor31=0.00
SpecificFactor30=0.00
SpecificFactor31=0.00
BadWeather3=0.00
;comp4
RegularFactor40=0.00
RegularFactor41=0.00
SpecificFactor40=0.00
SpecificFactor41=0.00
BadWeather4=0.00
;comp5
RegularFactor50=0.00
RegularFactor51=0.00
SpecificFactor50=0.00
SpecificFactor51=0.00
BadWeather5=0.00
;comp6
SpecificFactor60=-0.1
SpecificFactor61=-0.1
;comp7
SpecificFactor70=-0.1
SpecificFactor71=-0.1
;comp8
RegularFactor80=0.00
RegularFactor81=0.00
SpecificFactor80=0.00
SpecificFactor81=0.00
BadWeather8=0.00
;comp9
RegularFactor90=0.00
SpecificFactor90=0.00
BadWeather9=0.00
;comp10
RegularFactor100=0.00
SpecificFactor100=0.00
BadWeather10=0.00
;comp 11
RegularFactor110=0.00
RegularFactor111=0.00
SpecificFactor110=0.00
SpecificFactor111=0.00
BadWeather11=0.00
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