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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Everyone is different and that's the beauty of it isn't it? 16km Atmosphere is a good one too, it raises the 'draw' for distance, you can see further, so can your crew! Also if your PC can handle it, enable the FM new interior mod, it is a must imho: GET IT HERE Update your version of JSGME, i notice yours is 2.2.0, from 2008, new version: GET IT HERE Quote:
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#2 | |
Commodore
![]() Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
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![]() Quote:
Excellent post, I have upgraded my JSGME, superb find for me, Danke !!! I tried the FM new interior mod, but my PC nearly had a heart attack...had to take it off right away. :-( To be honest I am unsure what most of the mods that came with the GWX are for so I am trying them out one by one , upsetting my PC with some of them and trying to find the threads on others to see what they do. John |
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#3 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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There are just sooooo many to choose, is it a sound mod, a graphics mod (skins/textures/dress/ocean/sky...), a realism mod, a 'helpful' mod (like a 50kts boat and 50 eels
![]() I love the lifeboat and debris mod, if it's early years (pre-Laconia) and it's a solo vessel I love to surface and slowly work my way through telling the people which way land is! So that'd be it. Or there's always the... ![]()
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#4 |
Eternal Patrol
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Aye, there's the rub...
And that's why I hate threads like this. "Hate" in a good way, of course. The question is good, the answer not so much. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#5 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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I'm sure you know that already. The readme will tell you what changes occur upon enabling the mod. Or ask away here ofc. Always happy to help, if i can't then there is a plethora of Gurus here that will. Might save you more time and heart attacks by your PC ![]() |
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#6 |
Eternal Patrol
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![]() ![]() Also GWX comes with a monster manual which explains everything (and is a fun, if hefty, read to boot).
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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#8 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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Let's drop a new charge.
Hitman's GUI. Can't and won't shoot eels without it. |
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#9 |
Gunner
![]() Join Date: Oct 2006
Location: Finland
Posts: 97
Downloads: 10
Uploads: 0
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#10 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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FM interior, the standard of his detail is the best. The more this mod could be expanded with extra crew members
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#11 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Navigating or basically plotting anything on the map is a pain if you don't have the propper tools. So thumbs up whoever developed those reverse bearing scales for the mouse cursor. To bad they never took it the next 3 levels further:
http://www.subsim.com/radioroom/show...postcount=1308
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My site downloads: https://ricojansen.nl/downloads |
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#12 |
The Old Man
![]() Join Date: Apr 2007
Posts: 1,304
Downloads: 35
Uploads: 0
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I like to install my own mod.
In commands_xx.cfg under [cmd5] add this line: Key1=0x6a,R,"Npad*" It gives you instant maxTC with NumPad * ![]()
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![]() ![]() 10 happy wolves rear 90 blinded, ensnared sheep. 90 happy sheep banish the wolves. Arrest the 1% - https://www.youtube.com/watch?v=dQ6hg1oNeGE |
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#13 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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Hmmm... I wonder if it could be preset to have different levels of TC? 128, 512, 8k.
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#14 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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![]() Quote:
Code:
... [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=256 CriticalDamage=1 CrewEfficiency=1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=64 EnemyDetected=1 RadioReport=1 Particles=32 PrayState=256 HunterState=256 3DRender=128 Maximum=256 ![]()
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My site downloads: https://ricojansen.nl/downloads |
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#15 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
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I've not seen a mod for it, but I hate dealing with crew fatigue and having to cycle people around.
To Remove Crew Fatigue Entirely: Open root folder/SilentHunterIII/Data/Cfg/Basic.cfg and scroll down to [FATIGUE_COEF] Replace all POSITIVE values with zero. Compartments 6 and 7 are negatives by default and do not get changed. [FATIGUE_COEF] ;comp 0 RegularFactor00=0.00 SpecificFactor00=0.00 BadWeather0=0.00 ;comp1 RegularFactor10=0.00 RegularFactor11=0.00 SpecificFactor10=0.00 SpecificFactor11=0.00 BadWeather1=0.00 ;comp2 RegularFactor20=0.00 RegularFactor21=0.00 SpecificFactor20=0.00 SpecificFactor21=0.00 BadWeather2=0.00 ;comp3 RegularFactor30=0.00 RegularFactor31=0.00 SpecificFactor30=0.00 SpecificFactor31=0.00 BadWeather3=0.00 ;comp4 RegularFactor40=0.00 RegularFactor41=0.00 SpecificFactor40=0.00 SpecificFactor41=0.00 BadWeather4=0.00 ;comp5 RegularFactor50=0.00 RegularFactor51=0.00 SpecificFactor50=0.00 SpecificFactor51=0.00 BadWeather5=0.00 ;comp6 SpecificFactor60=-0.1 SpecificFactor61=-0.1 ;comp7 SpecificFactor70=-0.1 SpecificFactor71=-0.1 ;comp8 RegularFactor80=0.00 RegularFactor81=0.00 SpecificFactor80=0.00 SpecificFactor81=0.00 BadWeather8=0.00 ;comp9 RegularFactor90=0.00 SpecificFactor90=0.00 BadWeather9=0.00 ;comp10 RegularFactor100=0.00 SpecificFactor100=0.00 BadWeather10=0.00 ;comp 11 RegularFactor110=0.00 RegularFactor111=0.00 SpecificFactor110=0.00 SpecificFactor111=0.00 BadWeather11=0.00
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Raptor |
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