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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How should Aircraft visual detection be? | |||
Leave it as it is. Submerged detection is part and parcel of TMO. |
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8 | 15.69% |
Change it to be a MAD like sensor in late 1944 like the beta patch has already done. |
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43 | 84.31% |
Voters: 51. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 |
Rear Admiral
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Well, thats' what id call a landslide vote.
God help me, i started fixing something that's been bugging the piss out of me for a very long time this morning. We'll see how long i last before i burn out again. Right now, all i intend to do is fix minor crap, and finalize the patch. But i have another dumb question: That Uboat Radio room i hodgepodged and sliced in. If i were to ever do another full revision update, would you: A.) miss it if i took it out, or b.)would you like to see it expanded on? I got a hair brain idea on how i might be able to make it into a full on separate compartment. Not sure if it will work, but it might. Frankly i don't care, if it's in or not. Id just as soon as delete it because it would make things clash less, and use less resources. |
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#2 | |
Ace of the Deep
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![]() Now I'm not in a position to give you any advice, but you really should do what you find is working best for you. ![]() I'm certain that 1) you'll never hear any complaints and 2) we're in good hands! Things flavoured to your taste has always worked very fine. At least for me! ![]() And in case of imminent burn-out danger, here's a cure: ![]() Standing by for shipping out... |
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#3 | |
Rear Admiral
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LOL, it just occurred to me that some of my past acquaintances on subsim, must think i have an ego the size Texas. Heh, well im glad people like the mod, but i never wanted a large audience. Espeically when i think of all the things that could have been done better. |
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#4 | |
Navy Seal
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You're kind of modest duci lol, TMO is an amazing mod, esp since it's a one man op. I like the MAD sensor as the poll shows most of us do.Also, keep the captains cabin and radio room please.I know its eye candy but its nice to have another compartment, even if its a pseudo one, until Captain America returns(if he does) and finishes his project.Nice to have a place to "hang" until contact is made then can move from the cabin tot he control room to the conning tower and to the bridge if needed, an immersion thing but it adds to the game in my opinion. |
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#5 |
Rear Admiral
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#6 | ||
Ace of the Deep
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Quote:
![]() Originally I would have said something like "Your package has always given me endless hours of fun", but even as a non-native english speaking guy, I know there's something not quite right with that phrase... ![]() But reason for posting is this little list of things I would like in TMO 2.1 ![]() Longer gun range! It is very cool to be shelled from +10km range to enemy ![]() Agents reports! Long list of historic messages to be merged into to messages.txt. Tater & Co's merchant pack! Shimmering or not - this is the best stuff! YamatoForever destroyer packs! Great ships and great conversion by YF! Nagato and Myoko mod AOTDMadMax's packs Narwhal - the new one! Large life boat by Privateer Destructible factories... would be the coolest missions ever: bombard this! Subron 50 - would really like to see this in the TMO package. Surcouf?? after all she was on her way to join the USN! OT - I promise never ever to pester you again with this, but have a tour and please rethink my offer. It is good medicine: http://www.linie.com/ |
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#7 | |||||||
Rear Admiral
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#8 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Good Gawd! What is this obsession with long range gun fire? |
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#9 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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#10 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#11 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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I agree - Captain America's fully realized officer's country would be amazing but I don't think there is much use for the kitbashed radio room as is, especially if removing it will free you up to work on other bits.
I know I speak for all of us when I say "Welcome back!" We'll take any bit of modding we can get from your overloaded brain for as long as we can get it! ![]() |
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#12 |
Rear Admiral
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Well, i wont be doing any interior bits just yet. Just putting the idea out there.
More Focused on finalizing this patch ive left on permanent beta status for im guessing half a year now. edit: As soon as im done fixing some of the enviromental water colors, i think ill attempt to play it for awhile. Thats usually when i find something else i need to fix. |
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#13 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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As far as a radio room, or Captain's Quaters type thing goes, unless it serves a real purpose, why bother? If you could go there, and get reference data, like in SH-1 where you could see the calender date, and the moon phases, it would be great. It's nice to know what the moon will be like for that night, as it greatly affects how one sets up night attacks.
Just my 2 bits. (adjusted for inflation), and I'm a practically minded player. Bells and whistles are nice, but unless they contribute to something more than eye candy, I have no need for them personally. Also, no sense wasting time on something and burning out if there are more pressing things that could really use the attention.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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