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View Poll Results: How should Aircraft visual detection be?
Leave it as it is. Submerged detection is part and parcel of TMO. 8 15.69%
Change it to be a MAD like sensor in late 1944 like the beta patch has already done. 43 84.31%
Voters: 51. You may not vote on this poll

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Old 02-09-11, 04:22 PM   #1
Ducimus
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Well, thats' what id call a landslide vote.

God help me, i started fixing something that's been bugging the piss out of me for a very long time this morning. We'll see how long i last before i burn out again. Right now, all i intend to do is fix minor crap, and finalize the patch.

But i have another dumb question:

That Uboat Radio room i hodgepodged and sliced in. If i were to ever do another full revision update, would you:

A.) miss it if i took it out,

or

b.)would you like to see it expanded on?

I got a hair brain idea on how i might be able to make it into a full on separate compartment. Not sure if it will work, but it might.

Frankly i don't care, if it's in or not. Id just as soon as delete it because it would make things clash less, and use less resources.
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Old 02-09-11, 04:49 PM   #2
Jan Kyster
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Quote:
Originally Posted by Ducimus View Post
That Uboat Radio room... would you.. miss it if I took it out...
See, I really need to get out some more. From the command room, I mean. Haven't ever noticed that room...

Now I'm not in a position to give you any advice, but you really should do what you find is working best for you.
I'm certain that 1) you'll never hear any complaints and 2) we're in good hands!

Things flavoured to your taste has always worked very fine. At least for me!



And in case of imminent burn-out danger, here's a cure:



Standing by for shipping out...
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Old 02-09-11, 11:42 PM   #3
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Quote:
Originally Posted by Jan Kyster View Post

Things flavoured to your taste has always worked very fine. At least for me!
Heh, has worked for a lot people apparently. It's a little disconcerting when the mod your working on reach's an audience as far as Korea. ( Link ) . I say it's disconcerting because eventually, I'm going to make a decision that will be a royal screw up, and EVERYBODY is gonna know it. I've been told people in France and other places play it too. I just googled around and saw people talking about the mod in places id never think they'd be discussing submarine sims. I guess it's not called the "world wide web" for nothing, eh?

LOL, it just occurred to me that some of my past acquaintances on subsim, must think i have an ego the size Texas. Heh, well im glad people like the mod, but i never wanted a large audience. Espeically when i think of all the things that could have been done better.
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Old 02-10-11, 12:29 AM   #4
Bubblehead1980
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Quote:
Originally Posted by Ducimus View Post
Heh, has worked for a lot people apparently. It's a little disconcerting when the mod your working on reach's an audience as far as Korea. ( Link ) . I say it's disconcerting because eventually, I'm going to make a decision that will be a royal screw up, and EVERYBODY is gonna know it. I've been told people in France and other places play it too. I just googled around and saw people talking about the mod in places id never think they'd be discussing submarine sims. I guess it's not called the "world wide web" for nothing, eh?

LOL, it just occurred to me that some of my past acquaintances on subsim, must think i have an ego the size Texas. Heh, well im glad people like the mod, but i never wanted a large audience. Espeically when i think of all the things that could have been done better.

You're kind of modest duci lol, TMO is an amazing mod, esp since it's a one man op.

I like the MAD sensor as the poll shows most of us do.Also, keep the captains cabin and radio room please.I know its eye candy but its nice to have another compartment, even if its a pseudo one, until Captain America returns(if he does) and finishes his project.Nice to have a place to "hang" until contact is made then can move from the cabin tot he control room to the conning tower and to the bridge if needed, an immersion thing but it adds to the game in my opinion.
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Old 02-10-11, 02:14 AM   #5
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Quote:
Originally Posted by Bubblehead1980 View Post
TMO is an amazing mod, esp since it's a one man op.
.
Not entirely, i did have some (or a lot) help in various parts of it. Interiors, torpedo textures, and the UI graphics is a great example of that.
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Old 02-10-11, 08:02 PM   #6
Jan Kyster
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Quote:
Originally Posted by Ducimus View Post
...when i think of all the things that could have been done better.
That's your curse. The rest of us are ignorants and busy enjoying what we actually got.

Quote:
Originally Posted by Ducimus View Post
Not entirely, i did have some (or a lot) help in various parts of it...
Yeah, the credits list in TMO manual is incredible. Creme-de-la-creme!

Originally I would have said something like "Your package has always given me endless hours of fun", but even as a non-native english speaking guy, I know there's something not quite right with that phrase...



But reason for posting is this little list of things I would like in TMO 2.1

Longer gun range! It is very cool to be shelled from +10km range to enemy
Agents reports! Long list of historic messages to be merged into to messages.txt.
Tater & Co's merchant pack! Shimmering or not - this is the best stuff!
YamatoForever destroyer packs! Great ships and great conversion by YF!
Nagato and Myoko mod
AOTDMadMax's packs
Narwhal - the new one!
Large life boat by Privateer
Destructible factories... would be the coolest missions ever: bombard this!

Subron 50 - would really like to see this in the TMO package.

Surcouf?? after all she was on her way to join the USN!



OT - I promise never ever to pester you again with this, but have a tour and please rethink my offer. It is good medicine: http://www.linie.com/
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Old 02-10-11, 08:46 PM   #7
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Quote:
Longer gun range! It is very cool to be shelled from +10km range to enemy
Excellent Idea! I'll actually get to work on that when i get home. I hit a wall this morning of "ok.. thats done... now what ?". This is doable.

Quote:
Agents reports! Long list of historic messages to be merged into to messages.txt
Sounds like a mod somewhere?

Quote:
Tater & Co's merchant pack! Shimmering or not - this is the best stuff!
YamatoForever destroyer packs! Great ships and great conversion by YF!
Nagato and Myoko mod
AOTDMadMax's packs
Large life boat by Privateer
This all sounds like "Major revision/addition" stuff. Not, something small enough to be considered part of a patch.

Quote:
Narwhal - the new one!
No, i will not (and cannot) include this. Its a subsim donation download and I don't care to backstab the powers that be.

Quote:
Destructible factories... would be the coolest missions ever: bombard this!
Huh? Link please.


Quote:
Subron 50 - would really like to see this in the TMO package.
I'd have to create my own. This is alot to ask for.
Quote:
Surcouf?? after all she was on her way to join the USN!
Creating a TMO compatible version is on my mental to do list. But it will not be included. A.) I didn't really check and ask. and B.) its beyond the scope of a patch.
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Old 02-11-11, 06:27 PM   #8
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Quote:
Originally Posted by Jan Kyster View Post
Longer gun range! It is very cool to be shelled from +10km range to enemy
Good Gawd! What is this obsession with long range gun fire?

This makes no sense from either a historical or a ballistics perspective. Hitting a small target from such a range, with any gun, is very very hard (meaning unlikely). This would be like having Mavis bombers bomb from 20,000 ft.



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Old 02-11-11, 09:10 PM   #9
I'm goin' down
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Default Which Korea?

Quote:
Originally Posted by Ducimus View Post
Heh, has worked for a lot people apparently. It's a little disconcerting when the mod your working on reach's an audience as far as Korea. ( Link ) .
TMO is so realistic that you got the The Dearest Leader of North Korea hooked. He commanded his Navy to immerse themselves in it, especially radar evasion tactics. Then the DPRK Navy used TMO tactics to attack and sank the South Koren Navy ship a few months ago. Of course they deny it....
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Old 02-09-11, 04:56 PM   #10
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Quote:
Originally Posted by Ducimus View Post
That Uboat Radio room i hodgepodged and sliced in. If i were to ever do another full revision update, would you:

A.) miss it if i took it out,

or

b.)would you like to see it expanded on?

I got a hair brain idea on how i might be able to make it into a full on separate compartment. Not sure if it will work, but it might.
I never use it. Perhaps if it actually did something, it would be different, but I don't see any reason to go there, and the u-boat interior in a fleet boat just doesn't quite seem right. I was really hoping to see Captain America's interior someday.
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Old 02-09-11, 05:48 PM   #11
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I agree - Captain America's fully realized officer's country would be amazing but I don't think there is much use for the kitbashed radio room as is, especially if removing it will free you up to work on other bits.

I know I speak for all of us when I say "Welcome back!" We'll take any bit of modding we can get from your overloaded brain for as long as we can get it!
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Old 02-09-11, 05:54 PM   #12
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Well, i wont be doing any interior bits just yet. Just putting the idea out there.

More Focused on finalizing this patch ive left on permanent beta status for im guessing half a year now.

edit: As soon as im done fixing some of the enviromental water colors, i think ill attempt to play it for awhile. Thats usually when i find something else i need to fix.
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Old 02-09-11, 08:06 PM   #13
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As far as a radio room, or Captain's Quaters type thing goes, unless it serves a real purpose, why bother? If you could go there, and get reference data, like in SH-1 where you could see the calender date, and the moon phases, it would be great. It's nice to know what the moon will be like for that night, as it greatly affects how one sets up night attacks.

Just my 2 bits. (adjusted for inflation), and I'm a practically minded player. Bells and whistles are nice, but unless they contribute to something more than eye candy, I have no need for them personally.

Also, no sense wasting time on something and burning out if there are more pressing things that could really use the attention.
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