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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How should Aircraft visual detection be? | |||
Leave it as it is. Submerged detection is part and parcel of TMO. |
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8 | 15.69% |
Change it to be a MAD like sensor in late 1944 like the beta patch has already done. |
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43 | 84.31% |
Voters: 51. You may not vote on this poll |
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Thread Tools | Display Modes |
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#16 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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As far as a radio room, or Captain's Quaters type thing goes, unless it serves a real purpose, why bother? If you could go there, and get reference data, like in SH-1 where you could see the calender date, and the moon phases, it would be great. It's nice to know what the moon will be like for that night, as it greatly affects how one sets up night attacks.
Just my 2 bits. (adjusted for inflation), and I'm a practically minded player. Bells and whistles are nice, but unless they contribute to something more than eye candy, I have no need for them personally. Also, no sense wasting time on something and burning out if there are more pressing things that could really use the attention.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#17 | |
Rear Admiral
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LOL, it just occurred to me that some of my past acquaintances on subsim, must think i have an ego the size Texas. Heh, well im glad people like the mod, but i never wanted a large audience. Espeically when i think of all the things that could have been done better. |
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#18 | |
Navy Seal
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You're kind of modest duci lol, TMO is an amazing mod, esp since it's a one man op. I like the MAD sensor as the poll shows most of us do.Also, keep the captains cabin and radio room please.I know its eye candy but its nice to have another compartment, even if its a pseudo one, until Captain America returns(if he does) and finishes his project.Nice to have a place to "hang" until contact is made then can move from the cabin tot he control room to the conning tower and to the bridge if needed, an immersion thing but it adds to the game in my opinion. |
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#19 |
Rear Admiral
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#20 | ||
Ace of the Deep
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![]() Originally I would have said something like "Your package has always given me endless hours of fun", but even as a non-native english speaking guy, I know there's something not quite right with that phrase... ![]() But reason for posting is this little list of things I would like in TMO 2.1 ![]() Longer gun range! It is very cool to be shelled from +10km range to enemy ![]() Agents reports! Long list of historic messages to be merged into to messages.txt. Tater & Co's merchant pack! Shimmering or not - this is the best stuff! YamatoForever destroyer packs! Great ships and great conversion by YF! Nagato and Myoko mod AOTDMadMax's packs Narwhal - the new one! Large life boat by Privateer Destructible factories... would be the coolest missions ever: bombard this! Subron 50 - would really like to see this in the TMO package. Surcouf?? after all she was on her way to join the USN! OT - I promise never ever to pester you again with this, but have a tour and please rethink my offer. It is good medicine: http://www.linie.com/ |
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#21 | |||||||
Rear Admiral
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#22 |
Ace of the Deep
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Great! 1 out of 10 is actually a brilliant score for me!
![]() The Agents Reports is a mod by Danurve http://www.subsim.com/radioroom/showthread.php?t=170062 Zel's work on Destructible Factories http://www.subsim.com/radioroom/showthread.php?t=177771 Haven't heard from him for a while, but sending hope he's okay. Regarding the Narwhal then Neal released it to be a regular download http://www.subsim.com/radioroom/show...&postcount=859 And Subron 50... I'm fully aware it's a lot to ask for! ![]() Was put in the list, since this is the "only" thing missing in TMO for it to be a complete Fleetboat mod. But hope you one day in the future will be bored and then...! taa-daah! ![]() |
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#23 |
Rear Admiral
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Thus far....
- I've fixed submerged water coloration in the enviorment. Now it's more in sync with the surface lighting conditions then what i was before. - Added "Own ship" to the TDC panel in the periscope view. I saw a post awhile back mentioning this missing label and wondered why i hadn't noticed it myself. - Historical green linoleum floors are back. Along with checked steel plating in the conning tower. I swapped out one of the newer interior texture file for an older one, to my surprise it worked without issue. - Added a "Jury Rigged Ice Creamer" to the after battery compartment to most (but not all) boats because it was easy. - Cleaned up watch officer vocals. (Graph file - again). I mean I REALLY cleaned up the file this time. He should vocalize all orders most of the time now without any "yes sir yes sir". Still have to add a few lines to him though (IE weather report), assuming they work. (probably wont). Trying to get him to point in the right direction when a ship is spotted. He and the watch crew is supposed to point at the target , but don't. Either the logic in the file is off, or the subcommand the graph file uses internally isn't working in SH4. - Increased AI gunnery range by 67%. ![]() - I tried (and failed) to get the OOD (aka navigator files) to vocalize depth under keel. I ended up getting drunk and going to bed instead. I think I might try........ - to get the radarman to vocalize some response for radar signals detected. (I predict failure) - Puts around with the OOD at battle station graph file (where he stands next to the scope). He needs more life to him. -Tweak sub damage zone dimensions. (for instance theres a reason why when your flooding, you always sink stern first. ) Why am i doing this again? I already forgot. The hangover doesn't help. |
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#24 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
Downloads: 281
Uploads: 0
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I don't want to get weird, but I could hug you, man.
Can't wait for updated patch. ![]() |
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#25 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Good Gawd! What is this obsession with long range gun fire? |
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#26 |
Rear Admiral
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Keep in mind, just because they can shoot at X range, doesn't neccessarily mean they'll hit at X range.
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#27 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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longer gun range is cool
![]() I tried it myself for the Surcouf and it was lots of fun ! regards keltos |
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#28 | |
Soundman
![]() Join Date: May 2010
Posts: 141
Downloads: 49
Uploads: 0
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From a ballistics perspective it makes sense though, given these guns had rather large ranges. Keltos had a historical stat sheet for some jap destroyers which had their max range at 17000 yards (From memory, anyway) If they could hit at this range remains to be seen, of course, but DD's hold fire until well under 10000 = / Last edited by Mescator; 02-12-11 at 12:16 AM. |
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#29 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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#30 | |
Ace of the Deep
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And it might very well have been U-333, Peter Cremer, that was the target. He told the story of when they were stalking a convoy, when suddenly a large splash next to the boat got them all wet. With absolutely nothing in sight... Alaaarm! ![]() I may not ask for or even know if it's possible with that kind of gun range, but the in-game range of some 4 to 6 km before engaging is kinda... lame... Good to see it's part of TMO now! ![]() Or maybe not...? ![]() What an absolutely brilliant move! ![]() |
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