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#286 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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i think i would feel much better if you guys could use the term "this DBSM sound collection" instead of Stormy`s sound mod... because it isnt my mod or my collection, iam just a part of it. I think i did a mistake giving it my name, it include the work of many different ppl, so i wont claim it as my mod or collection, it belong to the subsim community.
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#287 |
Serial Port Protector
Join Date: Sep 2002
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most problematic is, things can get boring over time, so it is good to have a big variety...
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#288 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
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Great mod , sound makes such a difference to imersion
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#289 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
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Hi again Stormfly, just noticed that you don't have in this version multiple different depth charge soundclips from my Battlestations mod. I made a shuffling playlist for internal and external explosions and I just thought maybe you could use them also here. It gives a nice variation to sounds. So if you are updating or patching you could consider this, you can see changes I made from my Baza_FX_sounds.dsd-file.
And correct if I'm wrong, since I don't use all your scripts I might be missing something. ![]() |
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#290 | |
Serial Port Protector
Join Date: Sep 2002
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#291 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
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By the way, I just sank the Ark Royal carrier in the Blockade of Germany and now have 6 or more destroyers depth charging me (most recent IRAI) and it's absolutely horrible! The sea is exploding and full of search lights, water just keep bursting in and the men are screaming and shouting! Pretty close to Das Boot finally! I think that this encounter won't end happily for us... |
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#292 | |
Black Magic
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#293 | |
Grey Wolf
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Location: Finland
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#294 | |
Black Magic
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#295 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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![]() ...it is missing because i used that "bugfixed" ![]() ![]() ...say did you test sending a radio report to BDU using MCCD and DBSM 1.3 ? @TDW, thanks for hiding the incomming radio message screen auto popup, that gave me posibillity to change that little MCCD radio message script according to DBSM 1.3, now we have a little delay between sending a status report and getting new orders. At current, only answers from BDU trigger a incomming radio message sound (i changed that sample to incomming "commanders message" (Kommandantenspruch). Say would it be possible to have additional options for the new radio system regarding different sound trigger for different message origins ?
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#296 | |
Black Magic
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#297 |
Serial Port Protector
Join Date: Sep 2002
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ohh, the sub sending part is done using altered MCCD script which is calling a radio sending sound. The trick after it is, just let some animations of that radio guy pass. After that the script give command for sending a status report and the game engine triggers the "new message received" sample, your UI then undertake the popup and all is immersive and nice.
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#298 |
Serial Port Protector
Join Date: Sep 2002
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@Rongel
...question, your Battlestations 1.1 "Baza_FX_Sounds.dsd" shuffels also "Particles.Small_Shell_Water_Impact,2,3,4"... together with "Particles.P04_@Bulet_spark1,2,3,6,8" did you added this ? ...if so, the according entrys in the sdl-file and sounds are missing... could you check this plz ![]()
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#299 | |
Black Magic
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#300 | |
Serial Port Protector
Join Date: Sep 2002
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![]() ...so that means it would be possible, also with different triggers for different origins ??? ...that is nice man, fine ! ![]()
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