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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Black Magic
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#2 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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ohh, the sub sending part is done using altered MCCD script which is calling a radio sending sound. The trick after it is, just let some animations of that radio guy pass. After that the script give command for sending a status report and the game engine triggers the "new message received" sample, your UI then undertake the popup and all is immersive and nice.
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Stormy...... |
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#3 |
Serial Port Protector
Join Date: Sep 2002
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@Rongel
...question, your Battlestations 1.1 "Baza_FX_Sounds.dsd" shuffels also "Particles.Small_Shell_Water_Impact,2,3,4"... together with "Particles.P04_@Bulet_spark1,2,3,6,8" did you added this ? ...if so, the according entrys in the sdl-file and sounds are missing... could you check this plz ![]()
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Stormy...... |
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#4 | |
Black Magic
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#5 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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![]() ...so that means it would be possible, also with different triggers for different origins ??? ...that is nice man, fine ! ![]()
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Stormy...... |
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#6 |
Black Magic
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All that would need to be done is register the sounds with Sh.sdl and to add the Menu.PlaySound function to my functions in my script that make radio messages. Voila.
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#7 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
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![]() would be very nice if you could define the names and implement the triggers in your script, so clean nice working updates can keep comming ![]() ...if you realy like that i fool with your scripts, and you want to implement it then... ![]()
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Stormy...... |
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#8 | |
Black Magic
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#9 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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I think the ideea is very good because the majority use MO and stormys DBSM
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