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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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#17 | |
Rear Admiral
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![]() Yep, I'm pretty sure that if you retain all or at least most of your original crew throughout many successful patrols, compartment efficiency will increase even if you leave the same bunch of guys together in each one. Even a guy who doesn't get promoted gains something in the way of experience each time out, so efficiency tends to increase one way or the other (provided you're not having all your more experienced men constantly replaced by n00bs). Just as it would, I imagine, with a real crew that grows accustomed to working together over time. |
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#18 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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By the way, another good thing about using SH3 Commander to manage qualifications is that it lets you get rid of qualifications that add zero to the game (helmsman) or little, if any (medic).
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#19 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
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I used Commander, I do that so I can keep the sailors straight. I like having them assigned duties. It has no effect on the game, just organizational.
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#20 |
SUBSIM Newsman
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I thought that the picture of the boat, I saw that you had seamen with repair Qualifications, I thought that only the PO could have been so, as I only have.
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#21 |
Seaman
![]() Join Date: Feb 2011
Posts: 35
Downloads: 15
Uploads: 0
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Hi everyone,
I have a quick question, I am half way through a career, have gave my crew promotions and medals, if i install SH3 commander, will i have to restart my career for the changes to take effect, and will my crew loose their medals and promotions? Thanks |
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#22 |
SUBSIM Newsman
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Your crew will retain what you have given, and then start a new mission without any problems.
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#23 | |
Chief of the Boat
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#24 |
Seaman
![]() Join Date: Jan 2011
Location: North Lincolnshire
Posts: 37
Downloads: 128
Uploads: 0
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[QUOTE=By the way, another good thing about using SH3 Commander to manage qualifications is that it lets you get rid of qualifications that add zero to the game (helmsman) or little, if any (medic).[/QUOTE]
Does this mean i can take the helmsman qualification off my officers as it has no relevance on the game mechanics ? you learn something new every day |
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#25 |
Eternal Patrol
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Are we playing two different games? I have two POs with Helmsman qual, with two different ranks, and when I switch them out the green bar certainly does move.
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“Never do anything you can't take back.” —Rocky Russo |
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#26 |
Seaman
![]() Join Date: Jan 2011
Location: North Lincolnshire
Posts: 37
Downloads: 128
Uploads: 0
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could that be down to the different ranks and thus experience of the PO's ?
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#27 |
Eternal Patrol
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Possibly. The next time I play SH3 I'll replace him with an ordinary seaman and see what happens.
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“Never do anything you can't take back.” —Rocky Russo |
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#28 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Qualifications don't matter a bat in the control room. As long as you have officers -- any officers, qualified or not -- you will maneuver as if you had Uncle Karl's personal staff on board. You will dive, surface, turn, put topside watches, etc. as quickly as if you had an elite crew.
Do some throwaway careers out in the harbor... or go out to the North Sea and play with neutrals. You will find you could load out with rank n00bs or an experienced crew and your boat will handle the same. Qualifications in the game count here, and only here:
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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