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Old 02-07-11, 02:12 PM   #1
desirableroasted
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Originally Posted by frau kaleun View Post
IIRC Commander lets you give two quals to a senior PO but I don't think the game recognizes the second one as a factor in his performance.
It does not.

By the way, another good thing about using SH3 Commander to manage qualifications is that it lets you get rid of qualifications that add zero to the game (helmsman) or little, if any (medic).
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Old 02-07-11, 06:28 PM   #2
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[QUOTE=By the way, another good thing about using SH3 Commander to manage qualifications is that it lets you get rid of qualifications that add zero to the game (helmsman) or little, if any (medic).[/QUOTE]

Does this mean i can take the helmsman qualification off my officers as it has no relevance on the game mechanics ? you learn something new every day
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Old 02-07-11, 06:29 PM   #3
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Originally Posted by desirableroasted View Post
qualifications that add zero to the game (helmsman)
Are we playing two different games? I have two POs with Helmsman qual, with two different ranks, and when I switch them out the green bar certainly does move.
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Old 02-07-11, 06:32 PM   #4
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could that be down to the different ranks and thus experience of the PO's ?
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Old 02-07-11, 06:39 PM   #5
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could that be down to the different ranks and thus experience of the PO's ?
Possibly. The next time I play SH3 I'll replace him with an ordinary seaman and see what happens.
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Old 02-07-11, 07:08 PM   #6
desirableroasted
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Qualifications don't matter a bat in the control room. As long as you have officers -- any officers, qualified or not -- you will maneuver as if you had Uncle Karl's personal staff on board. You will dive, surface, turn, put topside watches, etc. as quickly as if you had an elite crew.

Do some throwaway careers out in the harbor... or go out to the North Sea and play with neutrals. You will find you could load out with rank n00bs or an experienced crew and your boat will handle the same.

Qualifications in the game count here, and only here:
  • Dedicated repair POs and officers.
  • Your sonarmen and watch officers for their acuity, though yours will always be better.
  • Your torpedomen, for loading faster.
  • Some machinists
Don't bother with:
  • Helmsmen, ever
  • Medics... lots of threads, but generally say it is of low value
  • Officers as radiomen .. useless.
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