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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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Let us dream of SH3 (GWX, LSH£m WAC modded) with superior graphics Then Hans you'll have your (our) dream to become reality ![]() |
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#47 | |
Eternal Patrol
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It would be so much better to ignore everything Silent Hunter and start from scratch.
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“Never do anything you can't take back.” —Rocky Russo |
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#48 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Hello Hans,
I hope you are not discouraged by what others have said. If you know what you are going to need to do, and are willing to put in the effort, then go for it! I know nothing about programming, but am a veteran player (in SH4), and like you, find some things in the UBI games very unsatisfactory. For me, the biggest flaws in SH4 are how subs/ships seem to defy the laws of physics, with poor weather modeling a close second. I think these are much more important than eye candy. From what I've read in the forum, SH3 flaws are similer. It is especially annoying when I notice, that something that was well modeled in SHCE, was messed up in SH4. Personally, I feel that a big part of the reason Ubisoft has turned out a succession of lackluster efforts, is that there is no one around to offer direct competition. Good luck. |
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#49 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Don't worry nobody here or elsewhere will ever be able to discouraged and old stubborn kaleun like me ![]() Like i say i am in the decision process at the moment and i said to my self why not starting a thread to see idea from experienced players. I already have read almost everything in this forum and no thread was never enough detail to have a real idea of what everyone was wishing for. I saw this as an opportunity to start a creative discussion that could have oriented my choice to get into that hell hole or to stay out of it and continuing modding SH3. Sincerely i know i have the necessary skill to achieve such a task i mean the modeling,texturing and animating part. And if i am to succeed in this it will be with a great team alone i am nothing but coupled with a math guru who eat C++ and others dedicated artists the whole thing could start to take form very fast since a lot of asset are already done. But the only problem i truly see ahead is the instability factor of both our country in the very near future and everyone here i am sure understand what i mean by that i won't go in the detail since it not the point. So yes the possibility is real but yes i would need a lot of help any U-Boat philanthrope on this site who can give me a modest salary so i could put 80 hr a week on our dream??? ![]() Best regards Hans |
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#50 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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I love that last line starting from scratch without following the Sh3 approach i mean not coding the engine from scratch we don't want to spend the next ten years just doing that, but approaching the simulation aspect in a different perspective because we are too much focused on SH3 i don't know if you follow me but as an analogy the trees are hiding the forest ![]() This tread is really getting interesting it start in uber chaos and now i start to see order from chaos ![]() Best regards Hans |
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#51 |
Admiral
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Hello Hans,
there is already a promising, non-commercial project called "danger from the deep". this project is about 3-5 (??) years old, consists of more than 2 programmers but seems to make no progress at all, because they don't have the manpower. they have an alpha version which looks promising. what about contributing to an existing project instead of starting a new one? this in only an idea without any insulting intentions behind it. h.sie |
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#52 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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I have already saw the work they did so far pretty amazing they deserved respect but if i want to start it from scratch it is only because i am very exigent on the graphic quality and since a project as advanced as this one would not be a good starting point at least i think. And sometime others teams don't like stranger trying to tell them what to do in their own project and i fully understand them. And don't worry my friend your intentions are totally noble. You know sometime starting from scratch is the only way to project a designer vision to fruition. Best regards Hans |
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#53 |
Argentinian Skipper
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@Hans: in the thread:
http://www.subsim.com/radioroom/show...96#post1587796 There is a long interchange of opinions about a possible new game from Sonalyst. It´s for a modern warfare or subsim game, but there are a lot of good ideas about gameplay and dreams about a sub game. I recommend you to read it! Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#54 |
Pacific Aces Dev Team
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Hans,
you and your friend should consider joining Daemon in his long-term project to build a WW1 UBoat simulation. Basically, the same engine he is developing (With the most incredible and amazing attention to detail and realism I have ever seen -and I have tested some of his pre-alphas) would work perfectly as a WW2 UBoat simulation with just adding the new 3D models you so well develop. A colaboration bewteen you guys would push the project forward easier, and Daemon's one is also a commercial one, so you could find the income there. Ask him to send you per PM a dossier about his sim and an outline of his current progress and schedule, you will be amazed ![]() http://www.dreadnoughtproject.org/heinrich/main.htm Forum here at subsim.com: http://www.subsim.com/radioroom/forumdisplay.php?f=178 Ignore that the page has not been updated for a long time, work is going on steadily behind the curtains.
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One day I will return to sea ... |
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#55 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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I see absolutly no problem with being a dreamer or a developer or both. How do you all think anything is made in this world. All our mods are made the same way, they start off as things we'd like to see ingame and then we take what resources we have and do our best just as developers do. Eh, all that negative talk in the beginning wow. Well good luck hans. I for one will happily try your game 5 years or 20 years from now. This forum is a great and wonderful resource for game development as should all forums of a specific game should be. Good luck.
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#56 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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hey hans.
i would come aboard! truly... ![]() i was trying to fascinate the people here several times the last years for such a great project. but its nearly impossible. so, dont take the reactions personal. i am a studied graphics-artist. my skills are: 2d design, layout and conception 3d design, layout and conception let me know, when your firm starts working. would be an option to buyout the sh5-code (or a license) from ubi. so nothing needs to be done from the scratch. the engine is great. and i think with access to the code of sh5, EVERYTHING we ever dreamed of would be possible. ![]()
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Last edited by urfisch; 02-01-11 at 09:50 AM. |
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#57 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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@Hans
I love your drive and ambition kaleun. If this ever comes to fruition subsimmers will be worshipping you till the end of time mate. Unfortunately I can't offer any skills, just a suggestion.......... WOLF PACKS, WOLF PACKS, WOLF PACKS ![]() ![]() Best regards. Fubar2Niner |
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#58 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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IMHO....
(sorry for bad English)
Hello Hans, what are you think about that: After the release of U-boottypIIA, according to the gamers feedback, starting enlarges this mod. Instead of a absolute break of 12 or more months, better is adding something new every few weeks, and transform U-boottypIIA to simply U-boot. Somebody starting a carrier with your future IIA can give feedback and, probably continuing play with the VII some weeks later, always giving feedback. Meantime, the new campaign model will be ready, so the same players will start a really new campaign with the newcomer IXB. During this road to perfection, new elements will come, and the players will be the continuous testers of all that. It happens like that for all the supermods here. For me, is better like that, no several months of silent running, and after the "big bang" with 3.568 threads with questions and answers. Like that people will stay longer inside The Game, and (new) people will be (re)interested. Thank you for your time. PS: For me, after playing for 5 years the (almost) same scenario over the 5 seas, a new campaign model with a new more complex behaviour for the (escaping) ships is the first priority. Drama graphics the second one (explosions, blood, flooding, fire, survivors...). |
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#59 |
Planesman
![]() Join Date: Apr 2010
Location: Phoenix Arizona
Posts: 195
Downloads: 290
Uploads: 0
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This article might be helpful. It discusses the development process of a pirate game. http://www.garagegames.com/community/blogs/view/15757
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#60 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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I think the indepth character(first person) is a great idea. It really sucks you in and having characters to talk to and interact with is cool too, kinda gives you the effect of becoming a family. Set skills for your a.i. characters that you could build on would be awsome too. Like if your engineer was a greenhorn he would have a low skill level and as the years gone buy of wrench grinding he would become a veteran and now everything about his engine room and set experience on a set engine. Same thing for your own character as well. You first start off with no respect from crew and after a few years patrolling and some good tonnage and few close calls he could have alot of respect from his crew. Actual repair times and such. Enviroments are a plus too. You cant imerse yourself in a simulator if your enviroment is crap such as going through locks, sounds, actual navigational rules of the road, drift,wind speeds and current actually effect how your boat reacts in the water,diffrent water clarity transitions from sea to sea, some sea life would be cool too, random darkness at night and weather based on seasons and currents,jet streams and such. This forum actually has alot of mods that try to incorperate these suggestions. maybe you could contact some of the modders and ask to see if they would let you incorperate into your project.
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