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Old 02-01-11, 01:00 AM   #1
Sailor Steve
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Originally Posted by Reece View Post
Basically I would like to see something like SH3 but with better graphics, UBI's big mistake was patching up SH3 including all the old bugs and introducing new bugs into SH4, then patching this including the old bugs and introducing new ones in SH5, A whole new game including engine should have been done! so a new game with SHIII/GWX background, new graphics engine and completely moddable would be near perfect! (Now that's a dream!)
I couldn't disagree more. I have a laundry list of things SH3 got wrong. It may be the best we have at the moment but it is not even close to being accurate, in any respect you can name.

It would be so much better to ignore everything Silent Hunter and start from scratch.
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Old 02-01-11, 01:49 AM   #2
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I

It would be so much better to ignore everything Silent Hunter and start from scratch.
Hi Steve,

I love that last line starting from scratch without following the Sh3 approach i mean not coding the engine from scratch we don't want to spend the next ten years just doing that, but approaching the simulation aspect in a different perspective because we are too much focused on SH3 i don't know if you follow me but as an analogy the trees are hiding the forest

This tread is really getting interesting it start in uber chaos and now i start to see order from chaos

Best regards Hans
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Old 02-01-11, 02:20 AM   #3
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Hello Hans,

there is already a promising, non-commercial project called "danger from the deep". this project is about 3-5 (??) years old, consists of more than 2 programmers but seems to make no progress at all, because they don't have the manpower. they have an alpha version which looks promising. what about contributing to an existing project instead of starting a new one? this in only an idea without any insulting intentions behind it.

h.sie
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Old 02-01-11, 02:37 AM   #4
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Hello Hans,

there is already a promising, non-commercial project called "danger from the deep". this project is about 3-5 (??) years old, consists of more than 2 programmers but seems to make no progress at all, because they don't have the manpower. they have an alpha version which looks promising. what about contributing to an existing project instead of starting a new one? this in only an idea without any insulting intentions behind it.


h.sie
Hi mate

I have already saw the work they did so far pretty amazing they deserved respect but if i want to start it from scratch it is only because i am very exigent on the graphic quality and since a project as advanced as this one would not be a good starting point at least i think.

And sometime others teams don't like stranger trying to tell them what to do in their own project and i fully understand them.

And don't worry my friend your intentions are totally noble.

You know sometime starting from scratch is the only way to project a designer vision to fruition.

Best regards Hans
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Old 02-01-11, 07:07 AM   #5
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@Hans: in the thread:

http://www.subsim.com/radioroom/show...96#post1587796

There is a long interchange of opinions about a possible new game from Sonalyst. It´s for a modern warfare or subsim game, but there are a lot of good ideas about gameplay and dreams about a sub game. I recommend you to read it!

Regards.

Fitzcarraldo
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Old 02-01-11, 07:52 AM   #6
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Hans,

you and your friend should consider joining Daemon in his long-term project to build a WW1 UBoat simulation. Basically, the same engine he is developing (With the most incredible and amazing attention to detail and realism I have ever seen -and I have tested some of his pre-alphas) would work perfectly as a WW2 UBoat simulation with just adding the new 3D models you so well develop.

A colaboration bewteen you guys would push the project forward easier, and Daemon's one is also a commercial one, so you could find the income there.

Ask him to send you per PM a dossier about his sim and an outline of his current progress and schedule, you will be amazed

http://www.dreadnoughtproject.org/heinrich/main.htm

Forum here at subsim.com:

http://www.subsim.com/radioroom/forumdisplay.php?f=178

Ignore that the page has not been updated for a long time, work is going on steadily behind the curtains.
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Old 02-01-11, 09:33 AM   #7
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I see absolutly no problem with being a dreamer or a developer or both. How do you all think anything is made in this world. All our mods are made the same way, they start off as things we'd like to see ingame and then we take what resources we have and do our best just as developers do. Eh, all that negative talk in the beginning wow. Well good luck hans. I for one will happily try your game 5 years or 20 years from now. This forum is a great and wonderful resource for game development as should all forums of a specific game should be. Good luck.
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Old 02-01-11, 01:59 PM   #8
Hans Witteman
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Originally Posted by Hitman View Post
Hans,

you and your friend should consider joining Daemon in his long-term project to build a WW1 UBoat simulation. Basically, the same engine he is developing (With the most incredible and amazing attention to detail and realism I have ever seen -and I have tested some of his pre-alphas) would work perfectly as a WW2 UBoat simulation with just adding the new 3D models you so well develop.

A colaboration bewteen you guys would push the project forward easier, and Daemon's one is also a commercial one, so you could find the income there.

Ask him to send you per PM a dossier about his sim and an outline of his current progress and schedule, you will be amazed

http://www.dreadnoughtproject.org/heinrich/main.htm

Forum here at subsim.com:

http://www.subsim.com/radioroom/forumdisplay.php?f=178

Ignore that the page has not been updated for a long time, work is going on steadily behind the curtains.
Hi mate,

Thank for the link i have read it and this gentleman is doing a great job and seem to be very dedicated to this great project.

I am not closing the door completely on this possibility but the only problem i see is that for doing such an intensive work on any project development you first need to feel passionate about that particular era and theater of operation and ww1 doesn't trigger that gut feeling for me.

But like i say we have not take any final decision yet and don't be surprised if we simply abandoned the idea because we know how long and hard the road could be.

And i already mention that we have start sharing this idea 2 years ago and did some work on it.

Let's say that at the moment my hearth said do it at any cost and my brain is saying don't be a fool!

Best regards Hans
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Old 02-01-11, 01:48 PM   #9
Hans Witteman
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Quote:
Originally Posted by fitzcarraldo View Post
@Hans: in the thread:

http://www.subsim.com/radioroom/show...96#post1587796

There is a long interchange of opinions about a possible new game from Sonalyst. It´s for a modern warfare or subsim game, but there are a lot of good ideas about gameplay and dreams about a sub game. I recommend you to read it!

Regards.

Fitzcarraldo
Hi Fitzcarraldo,

Thank for the link i will have a look later on today

Best regards hans
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