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Old 01-28-11, 04:45 PM   #31
stoianm
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I have all that you have plus:

#-http://www.filefront.com/17807274/Patch1_Terrain_harbour_flags_Mod_v1_2_1.rar/

I think everything it is ok - just one thing:
why you use this one: 57_1000_Meter_Bearing_Plotter_byTheBeasts1.0?

If you install this one you will have the bearin ploter all the time when you are in nav map or TAI - i not like that - i need him only when i need - so i make him apear and desapear by a click of a mouse - it is in MO. I am using that ploter even if i not have enabled 1000_Meter_Bearing_Plotter_byTheBeasts1.0

The diference betwen us is that your it is stuck all the time and i can chose if and when i want to use the bearing ploter

Best regards!
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Old 01-28-11, 05:01 PM   #32
Magic1111
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Quote:
Originally Posted by stoianm View Post
I saw you play silent hunter from long time - so, in meentime you have time to read this thread?:
http://www.subsim.com/radioroom/showthread.php?t=179610

I really apreciate an answer from you!

Best regards!
From 1939 to the End of 1940 I use only G7A Torpedoes, because I can adjust the speed (30kn / 40kn / 45kn) and there are very reliably ! The G7E Torpedos have many faults (this was true, I play this as in Reallife).

Please read this carefully and you have all information: http://www.uboat.net/history/torpedo_crisis.htm



Quote:
Originally Posted by stoianm View Post
Hi Magic1111,

I think you will like this mod from here:

http://www.subsim.com/radioroom/show...=179344&page=3

Try it and tell me what you think!

By the way - how many torps you use to sink a ship (i did not tested yet - if more than 2 then we have a problem) after you updated your JGSME?

Best regards!
Yes, I have the MOD, but first disbaled. I enabled before my next patrol !

And the other question I can´t answer, because I have the game 1 week and I only test and upgrade with MODs ! In the next days I´l go in longer patrol.....


Quote:
Originally Posted by stoianm View Post
I have all that you have plus:

#-http://www.filefront.com/17807274/Patch1_Terrain_harbour_flags_Mod_v1_2_1.rar/

I think everything it is ok - just one thing:
why you use this one: 57_1000_Meter_Bearing_Plotter_byTheBeasts1.0?

If you install this one you will have the bearin ploter all the time when you are in nav map or TAI - i not like that - i need him only when i need - so i make him apear and desapear by a click of a mouse - it is in MO. I am using that ploter even if i not have enabled 1000_Meter_Bearing_Plotter_byTheBeasts1.0

The diference betwen us is that your it is stuck all the time and i can chose if and when i want to use the bearing ploter

Best regards!
Aaaah, now I understand with Bearing Plotter!!!!!!!!!!!!!!
Okay, I disable.......................


And what do you mean in your PM with New (old) MODs and your Request ?

Best regards,
Magic
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Old 01-28-11, 05:18 PM   #33
stoianm
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Quote:
Originally Posted by Magic1111 View Post
From 1939 to the End of 1940 I use only G7A Torpedoes, because I can adjust the speed (30kn / 40kn / 45kn) and there are very reliably ! The G7E Torpedos have many faults (this was true, I play this as in Reallife).

Please read this carefully and you have all information: http://www.uboat.net/history/torpedo_crisis.htm


Thanks for informations!


Yes, I have the MOD, but first disbaled. I enabled before my next patrol !

And the other question I can´t answer, because I have the game 1 week and I only test and upgrade with MODs ! In the next days I´l go in longer patrol.....

ok


Aaaah, now I understand with Bearing Plotter!!!!!!!!!!!!!!
Okay, I disable.......................

good chice



And what do you mean in your PM with New (old) MODs and your Request ?

The New (old) MODs that i was talking about i saw that you just enabled.
You have not only this one: Patch1_Terrain_harbour_flags_Mod_v1_2_1.rar

#-http://www.filefront.com/17807274/Patch1_Terrain_harbour_flags_Mod_v1_2_1.rar/

Forget about my request - nothing important!

Best regards,
Magic
herzliche Grüße!
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Old 01-28-11, 05:20 PM   #34
Magic1111
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Quote:
Originally Posted by stoianm View Post
Herzliche Grüße zurück !!!!

Best regards back !!!
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Old 01-28-11, 05:27 PM   #35
stoianm
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Do you know to use real navigation - it is so cool!

I am learning from TDW and sober. You can take a look - very very interesting and well explained:

take a look here: http://www.subsim.com/radioroom/showthread.php?t=179643
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Old 01-28-11, 05:58 PM   #36
Magic1111
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Quote:
Originally Posted by stoianm View Post
Do you know to use real navigation - it is so cool!

I am learning from TDW and sober. You can take a look - very very interesting and well explained:

take a look here: http://www.subsim.com/radioroom/showthread.php?t=179643
Thanks for information, I´ll take a look !

Please make a post here, you´ve an interesting Avatar....
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Old 01-28-11, 06:17 PM   #37
stoianm
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Quote:
Originally Posted by Magic1111 View Post
Thanks for information, I´ll take a look !

Please make a post here, you´ve an interesting Avatar....


I hope i will change the avatar asap - i am looking like a old - drunk - druged beatch!
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Old 01-28-11, 06:47 PM   #38
stoianm
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Hi Magic1111,

Did you chosed your favorite emblem that you want on your Uboat? (one or more - as you wish)
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Old 01-29-11, 07:58 AM   #39
Magic1111
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Quote:
Originally Posted by stoianm View Post
Hi Magic1111,

Did you chosed your favorite emblem that you want on your Uboat? (one or more - as you wish)
Hi Mate !

No, unfortunately not yet! Coming soon....!
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Old 01-30-11, 09:31 AM   #40
stoianm
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Hi magic1111,

Try this mod: http://www.subsim.com/radioroom/show...=165416&page=4

I think you willl like it - same way external torpedo load as in sh3! - so you are big fan sh3 sure will like this one

Best regards!
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Old 01-30-11, 12:52 PM   #41
Magic1111
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Quote:
Originally Posted by stoianm View Post
Hi magic1111,

Try this mod: http://www.subsim.com/radioroom/show...=165416&page=4

I think you willl like it - same way external torpedo load as in sh3! - so you are big fan sh3 sure will like this one

Best regards!
Hi !

Thanks, but MOD is in conflict with MO (.sim Files from Submarine)...

P.S. I´ll come back to your PM tomorrow....

P.P.S: In MO included: http://www.subsim.com/radioroom/show...2&postcount=42
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Old 01-30-11, 12:58 PM   #42
stoianm
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Quote:
Originally Posted by Magic1111 View Post
Hi !

Thanks, but MOD is in conflict with MO (.sim Files from Submarine)...

P.S. I´ll come back to your PM tomorrow....
Yes i saw that - but i read somwere that TDW made changes in his TDW FIX to have the same results with ones from External Torp Reload Time - wamphyri mod.
You are right - i am not sure if is good or not to enable. I will ask TDW about this mod.

I will come back with more informations later!

Best regards!
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Old 01-30-11, 01:02 PM   #43
Magic1111
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Quote:
Originally Posted by stoianm View Post
I will come back with more informations later!

Best regards!
Oh yes, please !!!!!!!!!!!!!
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Old 01-30-11, 10:49 PM   #44
stoianm
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Quote:
Originally Posted by Magic1111 View Post
Oh yes, please !!!!!!!!!!!!!
No need to install this mod. TDW already changed the time needed for ext torp to be reloaded in his FIX. So we are good to go just with MO.

Best regards!

Last edited by stoianm; 01-30-11 at 11:15 PM.
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Old 01-31-11, 02:35 AM   #45
Magic1111
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Quote:
Originally Posted by stoianm View Post
No need to install this mod. TDW already changed the time needed for ext torp to be reloaded in his FIX. So we are good to go just with MO.

Best regards!
Thanks for info !!!!!!!!!

Best regards !!!!
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