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#16 | |
Eternal Patrol
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![]() ![]() We all have our little vices. I've listed mine far too many times to repeat them here.
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“Never do anything you can't take back.” —Rocky Russo |
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#17 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
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#18 |
Chief of the Boat
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Never resort to salvos personally....nver enough eels to play with as it is.
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#19 |
Shore leave
![]() Join Date: Jul 2010
Posts: 70
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As a rule I only use salvoes against battleships and carriers. I find that a 2-torpedo spread against battleships, with the spread angle set to pop the eels into the fore and aft magazines, gives the best results.
Against carriers ... well, my evasion tactics aren't the best and generally I want to shoot as many torpedoes as needed in as little time as possible so I can get away quick. I've only fired a 3-shot salvo once, and that was when I found a Bogue class escorted by half a dozen Clemsons ... on 4th July. ![]() |
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#20 | |
Stowaway
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#21 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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My goal (which I usually reach or get within knocking distance) in 39-40 is 3500 tons per torpedo, or 49K if I fire everything (but I usually dont). Deck gun fills in the blanks, and gives the gravy. But with salvos, I can't see that happening. Thank you all for your advice. I think my doctrine from now on will certainly be. 1) No salvos unless in a snapshot situation against a fast-moving capital ship. And then only two. 2) One shot per ship. If the shot detonates, wait and see if it is showing damage. If it does not, set up a new shot.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#22 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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And then I threw some mud at the Hood. http://www.subsim.com/radioroom/show...dy#post1528688 |
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#23 |
Stowaway
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well in that regards how long does it usually take for those ships to sink?? I can put one into the bow of a small merchant and sometimes it even seems like even THOSE take forever to sink!
My thinking is I dont feel like waiting around for afew hours to watch a merchant sink and then have a destroyer bearing down on me because the darned merchant decided to send an S.o.S. which is another question, does the game model this? (Sinking ships or attacked ships signal for help and destroyers come-a-callin? |
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#24 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
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Only if they're within range, ie they've already spawned. I attacked a lone merchant off the north coast of the Orkney's (like AN1457 ish) at night once. I never saw the DD about 12-15km away. First torp hit, and I soon heard the report of a deck gun. This was late 39 or early '40. I didn't know what was going on, then the star shell exploded and the watch started screaming things about a DD headed our way. About face! Flank Speed! So yeah, if' they've spawned in the world, they will sometimes respond to SSS calls. Thats why harbor raiding is difficult. Most of the patrols come running when you hit. |
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#25 |
Shore leave
![]() Join Date: Jul 2010
Posts: 70
Downloads: 13
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Where do you aim? I find that one magnetic eel running between 0.5 and 1m under the keel, aimed at the aftmost point of the foc's'le, does the job on all ships up to 11k tons.
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#26 |
Sea Lord
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I use 2 shot salvos occasionally with convoys that tend to have more valuable targets and better escorts. I fire single shots at the closest targets, but for that big thing in the middle I might use a salvo. The British Storm Generator makes sure the weather is always awful when I'm near a convoy, so if I'm not exactly sure of my solution, I fire a salvo with small spread to maximize the chance of hitting in the first place and preferably in two different spots.
Way too many times I have hit the target, but haven't managed to sink it or even slow it down enough to kill it later by following the convoy and seeing if it lags behind. So nowadays I'd rather sink the target with the first opportunity and use two eels for it rather than miss with one. That one opportunity might be the only one I get. Some of my most frustrating experiences have been like these: fire four shots at four targets. Hear four impacts. All sail on happily. The destroyer hydrophone operator finds my vessel by following the sound of my swearing. And as for battle ships? I don't care how many torpedoes it takes, that thing is going down. I have played entire careers without even seeing one. I can afford it.
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Хотели как лучше, а получилось как всегда. |
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#27 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
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If a large target like a BB is being stubborn and only marginally slowing down and still in target range I'll use the large merchant rule of thumb. 1 BB is worth the same as approximately 3 large merchants; a large merchant is easily sunk with just 1 torpedo, so as long as I can down the larger target with 3 or less torpedoes is a good exchange. If I've missed the first, hit the second and slowed it down and the third marginally slows it down (but not slow enough for it to still be able to easily outrun you) expending a 4th torpedo to finish it off becomes a tough situation, if you hit it's likely to be the finishing blow, if you miss you've pretty much wasted 4 eels and nothing to show for it. Generally only time I consider using a salvo is on a BB with 4 turrets (with 2 fore and 2 aft) and will aim to hit under both magazines simultaneously, and that's only if I'm using a magnetic setting so that both torpedoes will have rougly the same draft to be aiming at (once they're hit and start to sink doing a magnetic shot become increasingly difficult). Even then I'll still usually set tubes 1/4, 2/3 to the desired depth and fire em individually as the target crosses the recticle. |
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