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#1 |
Mate
![]() Join Date: Jan 2011
Location: Wherever you hear the grinding of a DD hull on a U-boat
Posts: 60
Downloads: 8
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This is where I get off the verisimilitude train. I just play these things through my initial addiction until I'm ready to move on to my next --
Hey, look! Something shiny! |
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#2 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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If I'm trying to pick off a high speed / maneuverability target, Then I will use the salvo switch to crank off a 3 shot spread. 1 for where it's supposed to be, and 1 ahead and behind.
But If I'm trying to put multiple eels into a target, I go for single shots, as I want to pick my spots and incur the most damage. |
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#3 |
Navy Seal
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For the most part I fire singles in a sequence.
The problem I run into with salvos is that I keep forgetting to set the spread angle to 0 and having most or all of those torps miss the mark. ![]()
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sent from my fingertips using a cheap keyboard |
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#4 | |
Rear Admiral
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![]() I can't remember how many times I've had a salvo set up and just as the target comes into the desired position, I remember I didn't check the spread angle and have to bounce back into the TDC screen to check it. Or even worse I don't remember to remember until just after I fire and then I go back and look and OH CRAP. ![]() |
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#5 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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I rarely fire salvos. When I do , I fire a 3 spread torpedo against a high value target (BB or CV) and keep 1 more fish just in case.
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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When choosing salvo or not I think you have to make a distinction between wanting to improve your hit accuracy, or increase the change for hitting something at all. If you want to learn torpedo aiming (manual targeting) or improve your accuracy in TDC settings then you should not fire salvo's. The slight angle that the torpedoes veer off from their base course disguises the feedback you receive from the torpedo-cam or freecam. It's difficult to get a feel for how much that salvo angle corresponds to a position along the target length at different ranges and AOBs. You'll never get a clear idea how much you were wrong with your aim. I suppose if you fire 3 torpedos then the middle one would be able to confirm the accuracy, but 2 definately limits your learning efficiency. The second reason is that instead of 1 attempt with 2 torpedos, you can try 2 attemps with one torpedo. More tries in the long rung(Or 3 if it is a triple-shot) Salvo's can waste torpedos quickly. Often just one torpedo is enough to cause fatal flooding. Why be pre-emptive with more?
However if it is more important for you to get any torpedo impact on the hull, instead of a torpedo on a specific location of the hull, then a salvo is more appropriate. But you'll have to do the mathematics of how wide the target is at that range and AOB, and set your salvo angle accordingly. Just setting a rule-of-thumb angle is unwise. Unless you fire from point-blank range. Then nothing matters. Personally, I never fire salvo's. I'm always in learning and feedback mode. And a cheapskate. ![]()
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My site downloads: https://ricojansen.nl/downloads |
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#7 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Wow, looks like it's just me that does fire salvos. Only for the larger vessels and only ever two eels used. I use it to hedge my bets when I'm in the middle of a convoy (still early years
![]() Aside from the first time I ever fired a salvo, and missed, I've never forgotton to change the spread angle - you watch, tonight I will ![]()
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#8 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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If a large target like a BB is being stubborn and only marginally slowing down and still in target range I'll use the large merchant rule of thumb. 1 BB is worth the same as approximately 3 large merchants; a large merchant is easily sunk with just 1 torpedo, so as long as I can down the larger target with 3 or less torpedoes is a good exchange. If I've missed the first, hit the second and slowed it down and the third marginally slows it down (but not slow enough for it to still be able to easily outrun you) expending a 4th torpedo to finish it off becomes a tough situation, if you hit it's likely to be the finishing blow, if you miss you've pretty much wasted 4 eels and nothing to show for it. Generally only time I consider using a salvo is on a BB with 4 turrets (with 2 fore and 2 aft) and will aim to hit under both magazines simultaneously, and that's only if I'm using a magnetic setting so that both torpedoes will have rougly the same draft to be aiming at (once they're hit and start to sink doing a magnetic shot become increasingly difficult). Even then I'll still usually set tubes 1/4, 2/3 to the desired depth and fire em individually as the target crosses the recticle. |
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#9 | |
Eternal Patrol
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![]() Quote:
![]() ![]() We all have our little vices. I've listed mine far too many times to repeat them here.
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“Never do anything you can't take back.” —Rocky Russo |
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#10 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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#11 |
Chief of the Boat
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Never resort to salvos personally....nver enough eels to play with as it is.
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#12 |
Shore leave
![]() Join Date: Jul 2010
Posts: 70
Downloads: 13
Uploads: 0
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As a rule I only use salvoes against battleships and carriers. I find that a 2-torpedo spread against battleships, with the spread angle set to pop the eels into the fore and aft magazines, gives the best results.
Against carriers ... well, my evasion tactics aren't the best and generally I want to shoot as many torpedoes as needed in as little time as possible so I can get away quick. I've only fired a 3-shot salvo once, and that was when I found a Bogue class escorted by half a dozen Clemsons ... on 4th July. ![]() |
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