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Old 01-07-11, 09:40 PM   #1
WH4K
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Default OLC Gold GUI for dummies

Lately I've been playing with SHIII + GWX 3.0 + OLC Gold GUI (including the Mk IId update). I spent about half an hour this morning trying to figure out how to set up torpedo shots with the OLC GUI, but I just can't get it all together.

Is there a written guide to how to use all the devices, e.g. attack disk, Rings o' Confusion in the attack periscope view, etc.?

I do have both the OLC Gold video tutorial and the updated supplemental tutorial, but I can't sit there and conduct an attack while watching the videos. It just doesn't work.

Maybe there's a manual out there for the OLC GUI tools, but I must have missed it.
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Old 01-08-11, 12:45 AM   #2
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With MaGUI which has the whole OLC targeting there was a folder with tutorials. It had the video as well but screenshots of what to do for each step. If you can't find the download PM and I'll post it up so that you can snag em.

Manual targeting has always been my weakness, no matter how many tutorials I sit through or manuals I go through I can never get the hang of it. Some us never get the hang of it despite years of play; don't be discourged, you have a lot of company.
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Old 01-08-11, 09:32 AM   #3
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Quote:
Originally Posted by Tessa View Post
With MaGUI which has the whole OLC targeting there was a folder with tutorials. It had the video as well but screenshots of what to do for each step. If you can't find the download PM and I'll post it up so that you can snag em.

Manual targeting has always been my weakness, no matter how many tutorials I sit through or manuals I go through I can never get the hang of it. Some us never get the hang of it despite years of play; don't be discourged, you have a lot of company.
Yes, the MaGUI have a good tutorial. And this GUI is awesome, I recommend to try it.

Regards.

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Old 01-08-11, 10:15 AM   #4
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Usually people can't make heads or tails out of a written step-plan, and demand a video of some sort. Go figure! There used to be a written walkthrough with screendumps, but I can't find it anymore among my files. If you tell me what you want to know first I'll write the steps down.

For the attackdisk you can use this book, but OLC only included one side of the disk in his GUI. For the speed, range, AOB calculations you need to try the Magui mod. Or I believe Joegrundman's U-jagd tools mod also included that side.

http://www.subsim.com/radioroom/show...71&postcount=1
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Last edited by Pisces; 01-08-11 at 03:50 PM.
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Old 01-08-11, 11:45 AM   #5
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Quote:
Originally Posted by Pisces View Post
Usually people can't make heads or tails out of a written step-plan, and demand a video of some sort. Go figure! There used to be a written walkthrough with screendumps, but I can't find it anymore among my files. If you tell me what you want to know first I'll write the steps down.

For the attackdisk you can use this book, but OLC only included one side of the disk in his GUI. For the speed, range, AOB calculations you need to try the Magui mod. Or I believe Joegrundman's U-jagd tools mod also included it.

http://www.subsim.com/radioroom/show...71&postcount=1
Is there some similar to "banjo" of US Navy subs, for SH4?

Best regards.

Fiztcarraldo
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Old 01-08-11, 03:47 PM   #6
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Quote:
Originally Posted by fitzcarraldo View Post
Is there some similar to "banjo" of US Navy subs, for SH4?

Best regards.

Fiztcarraldo
With a bit of imagination you can think it (the following link) looks like a banjo. Sorry, I'm still not sure what the device known as Banjo looks like. Wether it was a handheld calculator or some sort of mechanical TDC apparatus. But this one is definately based a US handheld sliderule/calculator and used with SH4. The links you can find in subsim here about it seem to contain dead links to the files. But the following has all you need to make it.

http://www.hnsa.org/doc/attackfinder/index.htm

This is the thread that introduced it here:

http://www.subsim.com/radioroom/showthread.php?t=106923
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Old 01-08-11, 07:05 PM   #7
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Quote:
Originally Posted by Pisces View Post
With a bit of imagination you can think it (the following link) looks like a banjo. Sorry, I'm still not sure what the device known as Banjo looks like. Wether it was a handheld calculator or some sort of mechanical TDC apparatus. But this one is definately based a US handheld sliderule/calculator and used with SH4. The links you can find in subsim here about it seem to contain dead links to the files. But the following has all you need to make it.

http://www.hnsa.org/doc/attackfinder/index.htm

This is the thread that introduced it here:

http://www.subsim.com/radioroom/showthread.php?t=106923
Yes, I know that, is the Banjo. But I like in SH4 some mod with the banjo, as SH3. I don´t know if there is some mod with a banjo for SH4.

Many thanks!

Fitzcarraldo
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Old 01-09-11, 07:18 AM   #8
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Quote:
Originally Posted by Pisces View Post
Usually people can't make heads or tails out of a written step-plan, and demand a video of some sort. Go figure! There used to be a written walkthrough with screendumps, but I can't find it anymore among my files. If you tell me what you want to know first I'll write the steps down.

For the attackdisk you can use this book, but OLC only included one side of the disk in his GUI. For the speed, range, AOB calculations you need to try the Magui mod. Or I believe Joegrundman's U-jagd tools mod also included that side.

http://www.subsim.com/radioroom/show...71&postcount=1
MaGUI is done really smart, once you have the bearing and speed of the target it turns the whole computation into a triangle. If I could remember my trigonometry beter it I know it can be done easily via formulas which I have long since forgotten; MaGUI does it mechanically for you though. Only problem I keep having with it is that it never really details how you get the 3rd piece of data (least in all the doc's I've gone through) so that you can get all the rest of the angles/lengths of the triangle in order to find the bearing at which you are going to fire.

It's a brilliant way of handling manual targetting by taking out AOB and making everything a 90 degree attack using triangles. I've seen the people that have really mastered it can plot an extremely accurate attack in 10-15 seconds using that gui.
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Old 01-09-11, 05:41 PM   #9
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Quote:
Originally Posted by Tessa View Post
MaGUI is done really smart, once you have the bearing and speed of the target it turns the whole computation into a triangle. If I could remember my trigonometry beter it I know it can be done easily via formulas which I have long since forgotten; MaGUI does it mechanically for you though. Only problem I keep having with it is that it never really details how you get the 3rd piece of data (least in all the doc's I've gone through) so that you can get all the rest of the angles/lengths of the triangle in order to find the bearing at which you are going to fire.

It's a brilliant way of handling manual targetting by taking out AOB and making everything a 90 degree attack using triangles. I've seen the people that have really mastered it can plot an extremely accurate attack in 10-15 seconds using that gui.
Unless Makman94 recently added something that I overlooked, I can't remember it (the range and AOB finder) ever reducing the attack to a 90 degrees setup (I assume you mean uboat course 90 degrees to target course). It works with every AOB you encounter. And whatever your angle is to the target course. Infact, that's why it is so great, it's quick in any situation and reliable like a clockwork. (well, based on what you feed it, and near 0 AOB is hard to hit anyway) It's just that the 90 degree setup looks simple and get's results because the target is at it's biggest. And that is contagious. Everybody catches on and spreads the word (seemingly) without trying other approaches. If you feel like it, you can also position yourself to a 42 degree attack, or 108. It's allways a triangle: you, the target and the impact-point.

What makes you think it's only for 90 degree attacks?
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Old 01-10-11, 02:19 PM   #10
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Here are some reasons that the OLC GUI video tutorials frustrate me:

1) The longer one was apparently done with an earlier version of the GUI. The current version doesn't show the position of your U-boat. So how am I supposed to plot positions of other ships, figure out intercept courses, angle on the bow, etc.? He spends half the video doing that stuff, but it all depends on knowing one's U-boat position.

2) There is no explanation, either in the "Original" video or the "Supplemental" video, of the new vertical scale in the UZO. It wasn't there in the "Original" video, nor is it mentioned in the "Supplemental" video.

Can anyone explain the new UZO vertical scale, or how to work around not having a marker for your U-boat position?
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Old 01-10-11, 02:31 PM   #11
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Quote:
Originally Posted by WH4K View Post
Here are some reasons that the OLC GUI video tutorials frustrate me:

1) The longer one was apparently done with an earlier version of the GUI. The current version doesn't show the position of your U-boat. So how am I supposed to plot positions of other ships, figure out intercept courses, angle on the bow, etc.? He spends half the video doing that stuff, but it all depends on knowing one's U-boat position.

2) There is no explanation, either in the "Original" video or the "Supplemental" video, of the new vertical scale in the UZO. It wasn't there in the "Original" video, nor is it mentioned in the "Supplemental" video.

Can anyone explain the new UZO vertical scale, or how to work around not having a marker for your U-boat position?
1) If you leave a waypoint on the map (but change course so you don't follow it anymore) it still points to your current location.

The beauty of the Range and AOB-finder is that you do not need the map to get a torpedo on target. You can figure out speed by using the periscope line and stopwatch (and a bit of numbercrunching). And the range and AOB by using those 'Wheels o' Confussion' as you say it. But I agree that it is preferable to get an overview of the situation by plotting.

2) Isn't it (a pdf about surface attacks with OLC Gui) included it the install package? Or wasn't it put in the documentation folder. Eitherway, luckily it is one of the few files that Filefront didn't remove from my profile.

http://www.filefront.com/13481166/Su...in_OLC_GUr.pdf

Basically you multiply the number of the mark with the mastheight, and the result is in meters.
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Old 01-10-11, 05:14 PM   #12
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Thanks - I didn't get that manual with the OLC Gold download, for some reason.
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Old 01-10-11, 06:36 PM   #13
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Quote:
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Thanks - I didn't get that manual with the OLC Gold download, for some reason.
May have been an earlier release that had it included but not the last one. Or I am simply mistaken that it was included.
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Old 01-14-11, 11:27 PM   #14
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Quote:
Originally Posted by Pisces View Post
May have been an earlier release that had it included but not the last one. Or I am simply mistaken that it was included.
The manual seems to pertain to an earlier OLC GUI release. It makes reference to doubled mast values, which aren't used in the latest version of OLC Gold GUI.

Also I feel really dumb because I was wondering where the green "efficiency bars" on top of compartments went. Then I realized this was probably a consequence of the longer repair times feature offered with Option #4 of OLC GUI. Duh.
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Old 10-04-11, 04:40 PM   #15
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Default Quick question...

New player here - never even heard of the Silent Hunter series until a few days ago, believe it or not. I'm trying to get some decent mods set up - and I've been looking for the OLC mkIId update everywhere and I can't seem to track it down. I've just found a few broken links or file not founds.

Can anyone point me in the right direction? Thanks!
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