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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Shore leave
![]() Join Date: Jul 2010
Posts: 70
Downloads: 13
Uploads: 0
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http://www.reghardware.com/2011/01/0...ft_drm_checks/
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#2 |
Eternal Patrol
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Well, it certainly hasn't affected Silent Hunter 3.
![]() SH5 was the only version to have this. There is a thread about it in the SH5 forum.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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Haha, good comment, Steve
![]() If true, it's a move in the right direction. However, from all accounts, the game is still unplayable out of the box. I have never been interested in purchasing train wrecks.
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#4 |
Navy Seal
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I wish there were a way to protect software without turning honest gamers away.
Intellectual rights is a complicated issue when those properties can be so easily compromised and distributed across the net. Just how does one protect their software from theft without jilting some of their customers? Ubi gave it a shot with their connection requirements and ticked some people off in the process. Looking back at things like Starforce... or the hassle of looking up a certain word in a certain paragraph on a certain page... this cycle has been running for a long time. There has always some element out there that wants to rip off the craftsmen, and there has always been a complication of some sort to deal with that. Human nature prevails. ![]() I don't want to speculate on whether Ubi will lift their requirements for SH5. But, the servers will have to be re-appropriated for something else at some point down the road... so, most likely we will see an end to SH5's internet ball and chain. When? is anybody's guess. ![]() Like I have a computer that will run the damn thing... pssshh! ![]() |
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#5 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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It is quite bold and risky to publish your software in that manner; though it shows that the publisher has faith in the consumer that they will do the right thing - in that company's case it has worked very well. The harder you make it to break the software the more it will attract people to try it. Had SH5 been flawless, all major bugs fixed it was doomed from the start. Despite how cool it looked I wasn't about to pay for something that I can't play at my own leisure, whenever and wherever I want. This step is one in the right direction, the major damage has already been done and can't be undone even if they completely lifted the internet restrictions. |
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#6 | |
Swabbie
![]() Join Date: Jan 2008
Location: KCMO
Posts: 13
Downloads: 124
Uploads: 0
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#7 | |
Chief of the Boat
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#8 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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Ignoring all business/corporate users, I wonder how many people have ever paid for WinZip? Compare it with 7-zip (much better program anyways) which is free I would imagine that 7-zip gets much more in donations than WinZip does for licenses. |
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#9 | ||
Navy Seal
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Oh, very good points. ![]() ![]() I've read that there are some indie companies that are experimenting with selling their games without copy protection. The hope is that their sales will actually increase. One developer even went so far as to cut prices a bit to reach more of his audience. I guess it makes sense that the greater the audience, the greater the profits in the long run. Why is it that some of the larger companies haven't taken such risks, when they already put so much on the line as it is for a quick buck? Quote:
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sent from my fingertips using a cheap keyboard Last edited by krashkart; 01-07-11 at 11:23 AM. |
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