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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#18 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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I was somewhat intrigued by this discussion so I went through the campaign CFG files to see what would be required, as a minimum, to get a success (and just a success... not a MAJOR success) in every one of the sub campaigns (Drumbeat, Mare Nostrum, Western Approaches, etc).
In other words, near as I can figure, this is what the game designers intended a super successful sub captain (and we're all super successful in our own little game worlds, right?) should look like. Here are the totals: Warships/Combatants 11 CVs or BBs 12 CA or CL 11 DDs, FFs, or Corvettes 2 SS 3 AMC 7 AP 3 unspecified warships This, to my mind, would represent the greater part of of a "world naval power" class battle fleet. Using approximate average displacement for these ships, the total would be around 496,000 tons. Merchants 1,635,000 tons In addition... 14 Tankers 5 Cargo ships carrying war materiel 5 Liberty Ships 27 generic merchants And 3 unspecified ships (merchant or warship presumably) Using approximate average GRT for the merchant ships called out by type, the total would be around 2,000,000 tons. Would this (warshis/combatants + merchants sunk) be enough to affect the outcome of the war in Europe? JD |
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