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Old 12-20-10, 05:42 PM   #1
E.Luden
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I don't know, one sub commander could have an impact on the war, I mean (ok it may not be entirely realistic) but in my game I've sunk the arc royal twice, and I've taken out the BB's Queen Elizabeth and Rodney and its only just turned Nov' 39. Now these ships have a huge price tag and take years to build, and the propaganda coup de gras of such kills so early in the war may have tipped public and political opinion against the war, upon the presentation of Hitler's Peace offer following the fall of France in 1940 (not to mention the denial of the use of such capital ships in future operation against the Bismark etc..) there's more to war than tonnage, there's politics and manoeuvre too
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Old 12-20-10, 07:26 PM   #2
Takeda Shingen
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Originally Posted by E.Luden View Post
I don't know, one sub commander could have an impact on the war, I mean (ok it may not be entirely realistic) but in my game I've sunk the arc royal twice, and I've taken out the BB's Queen Elizabeth and Rodney and its only just turned Nov' 39. Now these ships have a huge price tag and take years to build, and the propaganda coup de gras of such kills so early in the war may have tipped public and political opinion against the war, upon the presentation of Hitler's Peace offer following the fall of France in 1940 (not to mention the denial of the use of such capital ships in future operation against the Bismark etc..) there's more to war than tonnage, there's politics and manoeuvre too
That is really more of a problem with ahistorical spawns, which is not new to the SH series. I recall, in an earlier patch of SHIV, sinking the Yamato 7 times in one career, despite the fact that she never saw action prior to her sinking. But, I think that you hit upon the right word with realism. Realistically, I should not be able to change the outcome of the war. As such, I have no interest in altering history.

EDIT: However, when it comes to naval warfare in WWII, you have to remember that it was really the coming out party for airpower in the naval war. The Luftwaffe was never truly dedicated to naval air support (an example of where their Japanese counterparts were far more forward-looking, at least in doctrine) and following it's demise, all German naval assets were virtually naked and defenseless. As such, any German capital assets would have suffered the same fate as the IJN's following Philippine Sea. The primary difference is that the Allied aircraft in the theatre were land-based, not from carriers, which puts them beyond the reach of the Kriegsmarine; something that no virtual Kaleun is going to be able to do anything about.

Last edited by Takeda Shingen; 12-20-10 at 07:45 PM.
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Old 12-21-10, 09:55 AM   #3
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something that no virtual Kaleun is going to be able to do anything about.
More ship sunk = less weapons for england = you start winning the war.
While this is a really fantastic equation (like e=mc^2), adding to this a randomness factor representing other sectors, is a monumental coding task which I'm sure would take developers decades to achieve.

In the meantime we should just sit back and accept the inevitable.
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Old 12-21-10, 10:34 AM   #4
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In LucasArts' Their Finest Hour: The Battle of Britain, they had a campaign mode that did let you change the outcome, of that battle at least. I played it once, one the battle for Germany, and never played campaign mode again. It felt pretty stupid for one pilot to have that much influence.

In the SH series you can sink 10 times as much tonnage as any real kaleun ever did. That in itself is so unhistorical that it makes me cringe. Changing the outcome of the war in a game where you play a top general or admiral, sure. In one where you play a single ship captain? The only word that comes to mind is LAME.
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Old 12-21-10, 12:08 PM   #5
Takeda Shingen
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Originally Posted by vanjast View Post
More ship sunk = less weapons for england = you start winning the war.
While this is a really fantastic equation (like e=mc^2), adding to this a randomness factor representing other sectors, is a monumental coding task which I'm sure would take developers decades to achieve.

In the meantime we should just sit back and accept the inevitable.
Again, unless you are sinking 800k GRT by yourself, per month, which was the Kriegsmarine's estimate for the minimum tonnage required to make a noticable impact on the ground and air war, no notable difference will be made. As Steve pointed out, attaining anywhere near this figure is completely a-historical, not for the least reason that should you begin to approach the 200k mark, you should would be promoted to a squadron command and be spending the rest of the war as a desk jockey. Once we enter the realm of the a-historical, we stop talking about a simulation and begin talking about Super Mario Brothers. That is fine if that is what you want, but I do not believe that it should be the aim of a simulation.
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Old 12-23-10, 01:31 AM   #6
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You're missing the point completely

The 'equations' are simple to implement in a game, it no more than about a weeks work including testing for the dev. The implementation doesn't require the 'nuking' of the sea lanes.

You efforts are simply a representation, with random factors thrown in for the big picture. In a way very much the same thing that happened in WW2.

If this type of thing is done, it would lead to a large online co-operation game with surface and submerged forces, and tactical decision making.
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Old 12-30-10, 08:57 AM   #7
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The thing is that a). you can never achieve any real measure of realism as you will (hopefully) not be malnourished, cold and in fear for your own life while playing this game (unless like me you have to endure the trials of my mothers cooking and hospitality... but that's another story) but my point is that if you were to say turn off limited fuel and ammo and turn on invulnerability, and embark on an Arnold Schwarzenegger style mission of "if it floats and does no say "quacK" sink it mission then a fully dynamic campaign would let you win the war
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Old 12-30-10, 09:05 AM   #8
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If this type of thing is done, it would lead to a large online co-operation game with surface and submerged forces, and tactical decision making.
Ah, so you are only speaking hypothetically. I see. Well, I'll add that I would have absolutely zero interest in a naval WoW.
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Old 12-30-10, 11:11 AM   #9
E.Luden
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well it wouldn't be WoW, but the idea of a naval version of WW2 on-line might have some appeal, however that would require ubi to resurrect destroyer command (I didn't have a chance to complete my last post due to the afore mentioned mother demanding a chore or two be completed) however I must confess that the idea has some merit, but unfortunately for such a game to work you'd need some pretty stringent rules on realism and that alone would restrict what would be a pretty small market.

Anyway back to my previous point(s) there were, marked differences in the pacific and Atlantic theatres as well as objectives remember Hitler never REALLY wanted an extended war vs the UK and initially at least he wanted to force a peace, now you can say one captain can't make a difference and that's fine but no matter how onerous the win conditions may be I still feel that if a campaign is going to be TRULY and I quote the back of the box "fully dynamic campaign" then there should be a "win" scenario for the axis even if it is a bitter peace in the west, and as to what is and isn't realistic as a fan of and participant of living history realism can only be taken up to a certain point and then a bit of fun and reward for your effort just gets involved e.g you never heard of Capt Luth having to finish patrol early to go pick up the kids from school, or sticking patrol on pause so he can "pop out and get some milk, or help the missus in"
if you want realism quit your job, move your computer into a damp metal tube buried in the back garden stock it with bad food and move about 20/30 friends in there with you and share bunks with them and only install one small toilet... after three or four weeks living like that (just for that final fear factor) make an arrearage with some "friends" that in the event that you get depth charged in game they should toss a couple of grenades in there and flood it with freezing water so that the compilation of concussion and hypothermia can dull the pain of realising that your computer (and probably most of your friend are about to (if not already) die... unless you'r a technophilic-wizard and have managed to waterproof your computer, in which case your can just get high on the chlorine gas being given off by your cracked battery cells... now THAT is realism
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Old 01-03-11, 05:20 PM   #10
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i'd like to point out a history changing event... what if you preventing the sinking of the bismark, and it's able to be repaired >.>; it would have had a HUGE impact on the war for the germans as it could almost singlehandedly blockade the usa-england convoy route, thus cutting england off, and with england cut off, no way for troops to reach it for the normandy invasion...... >.>

theoreticly you CAN change history in just 1 sub. i mean what if you sunk the queen mary while church hill was on it? huge moral blow to england, it loses a great leader aswell as the will to fight and surrenders to germany the following year.

just saying, they could have added in the history changing, =/
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Old 01-03-11, 09:22 AM   #11
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Some users reports, they still play the stock campaign in 1944 (Black Pit)...
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Old 01-03-11, 09:37 AM   #12
Takeda Shingen
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Some users reports, they still play the stock campaign in 1944 (Black Pit)...
Those people are being less than truthful.
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