![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
|
![]()
To me, SH5 has the one single thing SH3&4 didn't have: a competent Uboat AI, hence the possibility of wolfpacks that behave like they should (sort of). After bugging and pestering the devs with it last year, after almost forcing them to spend a couple of months to hastily write the code, at a time when this whole feature had been dropped, I think we should give SH5 the chance to become the great sub sim it should have been in the first place. If not for something else, at least for the wolfpacks.
|
![]() |
![]() |
![]() |
#2 | |
Pacific Aces Dev Team
|
![]() Quote:
__________________
One day I will return to sea ... |
|
![]() |
![]() |
![]() |
#3 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
|
![]()
I am not a passionate modder (yet though I have modded other games), and I would consider myself fairly new to the SilentHunter franchise and can offer a point of view from this part of the comunity.
The PERFECT SIM to me would be playing a DasBoot campaign accurately resembling the mini-TV series and in my opinion (of limited weight granted) that can only be achieved in one of the two games as a base. I would also wish to contribute to such a mod, and turn from player to modder/player. |
![]() |
![]() |
![]() |
#4 |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
|
![]() SH5 has a ridiculous campaign and an ominous crew management system
The perfect Sub Sim would be: SH3+GWX with the graphics of SH5 May the modders gods help us ![]() |
![]() |
![]() |
![]() |
#5 | ||
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
|
![]()
very interesting discussion here! thanks for all comments.
![]() Quote:
Quote:
![]() another fact that makes me feel, sh5 isnt the right choice is, many talented and skilled modders we had in sh3 (or sh4) are not onboard with sh5 any more. so the manpower might be another reason, why sh5 will never reach the state of an sh3. there a so many things still undiscovered, we need some passioned man to deal with ... not spoken of the tools we need to get further on. why have so many skilled modders left with sh5? cause they where kicked in the ass by ubis "NEW GEN SUBSIM CONCEPT" and the very, very bad support for this game. some german mod group called "aces of the deep clan" has stopped working on their great mod "return of the aces" they started with the release of sh5. official reason is: "the game is so buggy and unfinished, no one of this team is motivated to repair all these errors, before you even can start modding itself". and also the so called "great and easy modability" of sh5, which was highly recommended by ubi, is not what was meant to be. conclusion: to me sh5 is a big, raw diamond, which is complicated to handle and needs many experts to cut it. we might do have the needed experts, BUT we DO NOT have any more support by ubi - to tell how we should handle the diamond and which tools are used best. ![]()
__________________
|
||
![]() |
![]() |
![]() |
#6 |
Sparky
![]() Join Date: Aug 2005
Posts: 156
Downloads: 500
Uploads: 0
|
![]()
conclusion: to me sh5 is a big, raw diamond, which is complicated to handle and needs many experts to cut it. we might do have the needed experts, BUT we DO NOT have any more support by ubi - to tell how we should handle the diamond and which tools are used best.
![]() But!!! We do have TDW. |
![]() |
![]() |
![]() |
#7 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,874
Downloads: 171
Uploads: 0
|
![]() Quote:
![]()
__________________
Sub captains go down with their ship! |
|
![]() |
![]() |
![]() |
#8 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
|
![]() Quote:
Reece my friend... long time no see ! ![]() agree with your post totally. |
|
![]() |
![]() |
![]() |
#9 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,874
Downloads: 171
Uploads: 0
|
![]()
Good to see you again too, and you as well Jaesen, hope you both had a good Christmas and wish you both a Happy New Year.
![]()
__________________
Sub captains go down with their ship! |
![]() |
![]() |
![]() |
#10 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
|
![]()
At the last day of the year we now can all look back. Everybody is disappointed by SH5. Ubi had everything to make that the perfect Sim. I never understood why they didnot reuse SH3 as a base for SH5 or even SH4. The immersion in SH3 with GWX and other mods such as FM New Interior remains on top. Because it is simple and gives you the best feeling how it should have been some 70 years ago.
My idea (or dream) is that if UBI releases the source-code and tooling for SH3 that we could add the so long missed Wolfpacks, real surface attacks and fixes for the long very well known list of bugs. I'm sure we then will have the ultimate sim. I wish you all that that happens in 2011 and that the stuck in the middle with the SH-series will end as well as the silence from Ubi. Happy 2011! |
![]() |
![]() |
![]() |
#11 | |
Pacific Aces Dev Team
|
![]() Quote:
![]() Seems that lesson was -like many others- again not learned for SH5 ![]()
__________________
One day I will return to sea ... |
|
![]() |
![]() |
![]() |
#12 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
A far better approach would have been, in the known absence of Ubisoft, to develop an unofficial community v1.3 "patch" that focused solely on fixing the bugs, at least those that could be "fixed" by modders. No subjective content, just fixes. Yet after nine months we still have largely disparate and peripheral mods, most of which now are mere updates to mods that have been around for most of those nine months; in other words, no recent real big tangible (ie delivered, not just spoken of) breakthroughs (although the additional merchants is a nice start). What I find poignant is that some of the most staunch defenders of SH5 before its release are now nowhere to be seen. Either they love the game so much that they play it 24/7 and don't have time for a break, or they've silently sunk below the waves. The clock keeps ticking... Last edited by JScones; 12-31-10 at 07:30 AM. |
|
![]() |
![]() |
![]() |
#13 | |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#14 | ||
Fuel Supplier
|
![]() Quote:
I pointed up in the same thread that, logically, this meant that there could never have been any extension pack planned for SH5, despite widespread belief among game players that this was coming next. No one denied the assertion. You really cannot blame the devs. The most casual survey of threads for SH3, SH4 and SH5 shows that the strongest requirement among the great majority of players is for improved graphics and pointless graphical detail (repositioned flags, repainted propellers, that kind of trivia). Who cares about game play? (excepting a few eccentrics, presumably including the readers of this thread.) The great majority got the logical extension of what they wanted in the end, with SH5. Just sail round and round your home port, admiring the scenery. Quote:
You might offer to pay for the code, though. But then, it is unlikely that anyone can understand it now, if the original devs could not. Stiebler.
__________________
NYGM Tonnage War Mod - More than a mod: it's an experience! |
||
![]() |
![]() |
![]() |
#15 | |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|