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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Central Scotland
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I just sank my first neutral ship, on what is quickly turning into the worst patrol ever. I was off the Azores at my patrol point and found zilch, so headed over to Gibralta to catch any traffic coming out of the Med. I chased a convoy heading north and sank a couple of ships for 6 shots fired (boo) and then got slapped about by the escorts, so turned back to Gib to look for stragglers. On a moonless night out sails a darkened large merchant with no lights, and there's no way I can see his flag even in the external camera. One torp under his keel and he eventually sank, but it turned out he was Spanish. Why no lights, the bloody idiot!
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#2 |
Lucky Jack
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I sunk a neutral today in broad daylight on a calm sea in a convoy. Not my fault the bloody moron decided to turn straight in to my T1 ell which was on its way to hit a large tanker.
Man I was... ![]() ![]() ![]()
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#3 | |
Ocean Warrior
![]() Join Date: Jul 2007
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#4 |
Chief
![]() Join Date: Dec 2010
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So If I want to edit my basic.cfg to allow me to sink neutrals (for immersion purposes only of course!) what lines shoud I edit?
RenownReachGridObjCompleted=0 RenownPatrolGridObjCompleted=0 CompletedPatrol=0 NEUTRAL=-1 ALLIED=1 AXIS=-10 WrongShipSunk=-5000 FirstRankRenown=100 SecondRankRenown=350 EndCampaign=-5000 Set Neutral=0, or WrongShipSunk=0 ? Cheers! ![]() |
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#5 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
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Yes, that's it. I edit mine to read "1." My rationale is that neutrals carrying cargo to Britain are a legitimate target, because they are in a British guarded convoy. I do not use this hack to sink just any neutral simply for the purpose of running up tonnage scores.
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#6 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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#7 |
Eternal Patrol
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I use 0, for the simple reason that it discourages me from even thinking about it. I also reduced friendlies to -1, because the few times it did happen the kaleun was always exonerated.
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
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Problem still lies that if you do sink a neutral on accident you'll get credit for it. As Steve points out using a '0' is a better alternative for most people; with that setting you get the same kind of results as those who did accidently sink neutrals in the war - no credit. The only negative point you suffer is the loss of the torpedos used to sink the ship. When you run into a convoy on your return home you'll really want those eels back that were expended on the neutral ship to use on real targets. |
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#9 | |
Machinist's Mate
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Feel free to correct me. |
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#10 | |
Lucky Sailor
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That may be true, but unless I'm mistaken, Spain stayed Neutral throughout the war. No reason for a Spanish ship not to look like the Las Veags strip. |
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#11 |
Machinist's Mate
![]() Join Date: Apr 2005
Location: Central Scotland
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That's what I thought. Spain were technically neutral throughout the war, even though Franco had ties with Hitler going way back. Why no lights?
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#12 | |
Bosun
![]() Join Date: Nov 2010
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![]() ![]() I grew tired of trying to see their flags, and nothing was lit up. That was the only bit of info I felt I needed. So I fired all forward tubes. Two eels headed straight to each tanker...and happily all four ran true and exploded nicely... And then their search lights went on, and those ships lit up like Christmas trees! Those jerks even had the audacity to finally swivel their spot lights to light up their flags....I couldn't believe it...they ran dark until it was too late, AND THEN shone lights on their flags....One ship sank, the other was lucky and limped off severely damaged... just like my Kaleun's career. I found it highly odd that two large unescorted spanish tankers near africa would be running dark... until AFTER I attacked them. ![]() Perhaps all these neutrals running around without lights on are really just ships packed with their respective countrys' dregs of society...lol
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#13 |
Grey Wolf
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Historically neutrals were sometimes subject to enforced blackouts depending on where they sailing around. This mostly applied to the America's were the most neutral ships were sunk (in the shortest period of time) due to an enforced blackout rule for any shis sailing in or between certain area's at night. Several Brazillian ships were mistakenly sunk and Mexican ships (afterwards the Mexico which was neutral flipped sides to the allies after feeling betrayed for being neutral, Brazil wasn't exactly happy either) as well. Inside a port though or alone at sea I've yet to see a neutral not properly lit up.
Sinking a hospital ship is nothing but pure bad karma. There's a good chance many of your own country's casualties may be on board. Even in poor weather those things are lit up like Christmas Tree's, something so large so well lit up is probably not doing so for the sake of trying to be stealthy; its doing everything short of keying down the radio and screaming out Hospital Ship! |
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#14 | |
Bosun
![]() Join Date: Nov 2010
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![]() Does GWX actually feature hospital ships? I haven't been playing it for very long, but I haven't seen any around. Are they only in a certain area?
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Commander of U-65 ![]() |
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#15 |
Eternal Patrol
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Because the lighted ships are a separate type, and the lights are tied directly to that type. The game assigns flags randomly. The two different concepts cannot be reconciled within the limitations of the game.
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“Never do anything you can't take back.” —Rocky Russo |
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