SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-04-10, 02:58 AM   #23
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Quote:
My idea (inspired from Hitman) works in the debugger. I found the location where FogChangeSpeed is stored. By setting this value to 0 no fog can arise. So it's possible now (in principle) to directly affect fog - without using the indirect way by changing windspeed. So one could reduce fog occurence arbitrarily (using random numbers or counters).


As you already rightfully stated, the first thing to do is just to fix the weather, i.e. prevent it from sticking in persistent 15 m/s winds. While actually making an improved weather mod is a second stage, that might come or not at a different time in the future.

But if you find the variables for fog, rain, wind, cloudy skies, etc while you do the first stage fix, then we will already have the foundation of a future weather mod. An added algorythm could relate the wind, rain, fog and cloudy skies, and provide a more realistic climate
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:41 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.