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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Machinist's Mate
![]() Join Date: Apr 2007
Location: U. S. of A.
Posts: 129
Downloads: 20
Uploads: 0
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Yeah I'm using the Easy AOB mod. I'm also using TMO and RSRD mods so I don't get the little white "X" in the targeting map. I was just happy that I found a way to aim at individual spots on the target by just sending the bearing, but not resending the range. It makes it easier to fire 3 or 4 torpedoes at a fast target since there is less to do during crunch time. I don't understand why the extra work mentioned above for using the O'Kane method is necessary. I can use the O'Kane method without worrying about "Lead angles" etc. and it seems to work fine. I'm not saying that one method is better or more fun than the other. That's the beauty of this game - different people can do some things different and still obtain the same results.
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