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#19 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
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![]() Quote:
The Stadimeter is on the upper right side of the screen and contains the three Attack Dials. The PK is on the upper left side of the screen. You hit the PK button on the left side of the screen and it turns red, indicating that the PK is activated. There are two dials on the TDC (upper left side of the screen). One is the ships' dials screen, and the other deals with torpedo speed settings/torpedo depth settings. We are discussing the ships' dials screen and not the torpedo speed settings/torpedo depth settings screen. You are saying, I think, that you enter speed, aob and range via the appropriate Attack Dials. Next, activate the PK. As the target closes you check your Attack Dial settings for accuracy and refine them as necessary. This classic manual targeting. Here is your twist. Before you fire, you move your scope to the particular part of the target you wish to blow up, reset range on the Attack Dial without turning off the PK, and fire. According to your post, you hit the part of the target that you are aiming for, such as its stack by way of example. I have not done this, but I assume when you point the scope at the stack and click the range button on the Attack Dial (upper right side of screen, it adjusts the torpedo angle appropriately. You can see the adjustment, if there is one, on the ships' dials screen on the TDC (upper left screen) at the moment you click on the range button to send range (Attack Dial on the upper right.) to the TDC. All you are doing, I believe, is refining (adjusting) the lead angle based upon a new firing bearing. I usually don't do this, but maybe it is a final adjustment to the firing solution that increases the odds of a successful impact. If I have restated your post accurately, let me know the range you are firing at and having success. Last edited by I'm goin' down; 12-01-10 at 10:12 AM. |
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