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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Apr 2005
Location: Con dos cojones, ESPAÑA
Posts: 190
Downloads: 126
Uploads: 0
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Can I write it?
OMG ![]() ![]() |
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#2 |
Chief of the Boat
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Proof of concept indeed....and rather interesting to a few folk I should imagine.
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#3 |
Swabbie
![]() Join Date: Jun 2010
Posts: 14
Downloads: 23
Uploads: 0
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So how long until we get new subs?
![]() ![]() Last edited by BravoM5; 12-01-10 at 04:08 PM. |
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#4 | |
Seaman
![]() Join Date: May 2003
Posts: 35
Downloads: 0
Uploads: 0
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We use a specialized GR2 format for industrial simulation in the company I work for. I'm just a programmer not a 3D designer, what modders can do with the GR2 format, except creating new ingame models, I do not know. |
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#5 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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With GR2 format modders can do... everything, especially that they have experience with SH3 & SH4... ![]() But wait a moment... If AI sub is changed to AI destroyer its mean, that 'modyfied DD' will shot the torpedoes to subs and other units! ![]()
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#6 |
Watch
![]() Join Date: Aug 2006
Location: Quebec, Canada
Posts: 28
Downloads: 5
Uploads: 0
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bump
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![]() Fight silently... Crush enemies... Bring victory. |
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#7 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() Quote:
![]() http://www.subsim.com/radioroom/show...170741&page=29
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U-552 Tiger IDF |
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#8 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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#9 |
Black Magic
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trying to do that trick like was done in SH3/4 is going to be tricky if not very hard to do. Reason is if you make the DD into a sub (type is now sub and not ship) it's AI will change to sub AI. sub AI is nowhere near ship AI. So basically it will be a very dumb DD and probably won't be any fun (it will have all the problems the current sub AI does).
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#10 | |
Silent Hunter
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![]() The modern cargo ship looks very nice. I agree that the lack of different merchant targets has been a serious problem for Silent Hunter 5 from the beginning. If SH5 is like SH4 then it can handle huge numbers of ships (unlike SH3, which begins to CTD once you have a roster of about 300 units). It's a shame that adding new ships has been so problematic for this game. |
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