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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() Quote:
![]() http://www.subsim.com/radioroom/show...170741&page=29
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U-552 Tiger IDF |
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#2 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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#3 |
Black Magic
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trying to do that trick like was done in SH3/4 is going to be tricky if not very hard to do. Reason is if you make the DD into a sub (type is now sub and not ship) it's AI will change to sub AI. sub AI is nowhere near ship AI. So basically it will be a very dumb DD and probably won't be any fun (it will have all the problems the current sub AI does).
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#4 | |
Silent Hunter
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![]() The modern cargo ship looks very nice. I agree that the lack of different merchant targets has been a serious problem for Silent Hunter 5 from the beginning. If SH5 is like SH4 then it can handle huge numbers of ships (unlike SH3, which begins to CTD once you have a roster of about 300 units). It's a shame that adding new ships has been so problematic for this game. |
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