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Old 01-03-11, 07:52 AM   #1
Sepp von Ch.
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Originally Posted by Antar View Post
With GR2 format modders can do... everything, especially that they have experience with SH3 & SH4...
This is my giant dream - MERCHANT FLEET MOD for SH5!

http://www.subsim.com/radioroom/show...170741&page=29
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Old 01-03-11, 12:52 PM   #2
PL_Andrev
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Quote:
Originally Posted by Josef von Posorschitz View Post
This is my giant dream - MERCHANT FLEET MOD for SH5!

http://www.subsim.com/radioroom/show...170741&page=29
I have a better idea - with GR2 magic the navy fleet may shoot torpedoes (by import SUB to DD format).
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Old 01-03-11, 12:55 PM   #3
TheDarkWraith
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Originally Posted by Antar View Post
I have a better idea - with GR2 magic the navy fleet may shoot torpedoes (by import SUB to DD format).
trying to do that trick like was done in SH3/4 is going to be tricky if not very hard to do. Reason is if you make the DD into a sub (type is now sub and not ship) it's AI will change to sub AI. sub AI is nowhere near ship AI. So basically it will be a very dumb DD and probably won't be any fun (it will have all the problems the current sub AI does).
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Old 01-03-11, 01:43 PM   #4
iambecomelife
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Quote:
Originally Posted by Josef von Posorschitz View Post
This is my giant dream - MERCHANT FLEET MOD for SH5!

http://www.subsim.com/radioroom/show...170741&page=29
If a GR2 exporter is created then I will definitely modify the Merchant Fleet Mod ships for Silent Hunter 5. Then, once my World War I mod is well under way, I want to use the SH5 ships as the basis for more detailed freighters to replace the Merchant Fleet Mod - after several years, my ships are showing their age.

The modern cargo ship looks very nice. I agree that the lack of different merchant targets has been a serious problem for Silent Hunter 5 from the beginning. If SH5 is like SH4 then it can handle huge numbers of ships (unlike SH3, which begins to CTD once you have a roster of about 300 units). It's a shame that adding new ships has been so problematic for this game.
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