![]() |
[WIP] Proof of Concept - GR2 Import
I modified an 3DSMax9 exporter which I developed for my employer some month ago and yes it works. Here I used a modern cargo ship, created in 3DSMax9, exported to GR2 and replaced the Fletcher class model with it.
http://s1.directupload.net/images/101130/nwrhxxqs.png http://s13.directupload.net/images/101130/9cnkr8db.png http://s10.directupload.net/images/101130/tm77ivef.png Disadvantage: It needs alot of more modifications and because of licensing regulations by RAD Game Tools, our exporters don't export GR2 animations. |
are you going to share a link to this exporter?
|
Can I write it?
OMG :o Silent Ship Simulator :rotfl2: |
Proof of concept indeed....and rather interesting to a few folk I should imagine.
|
So how long until we get new subs?:DL And does this mean we can make some of the current ships like the Bismarck player controlled? :D
|
Quote:
We use a specialized GR2 format for industrial simulation in the company I work for. I'm just a programmer not a 3D designer, what modders can do with the GR2 format, except creating new ingame models, I do not know. |
I do not need urgently a new submarine in SH5!
I need necessarily more different targets such as here: http://www.subsim.com/radioroom/showthread.php?t=142285 I do not meet only Liberty cargo, Cimmaron class tanker and Hog Island... |
Quote:
I'm sure that with this exporter we will have many types of new ships in our game and the ship filter at TDC will be more usefull. Quote:
|
Quote:
With GR2 format modders can do... everything, especially that they have experience with SH3 & SH4... :yeah: But wait a moment... If AI sub is changed to AI destroyer its mean, that 'modyfied DD' will shot the torpedoes to subs and other units! :woot: |
bump
|
Quote:
http://www.subsim.com/radioroom/show...170741&page=29 |
Quote:
|
Quote:
|
Quote:
The modern cargo ship looks very nice. I agree that the lack of different merchant targets has been a serious problem for Silent Hunter 5 from the beginning. If SH5 is like SH4 then it can handle huge numbers of ships (unlike SH3, which begins to CTD once you have a roster of about 300 units). It's a shame that adding new ships has been so problematic for this game. |
:yeah:
|
All times are GMT -5. The time now is 06:53 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.