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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#286 |
Bosun
![]() Join Date: Feb 2007
Location: Australia
Posts: 64
Downloads: 52
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MaGui Documentation
I try and keep all my mod documentation available for reference.
Can you tell me where I can find the Notepad.txt and pics for "Straight Shot" please? I must have deleted it somewhere. I've got the text, no pictures 1,2, and 3. Thanks. |
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#287 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I don't know if this is already explained in the threads and documentation of this mod (too much to read
![]() Makman!! You might want to read it. Your wheel could use a more pronounced scratch mark at 23.6 degree AOB for the 6x zoom level.
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My site downloads: https://ricojansen.nl/downloads |
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#288 | |
Hellas
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there are all in the MaGui's .rar in the folder named ''Tutorials-The ''broken'' TDC Attack Methods'' redownload it and you will get the pics bye
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#289 | |
SUBSIM Newsman
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Hi Mate! What have version 3.1 gone,
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#290 | |
Hellas
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but....you can always switch to observation periscope when target is closer .there the aob rings are setted to work at the x6 zoom
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#291 |
Hellas
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#292 |
SUBSIM Newsman
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What is the version. 3.1 of the MAGui can not find it
and its best fit with other things,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#293 |
Hellas
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again Vendor ....i can't understand ....
if you are looking for version 3.1....it is just history and i don't have it. i don't keep back ups for very older versions (only the previous one for working safety reasons)
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#294 |
SUBSIM Newsman
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I understand, it was good and served its purpose well, among my other mods
thanks, for your job
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#295 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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#296 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
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Makman,
I am a little confused about your "manual/auto" button. If I enter a firing solution into the TDC using the AOB Finder (as I would previously in OLC Gold), do I enter it with the button set to manual or auto and do I change it after entering the firing solution to "lock" it in? In OLC, procedure was to close the TDC panel after entering the firing solution and thus it would automatically update the firing solution while tracking the target. Is this the same with your "manual/auto" button, or is there some other button I haven't found for locking the solution once entered? Thanks in advance. BTW...I LOVE the widescreen version of your mod! That was what ultimately got me to switch from OLC. Really great work! ![]() Also...I have found a number of miscellaneous tutorials spread around in different threads and in the tutorial folder in the MaGUI RAR. I am integrating them into one document for my own use as a consolidated guide in how to use your interface and attack methods. When I'm done, I was going to PDF it for quick and easy access. If you want me to send you a copy that you can include in future versions of MaGUI as a user manual, let me know. It would probably save new users a lot of time and headache trying to find all of these various tutorials and instructions throughout the threads and download folders. |
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#297 | ||
Hellas
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at the final version i have also use the x1,5 / x6 / x12 zooms for attack scope (as allready is done at the widescreen version) so the factor when player is at x6 zoom of attack scope is now ''2'' .by this factor the calculations are 'one second' job in your mind before puting them on rings.
i hate to have a digital calculator beside my pc when playing the sh3 thats why i made this change ps: yes ,at my personal setup the rings have this scratch that you mentioned.... Quote:
green light = tdc on auto update mode (at Olc's gui the tdc is NOT showing at this mode) red light = tdc on manual input mode you can enter data into the tdc ONLY at manual mode (red light) and always the scope must be UNLOCKED when tdc is at this mode. when tdc's light is green the tdc is updating and you can have (if you like) your scope locked on target at this mode. Quote:
your pdf manual will be very wellcome and i am going to include it in the documents of final version of MaGui. just make sure that you will describe the situation with the x1,5/x6/x12 zooms at attack scope (for that reason use the widescreen version of MaGui and not the normal one) becuase the final version of MaGui ALSO USE THE x1,5 / x6 / x12 zooms for the attack scope (the x15 zoom is...history by now) ps: the final version is 100% completed so expect a release in the next few days bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 11-09-10 at 11:53 PM. |
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#298 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
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Makman,
Thanks for explaining the auto/manual toggle. One more question while we're at it... I viewed the video tutorials and am unsure how you derrived the target's speed using the AOB wheel. The video I was watching was "fining attack data-part 4.wmv". (There was no audio on the videos I viewed so I was trying to figure it out by watching your mouse cursor and actions). Like with OLC, you clocked the target vessel passing the center crosshair, then pulled down the AOB Finder, aligned the clocked speed from the outside of the wheel opposite the length of the vessel on the outer ring, but then ...??? In OLC Gold, I would now derrive the speed from the scale inside of the AOB wheel opposite the hash mark on the inner ring. How did you arrive at 7 knots? Is this by viewing the number on the wheel opposite 90 on the ring (which in the tutorial is 20.5 or so) and then finding 20.5 on the inner ring and viewing the number opposite on the inside of the AOB wheel? (The number on the AOB wheel opposite 20.5 was 7). Is this correct? Sorry if these questions have been answered elsewhere. I have been combing through the MaGUI threads at length trying to figure all of this out. Unfortunately, most of the written tutorials start by assuming that you have already found the target's speed. |
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#299 | |
Hellas
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at video , you can see the same rings (x15 set) but the scratch had at this old version an orange color and becuase of video's quality is hard to see but it is there.
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#300 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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See Makman64's image in his first post, like he said.
Just look at the S-mark (for speed obviously). If you look at the outer rings in Makman64's image in the first message, you see for example 100 is aligned with 100. That means 100 meters in 100 seconds, or 1 meter per second. Then you look down to the S, and see 1.94 opposite from it. That means 1.94 knots. How was that derived? Pure mathematical magic! Makman64 no doubt used different numbers in the formula (because of a different max zoom level) but it is basically the same form as in the link below. Here is the post how I calculated the S mark for one of the first OLC-Gui versions. Just to give you an idea how. http://www.subsim.com/radioroom/show...&postcount=252
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 11-11-10 at 06:36 PM. |
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