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Old 10-11-10, 10:27 AM   #9
tater
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Join Date: Mar 2007
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Quote:
Originally Posted by Bubblehead1980 View Post
Thats why IJN radar effective range should be lowered, so can pull off surface torpedo attacks in later war if diving isnt an option as they could in RL.Now the IJN radar didnt have the best range but also did not have a PPI scope so often couldnt tell if the contact which was a sub was actually an intruder or one of the other ships.Also, subs were not easy to pick up on radar.Lowering their effective range to say 4,000 or 3500-3800 yards would be a fair trade off, you could get withing torpedo range but not too close,

To me its very ahistorical to not be able to pull off a night surface attack in later war because escorts have radar, they did it plenty in RL.
The surface search radar is the Type 22.

Make a modlet with just the AI_sensors in it, and mess with the surface factor, perhaps. Not hard with s3d, and then YOU can be part of the solution. What is the major PITA is all the TESTING. Making the changes is trivial.
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