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#1 | |
Navy Seal
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Thats why IJN radar effective range should be lowered, so can pull off surface torpedo attacks in later war if diving isnt an option as they could in RL.Now the IJN radar didnt have the best range but also did not have a PPI scope so often couldnt tell if the contact which was a sub was actually an intruder or one of the other ships.Also, subs were not easy to pick up on radar.Lowering their effective range to say 4,000 or 3500-3800 yards would be a fair trade off, you could get withing torpedo range but not too close, To me its very ahistorical to not be able to pull off a night surface attack in later war because escorts have radar, they did it plenty in RL. |
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#2 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Make a modlet with just the AI_sensors in it, and mess with the surface factor, perhaps. Not hard with s3d, and then YOU can be part of the solution. What is the major PITA is all the TESTING. Making the changes is trivial. ![]() |
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#3 | |
Rear Admiral
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Get's a little old seeing them come to your position from that far like you have a light on. |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The type 22 in TMO has a range of 8000, and a min surface of 1.5m^2.'
Aha. In TMO, ALL the radars have a minheight of zero. By far the most common IJN radar is the Type 13, and it is longer ranged than the 22. The thing is that the Type 13 is ONLY air search radar. The 21 is DP. RFB properly sets the min height on the type 13 at 500 (or any height greater than a ship). The 21 should probably be set lower in RFB, but higher than the 0 in TMO. Maybe 5-7m so that there is a chance at detecting a surfaced sub (area will still be small, so detection hopefully unlikely). Set this on the type 13 and 21 and things will improve a great deal. |
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#5 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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BTW, I have no idea about stock (and don't particularly care, so I won't be waiting for TMO to unload and reload to tell you). I'll leave fixing stock as an exercise for the reader. It was broken in 1.4, though (type 13 working vs ships/subs), so it is likely broken in 1.5, too.
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