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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: May 2008
Location: San Francisco
Posts: 112
Downloads: 216
Uploads: 0
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Armistead- You loaded up your boat with 10?
![]() Wait, you were goofin' on a save, weren't you! For a while, I would carry a couple, jic. When forced, you can get the right set up so that two will isolate a single target. But, the tonnage per tube payoff just isn't there. WAY more times than not they would still be on board when I would finish a patrol. Now, just beer coasters. |
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#2 | |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
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__________________
"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#3 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
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__________________
![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#4 | |
Rear Admiral
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#5 | |
Torpedoman
![]() Join Date: May 2008
Location: San Francisco
Posts: 112
Downloads: 216
Uploads: 0
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![]() Gives new meaning to, "Thar she blows"! ![]() Armistead- Creativity points to you, sir. I'm on my way up there for the umteenth time, after making reefs out of Nishimura's Fusos in the Surigao Strait during the wee hours of 24 Oct (the trick being to get to them far enough south, before Oldendorf's BBs get to them). Also manged to sink one of the CAs and the CL. There's a convoy that scoots south out of Formosa in a couple of days that I may try to intercept. If I do, I'll have to refit before going into the Strait. But, I won't be loading up with Cuties... ![]() |
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#6 |
Rear Admiral
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Oldendorf's BBs, the old gals from Pearl..Yep, clobbers them, but I try to time that one to strike after he leaves them dead in the water, save torps..
![]() Have you tried attacking the northern carrier force instead. Time it right you can watch Halsey's planes attack, just be in the mix, cuz it don't take long. |
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#7 |
Torpedoman
![]() Join Date: May 2008
Location: San Francisco
Posts: 112
Downloads: 216
Uploads: 0
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The closest I've gotten is on the fringe. What little I caught was fun to watch. I've had all of the involved race by me, out of range, several times. And once, I sailed with Halsey's TF when he was on the way. But, broke off before realizing where he was going.
![]() I have the time and place plotted, now. So, I'll try and get into the mix at some time in the future. I also would like to try and catch Kurita's TF as it makes its way east, before he gets to SB Strait. Have you been there to see his loop back? The way the game renders, I can only imagine it's a Keystone-Kop drill waiting for a Fleet Boat to take shots. |
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#8 | |
Navy Seal
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Thats why IJN radar effective range should be lowered, so can pull off surface torpedo attacks in later war if diving isnt an option as they could in RL.Now the IJN radar didnt have the best range but also did not have a PPI scope so often couldnt tell if the contact which was a sub was actually an intruder or one of the other ships.Also, subs were not easy to pick up on radar.Lowering their effective range to say 4,000 or 3500-3800 yards would be a fair trade off, you could get withing torpedo range but not too close, To me its very ahistorical to not be able to pull off a night surface attack in later war because escorts have radar, they did it plenty in RL. |
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#9 | |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Make a modlet with just the AI_sensors in it, and mess with the surface factor, perhaps. Not hard with s3d, and then YOU can be part of the solution. What is the major PITA is all the TESTING. Making the changes is trivial. ![]() |
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#10 | |
Rear Admiral
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Get's a little old seeing them come to your position from that far like you have a light on. |
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#11 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The type 22 in TMO has a range of 8000, and a min surface of 1.5m^2.'
Aha. In TMO, ALL the radars have a minheight of zero. By far the most common IJN radar is the Type 13, and it is longer ranged than the 22. The thing is that the Type 13 is ONLY air search radar. The 21 is DP. RFB properly sets the min height on the type 13 at 500 (or any height greater than a ship). The 21 should probably be set lower in RFB, but higher than the 0 in TMO. Maybe 5-7m so that there is a chance at detecting a surfaced sub (area will still be small, so detection hopefully unlikely). Set this on the type 13 and 21 and things will improve a great deal. |
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#12 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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BTW, I have no idea about stock (and don't particularly care, so I won't be waiting for TMO to unload and reload to tell you). I'll leave fixing stock as an exercise for the reader. It was broken in 1.4, though (type 13 working vs ships/subs), so it is likely broken in 1.5, too.
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