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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
Anyway, Goblin cannot be used on the .fx files from TDW exhaust mod. It is no fault of TDW's, it is Goblin's problem, because it is not set up to handle the type of nodes that needed to be added in order to add exhaust. Anyway, skwasjer's S3D can do everything that you need. It can open, work with, and save all of TDW's files, and mine without causing any lost controllers. There are several pages on subsim detailing how to use S3D if you do not already. If you have any specific questions about it, feel free to ask.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#2 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Hmmm...Yes,but I can't open .fx file with default S3D editor.Can you explain how did you open .fx file with S3D?
![]() Are there any new upgrades or is version 0.9.9 the latest version of S3D?I read about some SH5 templates for S3D?Is that what I need? Thanks for your help. |
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#3 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
That should do it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#4 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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![]() ![]() Excellent SteelViking...You opened my eyes...I've finally managed to remove those splashes without sacrificing exhaust mod...Thank you again... ![]() |
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#5 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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You're welcome. I am glad I could help.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#6 |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 332
Uploads: 0
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sorry for my very bad english...i used google translater....
![]() many thanks for your mod .... had it installed with JSGME enabler. stuttering particles, all the rest is smooth . ![]() Is there already a solution? Olzeen Ran wie Blücher an der Katzbach |
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#7 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
Download and install this in JSGME: http://www.mediafire.com/?3spsbtjka3j22v2 Hope this helps ![]()
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#8 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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![]() Quote:
I agree with Oby, the U-Boot cut the water like a knife, therefore the bow wakes/splashes are not necessarily with the explosive SH5 stock bow splashes look ![]()
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What we do in life echoes in Eternity |
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#9 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Hi tonschk
If you use SV Underwater mod,you can try this tweak.I modify .fx file for VII-A type submarine. http://www.filefront.com/17325365/NSS_Uboat7a_FX.rar |
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#10 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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![]() Quote:
![]() By the way, sometimes in bad weather, the stock SH5 bow splashes can happen, and therefore are NOT totally unrealistic ![]()
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What we do in life echoes in Eternity |
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