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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Hi SteelVikking,
I'm using your wonderful Underwater mod.What it bothers me ,are that front wave splashes on sub.They are so unrealistic,that I decided to remove them. I've tried to delete controlers for them in submarine FX file,but everytime I try to save the file(with those controlers removed) Goblin report some lost controlers.When I test in game,everything is ok ecxept sub exhaust which don't work anymore. Please,can you explain to me how did you combine your changes in FX file with DTW exhaust changes? I just want to remove those nasty FX_Nose_wave_Dummies or better how would I change them to look more realistic? It seems that they have no controlers except ObyectCtrlsRef... Thank you in advance. ![]() |
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#2 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
Anyway, Goblin cannot be used on the .fx files from TDW exhaust mod. It is no fault of TDW's, it is Goblin's problem, because it is not set up to handle the type of nodes that needed to be added in order to add exhaust. Anyway, skwasjer's S3D can do everything that you need. It can open, work with, and save all of TDW's files, and mine without causing any lost controllers. There are several pages on subsim detailing how to use S3D if you do not already. If you have any specific questions about it, feel free to ask.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#3 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Hmmm...Yes,but I can't open .fx file with default S3D editor.Can you explain how did you open .fx file with S3D?
![]() Are there any new upgrades or is version 0.9.9 the latest version of S3D?I read about some SH5 templates for S3D?Is that what I need? Thanks for your help. |
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#4 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() Quote:
That should do it.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#5 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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![]() ![]() Excellent SteelViking...You opened my eyes...I've finally managed to remove those splashes without sacrificing exhaust mod...Thank you again... ![]() |
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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You're welcome. I am glad I could help.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#7 |
Mate
![]() Join Date: Feb 2008
Posts: 52
Downloads: 332
Uploads: 0
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sorry for my very bad english...i used google translater....
![]() many thanks for your mod .... had it installed with JSGME enabler. stuttering particles, all the rest is smooth . ![]() Is there already a solution? Olzeen Ran wie Blücher an der Katzbach |
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#8 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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![]() Quote:
I agree with Oby, the U-Boot cut the water like a knife, therefore the bow wakes/splashes are not necessarily with the explosive SH5 stock bow splashes look ![]()
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What we do in life echoes in Eternity |
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#9 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Hi tonschk
If you use SV Underwater mod,you can try this tweak.I modify .fx file for VII-A type submarine. http://www.filefront.com/17325365/NSS_Uboat7a_FX.rar |
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