SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH5 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=249)
-   -   [REL] SteelViking&Community's Underwater Mod (https://www.subsim.com/radioroom/showthread.php?t=173150)

SteelViking 08-03-10 04:12 PM

[REL] SteelViking&Community's Underwater Mod
 
Version 1.0 Released!

This mod is a big rework of underwater effects and general look. Keep in mind though, that this mod is still in Beta status.

The following people must be given credit for thier generous contributions to this mod. Without these individuals and their hard work, this mod would be no where near as big or as good as it is.

-Ailantd

-Zuyax

-TheDarkWraith

-Skwasjer(for the use of S3D)

-Privateer

-And myself(SteelViking) of course

-Also I would like to thank the folks who tested this mod for me: TheBeast, Reaper7, and tonschk. Their suggestions and advice were a big help.

Also, to everyone else who gave me advice, pictures, videos, or any other resource or help, thank you very much!


In this mod, I have taken the aforementioned people's work, improved upon it as much as possible, combined it with my own original work, and tweaked everything to go together as well as possible.

SteelViking&Community's Underwater Mod Version 0.1 Change log:

-Orange U-Mark removed

-Color of underwater changed to murky green(further adjustments are needed though).

-Underwater Impurities changed to look a bit more realistic, and to help reduce sight range(Used Ailantd's impurities mod with some of my tweaks)

-Caustics changed to look much more realistic and natural(Used Zuyax Detailed Caustics 1.0 with some cleanup work from me)

-Included Ailantd's deckwave mod.

-Included Ailantd's micro bubble mod(with a good bit of tweaking by me)

-Included TheDarkWraith's Sub Exhaust mod because the Exhaust mod and this underwater mod change the same files, so there would be a conflict if the two were not combined.(Thank you very much TDW for allowing me to combine them)

-Completely reworked the bubbles that come off the sub when submerged to look more realistic and not so distracting.(Will be able to make them much more realistic once Skwasjer and Privateer release the tools they have been working on)

-Removed the underwater refraction/distortion effect due to the fact that it is completely unrealistic.

-Greatly reduced the size of bubbles in ship wakes and wave foam.

SteelViking&Community's Underwater Mod Version 1.0 Change log:

- I have toned the underwater impurities way down from the first release. And, made the under water view range a bit more realistic(realistically short).

- I have also found out how to make the underwater get darker at night. It is not radically darker at night, but it does get noticeably darker underwater now, where as it basically stayed the same level of light underwater at night in stock.

- I have overhauled the textures for the sea floor plants. No, huge improvement here, but they look much better than stock IMHO.

- Tuned up the luminosity of the bubbles that come of the sub to be more realistic.

So, this mod basically contains or does all the same stuff as the following mods, in other words, you do not need to install these if you use SteelViking&Community's Underwater Mod V0.1:
-Sub_Exhaust_1_0_4_byTheDarkWraith
-AilBubbles 1.0 Micro
-Detailed Caustics 1.0
-AilDeckwave 1.0
-North Atlantic Water 1.1
-AilImpurity 1.2

This mod is of course JSGME compatible.

Known issues: none, Beta testing by others was done.

Known JSGME conflicts:
-W_clear's Environment 3.4-->I have set my mod up to be totally compatible with this, simply install my mod after Env3.4

In order to get the ultimate underwater experience, whether in external camera mod, or when looking through the scope, you should also install one of the versions of my Shadow Improvement mod. I have a low and hi resolution version.

Link to Shadow Improvement Mod: http://www.subsim.com/radioroom/showthread.php?t=171982

I am very open to suggestions, comments, and or asstistance regarding this mod, so just contact me, and we will see what can be done.


Thank you for giving this mod a look, good hunting,

SteelViking

Link to Version 1.0 of this mod: http://www.subsim.com/radioroom/down...o=file&id=2749

SteelViking 08-03-10 04:13 PM

A screen shot:

http://www.subsim.com/radioroom/downloads/awd_0td.jpg

reaper7 08-03-10 04:17 PM

Just after realising looking at your pic that you removed that shimmering effect, never noticed it (Just noticed it looked way better :)) while testing :haha:. Much better for screenshots too :up:.

Sepp von Ch. 08-03-10 06:26 PM

Perfect job gentlemen (Ailantd,Zuyax,TheDarkWraith,Skwasjer,Privateer), thank you very much!:up:

PL_Andrev 08-04-10 05:26 AM

Beautiful...
But what about underwater color at dark night?

SteelViking 08-04-10 06:53 AM

Quote:

Originally Posted by Antar (Post 1459470)
Beautiful...
But what about underwater color at dark night?

I am working on it, TheBeast is pretty sure that he knows how to get it to work, but I wanted to go ahead and release what I had already completed. Working with effects underwater is a very slow process, since you cannot see the changes you have made in Goblin or any other editor(you have to start the game every time). Plus I figured everyone would appreciate a thinner mod soup.

ReallyDedPoet 08-04-10 07:15 AM

Nice work here :up:

SteelViking 08-04-10 08:30 AM

Quote:

Originally Posted by reallydedpoet (Post 1459524)
Nice work here :up:

Thanks:D

The General 08-04-10 08:35 AM

That looks really good SteelViking & Co, nice work :up:

I will try it out just as soon as I buy a computer powerful enough to be able to switch-on Environmental effects :D

DavyJonesFootlocker 08-04-10 08:38 AM

You should work on super mods.:DL

SteelViking 08-04-10 09:21 AM

Quote:

Originally Posted by The General (Post 1459550)
That looks really good SteelViking & Co, nice work :up:

I will try it out just as soon as I buy a computer powerful enough to be able to switch-on Environmental effects :D

Thanks. Actually, this mod as it is right now would help FPS, especially for older systems. The reason being, I toned the particle generators for the bubbles way down from stock, and getting rid of the underwater distortion is one less thing for your graphics card to deal with.

Edit: Ah, it just occurred to me though, that the exhaust does cause fps drops for older systems. Perhaps I will release a version without the exhaust so everyone can at least enjoy the underwater effects.

Quote:

Originally Posted by DavyJonesFootlocker (Post 1459553)
You should work on super mods.:DL

Thanks! One of my motivations for making mods like this where I combine all the work done in a certain area along with my stuff is the fact that everyone wants a supermod. I know that this is no supermod, but I figure it is better than installing all 7 of the mods that this is made up of.:03: Plus, I put a good deal of work into making sure that everything works smoothly together.

Krauter 08-04-10 02:14 PM

I think I may have found a bug..

When I'm in the interior of my sub, and I advance the time to x32 everything gets a green tint as if I were looking at the sub underwater (the green atlantic tint) except in my sub..

SteelViking 08-04-10 02:42 PM

Quote:

Originally Posted by Krauter (Post 1459839)
I think I may have found a bug..

When I'm in the interior of my sub, and I advance the time to x32 everything gets a green tint as if I were looking at the sub underwater (the green atlantic tint) except in my sub..

That is a stock bug, I was experiencing that long before I started work on this mod. However, the fact that the tint is green instead of blue does make it more noticeable.

Redtail 08-04-10 03:41 PM

Great Mod SV and nice to be able cut down the mod soup.However having installed it I dont appear to have any bubbles coming off the sub.Is this a mod clash or something else.JSGME stated the conflicts with Enviro3.1 only as you state in the docs file. Any idea:hmmm:

SteelViking 08-04-10 04:06 PM

Quote:

Originally Posted by Redtail (Post 1459897)
Great Mod SV and nice to be able cut down the mod soup.However having installed it I dont appear to have any bubbles coming off the sub.Is this a mod clash or something else.JSGME stated the conflicts with Enviro3.1 only as you state in the docs file. Any idea:hmmm:

Look closer, since I toned down the bubbles to a realistic level, they only come out every once in a while at random intervals. A good way to see the bubbles easily is to place the camera at the bow and look aft. I designed the mod specifically to work with Env3.1 so there should be no problem there.


All times are GMT -5. The time now is 04:09 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.