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Old 09-06-10, 03:19 AM   #15
TheBeast
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Join Date: Jan 2010
Location: Lynnwood, WA
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I don't think producing a super mod would be very productive at this time. As others have stated in previous replies, Silent Hunter V is still very young and UbiSoft may decide to fix some of the problems they gave us or complete some of the many unfinished items. At the same time, I do think a modding team should start forming up so they can start Merging MOD's together that touch the same files keeping everything modular for now. A team that's focus is to prepare all the MOD's for a Super MOD. There are several really good MOD's currently available that change the same files, so you can only use one of these MOD's at any one time. Why not combine these MOD's so gamers can experience the benefit of all of them at the same time.
One of the biggest tasks that still needs to be addressed is the Campaign. Until we are easily able to import new Aircraft, Ships(Merchant,War) and Sub Models into Silent Hunter 5, I am not sure anyone wants to start this task as it would have to be redone once new models are imported into the game. Problems like Iceberg's not having damage models enabling players to drive right through them also still need to be fixed. Personally, I want to see Environmental such as Iceberg's, Dolphins, Sharks, Whales etc. in the game. If I hear ambient Ice Cracking, Whale Song, or Dolphin's talking in the control room, I want to possibly see them when I surface.
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