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Old 09-01-10, 11:11 AM   #14
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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Quote:
Originally Posted by TheDarkWraith View Post
[...] I believe 3DRender is the value that will need to be changed to be able to exceed 32 inside the sub.
I understand that, but that would require players to manually edit the file if they wanted the TC to be higher than x32, which kind of defeats the purpose of this simple little mod. I'll think about it though.

Quote:
Originally Posted by TheDarkWraith View Post
What is this "Description" tag and "Print" that you are referencing? What would they do?
Description would be to tell player what the automation script does or whatever else the author would need to include in it. This would serve user friendliness - I assume the number of user scripts will grow fast as time passes, and one day people will have too many of them to remember what each one of them is for (name is too short to include all details). As an example for my main script the value of Description would say something like:
Runs at TC x128 in NavMap mode,
every ~1 hour does a sonar scan at depth of 20 metres
then goes back to surface to fuel efficient speed,
intended to use in open waters for searching contacts.
Runs until stopped by user.
This would show on mouse hover in Automation window.

Print would just post a message in message box, for example I would add a line that says "New depth 20 metres", as for a reason I don't know Set_new_depth doesn't give a message in message box at all.

It could serve other purposes, like a script that reminds you every X hours to do something ("Herr Kaleun, time to clean the toilet Sir!", "Talk to Cook for another Special Meal", "Past Midnight, time to update your ChalkBoard!") and so on.


Another suggestion is: the message box info about a loop being started again is a bit of an immersion killer. Players use scripts, but do they want to be reminded about that in the message box?
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to

Last edited by Abd_von_Mumit; 09-01-10 at 11:22 AM.
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