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Old 09-02-10, 04:17 PM   #1
Ragtag
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I love this script. Especially the 128x sonar search script. Just one thing.
For those that use Darkwraith's "no hydrophone surface" mod, you have to edit the script to dive to 30 meters or your'e sonarman won't detect anything. Just a heads up
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Old 09-02-10, 05:23 PM   #2
Abd_von_Mumit
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Quote:
Originally Posted by Ragtag View Post
For those that use Darkwraith's "no hydrophone surface" mod, you have to edit the script to dive to 30 meters or your'e sonarman won't detect anything. Just a heads up
I use TheDarkWraith's "no hydrophone on surface" and I detect targets at 20 metres. As far as I know his "no hydrophone" switches sonar off at any depth above 9 m, so 20 metres should be far enough. I'll look into it though, so if you're correct, I'll modify my scripts accordingly.

There are at least 2 reasons I see for it to be rather 20 metres than 30 metres:
- historical correctness (although it would be rather incorrect to dive to sonar check every hour),
- safety - shallow waters of continental shelve, especially at British Eastern coast, would kill any sub attempting to dive to 30 metres every hour.

Thanks for info.
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My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
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Old 09-02-10, 11:57 PM   #3
Ragtag
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Hmm sorry my mistake. Looks like it works at 20 now
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Old 09-03-10, 06:29 AM   #4
Abd_von_Mumit
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Changed host from FileFront to SubSim and added a very sexy photo.

Thanks Neal!
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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