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Old 09-01-10, 06:13 AM   #1
Abd_von_Mumit
The Old Man
 
Join Date: Jan 2007
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FOrgive me being too lazy to check the whole thread - will this mod work with TheDarkWraith's UI mod? If so, I'd be happy - in SH3 I used my mic to give commands to crew, my family still hates me for that. This would be a gigantic immersion giver.
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-01-10, 10:07 AM   #2
KarlKoch
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Yes, it will work, as long as you install TDWs UI after this one here. TDW was so kind to add the needed line to his menu_1024_768.ini.
In case you don't want to alter your modlist, you just need to copy TDWs menu_1024_768.ini to the folder \data\Menu\ in this mod and enable it.
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Old 09-01-10, 10:40 AM   #3
Abd_von_Mumit
The Old Man
 
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Quote:
Originally Posted by KarlKoch View Post
Yes, it will work, as long as you install TDWs UI after this one here. TDW was so kind to add the needed line to his menu_1024_768.ini.
In case you don't want to alter your modlist, you just need to copy TDWs menu_1024_768.ini to the folder \data\Menu\ in this mod and enable it.
Thanks. But my resolution is 1920x1080 - isn't there a conflict with menu_1024_768.ini?
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Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-01-10, 10:51 AM   #4
TheDarkWraith
Black Magic
 
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Quote:
Originally Posted by Abd_von_Mumit View Post
Thanks. But my resolution is 1920x1080 - isn't there a conflict with menu_1024_768.ini?
nope. That's just a name now. Game automatically scales for different resolutions.
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Old 09-01-10, 12:49 PM   #5
Zedi
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Talking about UI ... skwasjer, is this possible to build a custom UI for this mod? I'm thinking about a UI without UI.. if you know what I mean. A very clean UI with nothing else than the chat box. Anything else is pointless and garbage when using voice commands. When using this mod I like to hide the UI with shift+z .. but it keeps poping back when I open a dialog with the crew or using the scope. Damn annoying :/ Also I would love to have a disable/enable options for this mod in game.. is that possible?

Great mod, is an absolute must have to make SH5 a sim and playing on 100% realism, thank you very much for this!
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Old 09-01-10, 12:54 PM   #6
TheDarkWraith
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Quote:
Originally Posted by Magnum View Post
Talking about UI ... skwasjer, is this possible to build a custom UI for this mod? I'm thinking about a UI without UI.. if you know what I mean. A very clean UI with nothing else than the chat box. Anything else is pointless and garbage when using voice commands. When using this mod I like to hide the UI with shift+z .. but it keeps poping back when I open a dialog with the crew or using the scope. Damn annoying :/ Also I would love to have a disable/enable options for this mod in game.. is that possible?

Great mod, is an absolute must have to make SH5 a sim and playing on 100% realism, thank you very much for this!
I can add a user option to my UIs mod that will keep all of the UI disabled all the time if you wish
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Old 09-01-10, 01:06 PM   #7
Abd_von_Mumit
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Quote:
Originally Posted by TheDarkWraith View Post
I can add a user option to my UIs mod that will keep all of the UI disabled all the time if you wish
There is a bug (at least for your SH5 UI) that makes UI show up after some user actions (talk to AI character as example) even after Shift + Z was pressed. Some elements of the UI don't show then: officer icons, fuel/battery/... indicators, circle compass. You need to press Shift + Z twice then to properly hide all UI again.
__________________
Long, hard, wet and full of seamen. My precious.
SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring
My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch
Links: SH5 mods I use, FileFront, Manual plotting how-to
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Old 09-01-10, 09:58 PM   #8
skwasjer
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Join Date: Apr 2007
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Quote:
Originally Posted by Magnum View Post
Talking about UI ... skwasjer, is this possible to build a custom UI for this mod? I'm thinking about a UI without UI.. if you know what I mean. A very clean UI with nothing else than the chat box. Anything else is pointless and garbage when using voice commands. When using this mod I like to hide the UI with shift+z .. but it keeps poping back when I open a dialog with the crew or using the scope. Damn annoying :/ Also I would love to have a disable/enable options for this mod in game.. is that possible?

Great mod, is an absolute must have to make SH5 a sim and playing on 100% realism, thank you very much for this!
In the next version you will be able to turn off voice rec, choose language, and change the sensitivity from ingame options screen I was planning a push-to-talk function too, but have not gotten to this yet.

I will look at a way to hide all UI in a reliable manor, but I think the internals just don't allow for this easily without running into mod-compatibility issues. So perhaps it will have to become an add-on.
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Old 09-02-10, 06:15 AM   #9
Zedi
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Yeah, the UI should be addon/optional as there most of the people is using other UI's. What I would like is something very simple, only 2 things I miss when I hide the UI with shift+z :



That's it, nothing else. The chat box only is enough, but on scope view I would like the fuelbar as there is no dial showing these data in the command /attack periscope room.

Speaking about the scope view.. this mod not cover the targeting, right? I mean the target data and how to send values to the tdc. Then the scope UI still will need to have more than the chat box. Maybe something like this ...
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