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#29 |
Navy Seal
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Hi Krauter,
Just wondering if you have any updates since TDW added new commands. The new advanced knuckle really can add to the ones you have made. I have just finished one for aeroplane attacks:- [AS] Pesky Aeroplanes! [CATEGORY] Evasion [COMMANDS] crash_dive,0,0,0,0,0,0,0 Get_depth_under_sub_keel,0,0,0,0,0,0,40 Set_new_depth,50,0,0,0,0,0,1 Ahead_one_third,0,0,0,0,0,0,5 Activate_hydrophone_station,0,0,0,0,0,0,10 Sweep_hydrophone,0,360,120.0,897,0,0,1 Report_nearest_sound_contact,0,0,0,0,0,0,10 Leave_hydrophone_station,0,0,0,0,0,0,10 Activate_NavMap_Station,0,0,0,0,0,0,0 Wait,0,0,0,0,0,0,1800 Periscope_depth,0,0,0,0,0,0,60 Activate_Scope_Station,1,0,0,0,0,0,2 Rise_whole_obs_periscope,0,0,0,0,0,0,10 Sweep_Scope,1,0,360,60.0,192,0,10; (11000000) Report_nearest_visual_contact,0,0,0,0,0,0,10 Lower_whole_obs_periscope,0,0,0,0,0,0,0 Leave_Scope_Station,1,0,0,0,0,0,0 Ahead_standard,0,0,0,0,0,0,0 Surface,0,0,0,0,0,0,90 Radar_turn_on,0,0,0,0,0,0,5 Radar_set_continuous_sweep_mode,0,0,0,0,0,0,20 Report_nearest_radio_contact,0,0,0,0,0,0,0 Activate_NavMap_Station,0,0,0,0,0,0,10 [COMMANDS_END] I had to add "crash dive" to the \scripts\menu\TheDarkWraithAutomation.py class AutomationCrashDive( TDWAutomation.AutomationScriptInFile.BaseAutomatio nCommandUndefined ): def Execute( self, elapsedtime ): if GetSubIsUnderwater(): return "skip" else: Game.SubmarineCommands.ExecuteCommand( "Crash_dive" ) return True and:- ,[ "Crash_dive", AutomationCrashDive ] Commands I am going to try to add next are:- Man deck and flak guns fire at will etc Last edited by Trevally.; 08-29-10 at 04:47 PM. |
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